Vivid Games

Vivid Games FCF Conversion

The FCF Conversion Rate (FCF/EBITDA) of Vivid Games (VVD.WA) as of Oct 31, 2026 is 125.37 %. In the previous year, FCF Conversion Rate (FCF/EBITDA) was 296.48 % — a change of -57.71% (lower).

FCF Conversion

125.37 %

YoY

-57.71%

Last updated:

FCF Conversion Rate (FCF/EBITDA) of Vivid Games is 2025 125.37 % . FCF Conversion Rate (FCF/EBITDA) of Vivid Games was 2024 296.48 % . It decreases by -57.71% lower compared to the previous year.

The Vivid Games FCF Conversion history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

FCF Conversion
Date
FCF Conversion
Jan 1, 2018
94.01 PLN
Jan 1, 2019
-593.43 PLN
Jan 1, 2020
147.57 PLN
Jan 1, 2021
-12.44 PLN
Jan 1, 2022
-244.06 PLN
Jan 1, 2023
35.82 PLN
Jan 1, 2024
296.48 PLN
Jan 1, 2025
125.37 PLN
The Vivid Games FCF Conversion history
YEARFCF ConversionYoY
125.37 %-57.71%
296.48 %+727.60%
35.82 %-114.68%
-244.06 %+1,861.98%
-12.44 %-108.43%
147.57 %-124.87%
-593.43 %-731.23%
94.01 %+16.75%
80.53 %-128.98%
-277.90 %+2,714.83%
-9.87 %-64.03%
-27.44 %—

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Vivid Games Stock analysis

What does Vivid Games do? Vivid Games SA develops and produces mobile games for smartphones, tablets, and consoles, focusing on genres like car races, adventure, battle, boxing, and ski jumping. Its product lineup includes titles such as Prime Time Rush, Real Boxing, and Godfire: Rise of Prometheus, which are sold directly to consumers through app stores and gaming platforms. The company also generates revenue by publishing and promoting third-party games, leveraging its development expertise and distribution channels to offer these titles to a broad audience. Vivid Games SA targets mobile gamers seeking action-oriented and competitive experiences, with a significant portion of its revenue coming from in-app purchases and premium game sales. The firm's business model combines direct sales of its own game titles with third-party publishing services, where it handles marketing, distribution, and promotion for external developers. This dual approach allows Vivid Games SA to monetize both its original content and partnerships, appealing to casual and competitive gamers across multiple platforms. Its products are marketed to users who enjoy fast-paced, engaging gameplay, with Real Boxing and Prime Time Rush being key drivers of revenue through player engagement and microtransactions. Vivid Games SA's revenue streams are primarily driven by the sales of its branded mobile games, particularly Real Boxing and Prime Time Rush, which generate income through initial purchases and ongoing in-app purchases. The company also earns from publishing third-party games, where it provides promotional support and distribution, ensuring these titles reach a wider audience. This strategy enables Vivid Games SA to maintain a steady flow of revenue from both its proprietary content and external partnerships, targeting a global market of mobile gaming enthusiasts. Vivid Games is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Vivid Games stock

FCF Conversion Rate (FCF/EBITDA) of Vivid Games is 125.37 % in 2025.

FCF Conversion Rate (FCF/EBITDA) of Vivid Games changed from 296.48 % to 125.37 %, representing a -57.71% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of FCF Conversion Rate (FCF/EBITDA) Vivid Games since 2006 – with annual values, charts, and detailed analysis.

FCF conversion measures how effectively EBITDA converts to free cash flow. Higher conversion indicates efficient capital allocation and low maintenance costs.

A 'good' varies by industry and company stage. On Eulerpool, you can compare FCF Conversion Rate (FCF/EBITDA)'s Vivid Games with sector peers and the industry average to assess whether it is attractive.

To evaluate FCF Conversion Rate (FCF/EBITDA)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for FCF Conversion Rate (FCF/EBITDA).

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Cash Flow — Vivid Games

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