Vivid Games

Vivid Games EV/FCF

The EV/FCF (Enterprise Value to Free Cash Flow) of Vivid Games (VVD.WA) as of Nov 3, 2026 is -7.77. In the previous year, EV/FCF (Enterprise Value to Free Cash Flow) was -14.16 — a change of -45.08% (higher).

EV/FCF

-7.77

YoY

-45.08%

Last updated:

EV/FCF (Enterprise Value to Free Cash Flow) of Vivid Games is 2025 -7.77 . EV/FCF (Enterprise Value to Free Cash Flow) of Vivid Games was 2024 -14.16 . It decreases by -45.08% higher compared to the previous year.

The Vivid Games EV/FCF history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EV/FCF
Date
EV/FCF
Jan 1, 2018
-9.45 PLN
Jan 1, 2019
-19.57 PLN
Jan 1, 2020
13.58 PLN
Jan 1, 2021
22.63 PLN
Jan 1, 2022
-23.42 PLN
Jan 1, 2023
-44.78 PLN
Jan 1, 2024
-14.16 PLN
Jan 1, 2025
-7.77 PLN
The Vivid Games EV/FCF history
YEAREV/FCFYoY
-7.77-45.08%
-14.16-68.39%
-44.78+91.19%
-23.42-203.49%
22.63+66.61%
13.58-169.42%
-19.57+106.98%
-9.45+10.13%
-8.58+76.19%
-4.87-30.08%
-6.97-86.54%
-51.76—

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Vivid Games Stock analysis

What does Vivid Games do? Vivid Games SA develops and produces mobile games for smartphones, tablets, and consoles, focusing on genres like car races, adventure, battle, boxing, and ski jumping. Its product lineup includes titles such as Prime Time Rush, Real Boxing, and Godfire: Rise of Prometheus, which are sold directly to consumers through app stores and gaming platforms. The company also generates revenue by publishing and promoting third-party games, leveraging its development expertise and distribution channels to offer these titles to a broad audience. Vivid Games SA targets mobile gamers seeking action-oriented and competitive experiences, with a significant portion of its revenue coming from in-app purchases and premium game sales. The firm's business model combines direct sales of its own game titles with third-party publishing services, where it handles marketing, distribution, and promotion for external developers. This dual approach allows Vivid Games SA to monetize both its original content and partnerships, appealing to casual and competitive gamers across multiple platforms. Its products are marketed to users who enjoy fast-paced, engaging gameplay, with Real Boxing and Prime Time Rush being key drivers of revenue through player engagement and microtransactions. Vivid Games SA's revenue streams are primarily driven by the sales of its branded mobile games, particularly Real Boxing and Prime Time Rush, which generate income through initial purchases and ongoing in-app purchases. The company also earns from publishing third-party games, where it provides promotional support and distribution, ensuring these titles reach a wider audience. This strategy enables Vivid Games SA to maintain a steady flow of revenue from both its proprietary content and external partnerships, targeting a global market of mobile gaming enthusiasts. Vivid Games is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Vivid Games stock

EV/FCF (Enterprise Value to Free Cash Flow) of Vivid Games is -7.77 in 2025.

EV/FCF (Enterprise Value to Free Cash Flow) of Vivid Games changed from -14.16 to -7.77, representing a -45.08% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EV/FCF (Enterprise Value to Free Cash Flow) Vivid Games since 2006 – with annual values, charts, and detailed analysis.

The EV/FCF ratio measures the enterprise value relative to free cash flow. It captures the true cash-generating ability of a business.

To evaluate EV/FCF (Enterprise Value to Free Cash Flow)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/FCF (Enterprise Value to Free Cash Flow).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/FCF (Enterprise Value to Free Cash Flow)'s Vivid Games with sector peers and the industry average to assess whether it is attractive.

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Valuation — Vivid Games

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