Take-Two Interactive Software Stock

Take-Two Interactive Software Revenue

The The revenue of Take-Two Interactive Software (TTWO) as of Aug 16, 2026 is 5.63 B USD. In the previous year, The revenue was 5.35 B USD — a change of 5.31% (higher).

Revenue

5.63 BUSD

YoY

5.31%

Last updated:

In 2026, Take-Two Interactive Software's sales reached 5.63 B USD, a 5.31% difference from the 5.35 B USD sales recorded in the previous year.

Revenue has compounded at 11.1% per year over the past 19 years to 5.63 B USD.

The Take-Two Interactive Software Revenue history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

REVENUE (B USD)
GROSS MARGIN (%)
Date
REVENUE (B USD)
GROSS MARGIN (%)
Jan 1, 2024
5.35 base
54.75 base
Jan 1, 2025
5.63 base
58.16 base
Jan 1, 2026 (e)
6.69 base
49.00 base
Jan 1, 2027 (e)
8.50 base
38.56 base
Jan 1, 2028 (e)
9.14 base
35.83 base
Jan 1, 2029 (e)
9.45 base
34.66 base
Jan 1, 2030 (e)
10.14 base
32.33 base
Jan 1, 2031 (e)
11.14 base
29.43 base
YEARREVENUE (B USD)GROSS MARGIN (%)
2031 est 11.1429.43
2030 est 10.1432.33
2029 est 9.4534.66
2028 est 9.1435.83
2027 est 8.5038.56
2026 est 6.6949.00
2025 5.6358.16
2024 5.3554.75
2023 5.3544.20
2022 3.5058.21
2021 3.3754.49
2020 3.0950.07
2019 2.6742.90
2018 1.7949.90
2017 1.7842.52
2016 1.4142.43
2015 1.0826.60
2014 2.3539.83
2013 1.2141.06
2012 0.8335.96
2011 1.1439.36
2010 0.3638.08
2009 0.7033.30
2008 1.2342.35
2007 0.7031.63
2006 0.7624.71
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Take-Two Interactive Software Revenue

Take-Two Interactive Software Revenue, EBIT, Net Income

  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Revenue
EBIT
Net Income
Details
Date
Revenue
EBIT
Net Income
Jan 1, 2024
5.35 B USD
-456.60 M USD
-3.74 B USD
Jan 1, 2025
5.63 B USD
-485.60 M USD
-4.48 B USD
Jan 1, 2026 (e)
6.69 B USD
-2.04 B USD
684.32 M USD
Jan 1, 2027 (e)
8.50 B USD
-2.59 B USD
1.18 B USD
Jan 1, 2028 (e)
9.14 B USD
-2.79 B USD
1.75 B USD
Jan 1, 2029 (e)
9.45 B USD
-2.88 B USD
1.90 B USD
Jan 1, 2030 (e)
10.14 B USD
-3.09 B USD
2.10 B USD
Jan 1, 2031 (e)
11.14 B USD
-3.39 B USD
2.10 B USD

Take-Two Interactive Software Margins

Take-Two Interactive Software stock margins

The Take-Two Interactive Software margin analysis displays the gross margin, EBIT margin, as well as the profit margin of Take-Two Interactive Software. The EBIT margin (EBIT/sales) indicates the percentage of sales that remains as operating profit. The profit margin shows the percentage of sales that remains for Take-Two Interactive Software.
  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Gross margin
EBIT margin
Profit margin
Details
Date
Gross margin
EBIT margin
Profit margin
Jan 1, 2024
54.75 %
-8.54 %
-69.99 %
Jan 1, 2025
58.16 %
-8.62 %
-79.50 %
Jan 1, 2026 (e)
58.16 %
-30.47 %
10.23 %
Jan 1, 2027 (e)
58.16 %
-30.47 %
13.86 %
Jan 1, 2028 (e)
58.16 %
-30.47 %
19.13 %
Jan 1, 2029 (e)
58.16 %
-30.47 %
20.06 %
Jan 1, 2030 (e)
58.16 %
-30.47 %
20.74 %
Jan 1, 2031 (e)
58.16 %
-30.47 %
18.90 %

Take-Two Interactive Software Stock analysis

What does Take-Two Interactive Software do? Take-Two Interactive Software Inc. is a leading company in the computer game industry and was founded in New York in 1993. The company is known for its innovative and demanding video games, which are enjoyed by a wide range of target groups. Some of Take-Two Interactive's most well-known brands include Grand Theft Auto, Red Dead Redemption, NBA 2K, Civilization, Borderlands, and Mafia. Take-Two Interactive's business model is to develop, publish, and distribute high-quality video games. The company takes a demanding approach by producing only a few games, but of high quality. This offers unique experiences that are highly popular among customers. Take-Two Interactive Software Inc. specializes in the release of series video games that have a large fan base worldwide. Take-Two Interactive consists of various divisions, including Rockstar Games, 2K Games, and Private Division. Rockstar Games is known for the Grand Theft Auto and Red Dead Redemption series. The games in these series are extremely popular among fans because they offer an open world where players can make their own decisions. The NBA 2K series games are also very popular for providing a realistic basketball simulation. 2K Games produces not only the NBA 2K series but also the Civilization, Borderlands, and Mafia series. Private Division focuses on indie games and has released titles such as Ancestors: The Humankind Odyssey, The Outer Worlds, and Disintegration. Take-Two Interactive's games are offered on various platforms such as PC, Xbox, PlayStation, Nintendo, as well as on mobile devices like iOS and Android. The company ensures that its games run smoothly on all platforms and that players have an optimal gaming experience. In recent years, the company has also established itself in the field of esports. The NBA 2K series had the first NBA 2K Player Tournament in 2020, which took place due to the COVID-19 pandemic. The esports event was broadcasted by ESPN and had a wide target audience. Since then, Take-Two Interactive Software Inc. has regularly hosted esports events. Take-Two Interactive Software Inc. has also made several acquisitions to expand its portfolio. In 2005, it acquired the game development studio Firaxis Games, which produces the Civilization series. In 2014, Take-Two Interactive acquired the game development studio 2K Czech, which produces the Mafia series. The company generates a significant portion of its revenue through the sale of video games, but also through the sale of in-game products, such as virtual currencies or season passes. In conclusion, Take-Two Interactive Software Inc. is one of the leading companies in the computer game industry and has built its success on the production of high-quality and innovative video games. The company specializes in the production of series video games that have a large fan base worldwide. Take-Two Interactive's games are available on many platforms and ensure that players have an optimal gaming experience. The company has also established a strong presence in the esports field and acquires development studios to expand its portfolio. Take-Two Interactive Software is one of the most popular companies on Eulerpool.

Revenue Details

Understanding Take-Two Interactive Software's Sales Figures

The sales figures of Take-Two Interactive Software originate from the total revenue accrued from goods sold or services provided during a specific time period. These numbers are a direct reflection of the company’s ability to translate its products or services into revenue, indicating the demand and market presence.

Year-to-Year Comparison

Analyzing Take-Two Interactive Software’s yearly sales data offers insights into the company’s growth and stability. An increase in sales suggests a growing demand for its offerings, efficient marketing, or expansion into new markets. Conversely, a decline might indicate market saturation, increased competition, or less effective strategies.

Impact on Investments

Investors often scrutinize Take-Two Interactive Software's sales data to evaluate its financial health and growth prospects. Consistent sales growth can be a promising indicator of the company’s profitability and potential return on investment, influencing stock prices and investor confidence.

Interpreting Sales Fluctuations

Increases in Take-Two Interactive Software’s sales indicate market growth, innovation, or effective marketing, often leading to a surge in stock prices. A decline, however, can signal challenges requiring strategic adjustments to enhance market share and profitability.

Frequently Asked Questions about Take-Two Interactive Software stock

The revenue of Take-Two Interactive Software is 5.63 B USD in 2026.

The revenue of Take-Two Interactive Software changed from 5.35 B USD to 5.63 B USD, representing a 5.31% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of The revenue Take-Two Interactive Software since 2006 – with annual values, charts, and detailed analysis.

Revenue is the total value of all goods sold in a period. It is calculated by multiplying the quantity of each product sold by its selling price. Revenue does not include any costs (material costs, personnel costs, etc.), whereas net proceeds only deduct revenue reductions associated with the sale (discounts, etc.).

The revenue's USD is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track The revenue's Take-Two Interactive Software historically and in real time.

The revenue in assessing a stock

Revenue is an important financial measure used in the valuation of stocks. It is a measure of a company's economic activity and can serve as an indicator of the company's success. Revenue is considered one of the most important factors in stock valuation. In addition, revenue can also be used to calculate other financial measures such as earnings per share and price-earnings ratio.

History and utilization of revenue

Revenue has long been considered one of the most important financial indicators. It was used in the 19th century as one of the first financial indicators to measure a company's economic activity. Since then, revenue has been regularly used to evaluate companies.

Revenue is usually calculated as a percentage of the company's equity. It can also be used to determine the overall profitability of a company. There are many different types of revenue that can be used to measure a company's economic activity, such as gross revenue, net revenue, and revenue from international business.

The revenue can also be used to evaluate stocks. For example, the revenue of a company can be used to evaluate the success of the company. If a company has high revenue, it means that it is a profitable company because it has high demand for its products or services.

Calculation and Application of Revenue

In order to calculate a company's revenue, the company's income must be deducted from its expenses. The income can come from various sources, such as sales, licensing fees, services, etc. The expenses can include costs for production, procurement, inventory, sales, and administration.

The revenue can then be used to calculate various financial ratios. For example, the revenue can be used to calculate the price-earnings ratio (P/E ratio) of a company. This is a measure of a company's profitability, calculated by taking the ratio of the stock price to earnings per share.

Revenue can also be used to calculate earnings per share (EPS) of a company. This is a measure of a company's profit per share. EPS is calculated by dividing earnings by the number of shares issued.

Use of revenue by investors

Investors use revenue to evaluate stocks, as revenue is an indicator of a company's success. For example, an investor can compare a company's revenue to see how successful it is. An investor can also use a company's revenue to calculate its price-to-earnings ratio and earnings per share.

An example: An investor looks at a company that has a revenue of 25 million euros. He compares this revenue to that of the competitor, which has a revenue of 35 million euros. The investor can then see that the company with 25 million euros in revenue is less successful than the company with 35 million euros in revenue.

Advantages and Disadvantages of Revenue.

Revenue is a very useful tool for valuing stocks as it measures a company's economic activity. Revenue can also be used to calculate other financial ratios such as the price-earnings ratio and earnings per share.

However, one disadvantage is that revenue alone is not a meaningful indicator of a company's success. It is important to consider revenue in comparison to other financial metrics such as earnings per share and price-to-earnings ratio to get a complete picture of the company.

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Income Statement — Take-Two Interactive Software

All Key Metrics — Take-Two Interactive Software