Vivid Games

Vivid Games EBITDA per Employee

The EBITDA per Employee of Vivid Games (VVD.WA) as of Nov 1, 2026 is -16,408.45 PLN. In the previous year, EBITDA per Employee was 28,290.28 PLN — a change of -158.00% (lower).

EBITDA per Employee

-16,408.45PLN

YoY

-158.00%

Last updated:

EBITDA per Employee of Vivid Games is 2025 -16,408.45 PLN. EBITDA per Employee of Vivid Games was 2024 28,290.28 PLN. It decreases by -158.00% lower compared to the previous year.

The Vivid Games EBITDA per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBITDA per Employee
Date
EBITDA per Employee
Jan 1, 2018
28,866.62 PLN
Jan 1, 2019
92,453.94 PLN
Jan 1, 2020
104,074.79 PLN
Jan 1, 2021
32,481.41 PLN
Jan 1, 2022
70,215.49 PLN
Jan 1, 2023
17,240.70 PLN
Jan 1, 2024
28,290.28 PLN
Jan 1, 2025
-16,408.45 PLN
The Vivid Games EBITDA per Employee history
YEAREBITDA per EmployeeYoY
-16,408.45PLN-158.00%
28,290.28PLN+64.09%
17,240.70PLN-75.45%
70,215.49PLN+116.17%
32,481.41PLN-68.79%
104,074.79PLN+12.57%
92,453.94PLN+220.28%
28,866.62PLN-59.11%
70,601.27PLN+36.78%
51,614.79PLN-92.62%
699,497.75PLN+854.94%
73,250.76PLN—

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Vivid Games Stock analysis

What does Vivid Games do? Vivid Games SA develops and produces mobile games for smartphones, tablets, and consoles, focusing on genres like car races, adventure, battle, boxing, and ski jumping. Its product lineup includes titles such as Prime Time Rush, Real Boxing, and Godfire: Rise of Prometheus, which are sold directly to consumers through app stores and gaming platforms. The company also generates revenue by publishing and promoting third-party games, leveraging its development expertise and distribution channels to offer these titles to a broad audience. Vivid Games SA targets mobile gamers seeking action-oriented and competitive experiences, with a significant portion of its revenue coming from in-app purchases and premium game sales. The firm's business model combines direct sales of its own game titles with third-party publishing services, where it handles marketing, distribution, and promotion for external developers. This dual approach allows Vivid Games SA to monetize both its original content and partnerships, appealing to casual and competitive gamers across multiple platforms. Its products are marketed to users who enjoy fast-paced, engaging gameplay, with Real Boxing and Prime Time Rush being key drivers of revenue through player engagement and microtransactions. Vivid Games SA's revenue streams are primarily driven by the sales of its branded mobile games, particularly Real Boxing and Prime Time Rush, which generate income through initial purchases and ongoing in-app purchases. The company also earns from publishing third-party games, where it provides promotional support and distribution, ensuring these titles reach a wider audience. This strategy enables Vivid Games SA to maintain a steady flow of revenue from both its proprietary content and external partnerships, targeting a global market of mobile gaming enthusiasts. Vivid Games is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Vivid Games stock

EBITDA per Employee of Vivid Games is -16,408.45 PLN in 2025.

EBITDA per Employee of Vivid Games changed from 28,290.28 PLN to -16,408.45 PLN, representing a -158.00% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of EBITDA per Employee Vivid Games since 2006 – with annual values, charts, and detailed analysis.

EBITDA per employee measures operating cash earnings generated per employee, showing workforce productivity before depreciation and financing effects.

EBITDA per Employee's PLN is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBITDA per Employee's Vivid Games historically and in real time.

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