Take-Two Interactive Software (TTWO) Stock Price

Take-Two Interactive Software Price

🇺🇸NASDAQ·CLOSED
189.66USD
Market closed
Today +/-
+0,00 USD
Today %
+0,00 %

Take-Two Interactive Software (TTWO) Stock | ISIN US8740541094 | WKN 914508. The current Take-Two Interactive Software stock price is 189.66 USD (2026). Revenue is 6.79 B USD. Net income is 605.41 M USD. The P/E ratio is 54.85. Market capitalization is 33.21 B USD. Take-Two Interactive Software operates in the Communication sector.

Take-Two Interactive Software stock price

Ex-Dividend
Details

Stock Price

How to Read This Chart

This chart tracks the historical stock price of Take-Two Interactive Software over time. You can switch between daily, weekly, and monthly views and select custom time ranges — from a single day to the full available history. Use the toggle to view price changes in absolute currency terms or as a percentage change relative to the starting date.

Total Return vs. Price Return

The "Total Return" toggle includes reinvested dividends on top of the pure price movement. This is critical because dividends can account for a significant portion of long-term returns. Historically, roughly 40 % of the S&P 500's total return has come from dividends. Always compare total return when evaluating a stock's real performance against a benchmark.

Intraday Price Data

When viewing a one-day time frame, the chart displays real-time intraday price movements. This is useful for observing how Take-Two Interactive Software stock reacts to market openings, earnings releases, or breaking news throughout the trading session.

What to Look For

Look for long-term trends (sustained upward or downward movements over months and years), support and resistance levels (price zones where the stock repeatedly bounces or reverses), and volatility (how much the price fluctuates day to day). Comparing Take-Two Interactive Software's price chart to a market index like the S&P 500 can reveal whether the stock is outperforming or underperforming the broader market.

Take-Two Interactive Software Stock Price History
DateTake-Two Interactive Software Price
3/27/2026189.66 USD
3/26/2026194.9 USD
3/25/2026193.06 USD
3/24/2026193.6 USD
3/23/2026200.03 USD
3/20/2026201.27 USD
3/19/2026201.68 USD
3/18/2026201.75 USD
3/17/2026206.73 USD
3/13/2026208.34 USD
3/12/2026209.56 USD
3/11/2026210.99 USD
3/10/2026209.28 USD
3/9/2026214.51 USD
3/6/2026212.01 USD
3/5/2026212.52 USD
2/27/2026212.76 USD
2/26/2026212.93 USD
2/25/2026207.32 USD
2/23/2026195.6 USD
2/20/2026200.11 USD
2/19/2026202 USD
2/18/2026199.76 USD
2/17/2026196.51 USD
2/13/2026194.21 USD
2/12/2026191.01 USD
2/11/2026204.08 USD
2/10/2026210.46 USD
2/9/2026205.25 USD
2/6/2026197.01 USD
2/5/2026194.47 USD
2/4/2026200.77 USD
2/3/2026221.33 USD
2/2/2026221.94 USD
1/30/2026221.01 USD
1/29/2026239.28 USD
1/28/2026243.64 USD
1/27/2026245.53 USD
1/26/2026246.36 USD
1/23/2026243.81 USD
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1/2/2026251.76 USD
12/31/2025255.96 USD
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12/26/2025256.09 USD
12/24/2025251.61 USD
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12/12/2025241.48 USD
12/11/2025243.32 USD
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12/5/2025247.89 USD
12/4/2025246.04 USD
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11/28/2025246.08 USD
11/26/2025243.64 USD
11/25/2025241.27 USD
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11/21/2025235.48 USD
11/20/2025236.43 USD
11/19/2025241.76 USD
11/18/2025237.03 USD
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11/14/2025234.57 USD
11/13/2025237.56 USD
11/12/2025236.01 USD
11/11/2025240.77 USD
11/10/2025234.07 USD
11/7/2025232.01 USD
11/6/2025234.07 USD
11/5/2025255.18 USD
11/4/2025255.19 USD
11/3/2025255.66 USD
10/31/2025256.61 USD
10/30/2025252.79 USD
10/29/2025252.87 USD
10/28/2025251.02 USD
10/27/2025254.28 USD
10/24/2025254.81 USD
10/23/2025255.13 USD
10/22/2025255.36 USD
10/21/2025260.29 USD
10/20/2025262.17 USD
10/17/2025261.37 USD
10/16/2025258.61 USD
10/15/2025261.51 USD
10/14/2025258.48 USD
10/13/2025255.79 USD
10/10/2025250.11 USD
10/9/2025256.46 USD
10/8/2025256.66 USD
10/7/2025260.51 USD
10/6/2025257.51 USD
10/3/2025257.69 USD
10/2/2025254.31 USD
10/1/2025255.71 USD
9/30/2025258.4 USD
9/28/2025259.96 USD
9/25/2025256.12 USD
9/24/2025245.11 USD
9/23/2025251.65 USD
9/22/2025252.27 USD
9/19/2025250.86 USD
9/18/2025249.75 USD
9/17/2025250.53 USD
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9/15/2025247.26 USD
9/12/2025245.01 USD
9/11/2025245.88 USD
9/10/2025244.1 USD
9/9/2025248.31 USD
9/8/2025248.79 USD
9/5/2025240.02 USD
9/4/2025240 USD
9/3/2025242.01 USD
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8/29/2025233.28 USD
8/28/2025234.91 USD
8/27/2025233.01 USD
8/26/2025230.83 USD
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8/22/2025228.89 USD
8/21/2025227.98 USD
8/20/2025228.68 USD
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8/12/2025231.41 USD
8/11/2025222.68 USD
8/8/2025217.61 USD
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7/27/2025226.1 USD
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7/24/2025225.76 USD
7/23/2025228.73 USD
7/22/2025231.08 USD
7/21/2025231.87 USD
7/18/2025230.93 USD
7/17/2025233.76 USD
7/16/2025238.77 USD
7/15/2025237.5 USD
7/14/2025238.47 USD
7/11/2025233.93 USD
7/10/2025235.17 USD
7/9/2025242.24 USD
7/8/2025240.57 USD
7/7/2025242.26 USD
7/3/2025240.15 USD
7/2/2025239.52 USD
7/1/2025240.11 USD
6/30/2025242.86 USD
6/27/2025241.21 USD
6/26/2025238.69 USD
6/25/2025241.65 USD
6/24/2025243.06 USD
6/23/2025241.6 USD
6/20/2025238.38 USD
6/18/2025238.51 USD
6/17/2025237.53 USD
6/16/2025238.61 USD
6/13/2025230.24 USD
6/12/2025233.12 USD
6/11/2025234.76 USD
6/10/2025230.19 USD
6/9/2025231.43 USD
6/6/2025232.73 USD
6/5/2025230.06 USD
6/4/2025229.19 USD
6/3/2025229.51 USD
6/2/2025224.01 USD
5/30/2025226.69 USD
5/29/2025225.99 USD
5/28/2025226.37 USD
5/27/2025226.28 USD
5/23/2025224.99 USD
5/22/2025226.02 USD
5/21/2025226.01 USD
5/20/2025228.51 USD
5/19/2025234.67 USD
5/16/2025227.51 USD
5/15/2025225.28 USD
5/14/2025229.51 USD
5/13/2025226.17 USD
5/12/2025226.26 USD
5/9/2025228.92 USD
5/8/2025225.46 USD
5/7/2025226.3 USD
5/6/2025232.81 USD
5/5/2025225.23 USD
5/2/2025218.31 USD
5/1/2025235.11 USD
4/30/2025233.76 USD
4/29/2025231.37 USD
4/28/2025225.68 USD
4/25/2025226.17 USD
4/24/2025224.95 USD
4/23/2025213.16 USD
4/22/2025211.81 USD
4/21/2025205.17 USD
4/17/2025212.81 USD
4/16/2025211.41 USD
4/15/2025213.21 USD
4/14/2025212.96 USD
4/11/2025212.08 USD
4/10/2025204.42 USD
4/9/2025209.01 USD
4/8/2025195.96 USD
4/7/2025199.05 USD
4/4/2025197.15 USD
4/3/2025211.26 USD
4/2/2025205.14 USD
4/1/2025210.14 USD
3/31/2025207.26 USD
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Take-Two Interactive Software Revenue, EBIT, Net Income

  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Revenue
EBIT
Net Income
Details
Date
Revenue
EBIT
Net Income
Jan 1, 2006
761.43 M USD
-167.58 M USD
-184.89 M USD
Jan 1, 2007
695.83 M USD
-110.43 M USD
-138.41 M USD
Jan 1, 2008
1.23 B USD
115.51 M USD
94.31 M USD
Jan 1, 2009
701.06 M USD
-120.18 M USD
-140.45 M USD
Jan 1, 2010
359.2 M USD
-10.9 M USD
-28.8 M USD
Jan 1, 2011
1.14 B USD
77.14 M USD
45.3 M USD
Jan 1, 2012
825.82 M USD
-84.27 M USD
-108.82 M USD
Jan 1, 2013
1.21 B USD
5.24 M USD
-29.49 M USD
Jan 1, 2014
2.35 B USD
415.26 M USD
320.54 M USD
Jan 1, 2015
1.08 B USD
-258.46 M USD
-279.47 M USD
Jan 1, 2016
1.41 B USD
60.46 M USD
-8.3 M USD
Jan 1, 2017
1.78 B USD
91.31 M USD
66.03 M USD
Jan 1, 2018
1.79 B USD
161.58 M USD
173.37 M USD
Jan 1, 2019
2.67 B USD
201.71 M USD
333.84 M USD
Jan 1, 2020
3.09 B USD
425.35 M USD
404.46 M USD
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Take-Two Interactive Software Income Statement, Balance Sheet, Cash Flow Statement

Last updated Mar 30, 2026, 3:32 PM
 
REVENUE (B USD)
REVENUE GROWTH (%)
GROSS MARGIN (%)
GROSS INCOME (B USD)
NET INCOME (B USD)
NET INCOME GROWTH (%)
SHARES (M)
DOCUMENTS
202420252026e2027e2028e2029e2030e2031e
5.355.636.799.269.5410.0910.7712.26
5.3120.4936.52.975.816.7313.79
54.7658.1648.2735.3634.3432.4630.4126.73
2.933.283.283.283.283.283.283.28
-3.74-4.480.611.411.891.881.891.92
233.119.6-113.51133.5533.9-0.740.691.69
170.1175.1175.1175.1175.1175.1175.1175.1
Details

Income Statement Key Figures

Revenue and Revenue Growth

Revenue is the starting point of every income statement — it measures the total sales Take-Two Interactive Software generates from its core business. Revenue growth (expressed as year-over-year percentage change) is one of the most important indicators of business momentum. Sustained growth above 10 % annually is generally considered strong, while declining revenue is a serious warning sign that demands investigation.

Gross Margin

Gross margin = (Revenue − Cost of Goods Sold) ÷ Revenue. It reveals what percentage of each dollar of revenue Take-Two Interactive Software retains after direct production costs. High gross margins (above 50 %) are typical of asset-light businesses like software and brands, while capital-intensive industries like manufacturing often operate below 30 %. Compare Take-Two Interactive Software's gross margin to industry peers and track it over time to spot improving or deteriorating pricing power.

EBIT and EBIT Margin

EBIT measures operating profit — what remains after subtracting all operating expenses (including R&D, sales, and administrative costs) from gross profit. The EBIT margin shows this as a percentage of revenue. Because it excludes interest and taxes, EBIT allows fair comparisons between companies with different debt levels and tax jurisdictions. A rising EBIT margin indicates improving operational efficiency.

Net Income and Earnings Per Share (EPS)

Net income is the company's final profit after all expenses, interest, and taxes. Dividing net income by the number of shares outstanding gives you EPS — the single most influential metric in stock valuation. Consistent EPS growth is the primary driver of long-term stock price appreciation. Always check whether EPS growth comes from genuine profit improvement or from share buybacks reducing the share count.

Shares Outstanding

The total number of shares Take-Two Interactive Software has issued. A declining share count (through buybacks) boosts EPS and signals management confidence. A rising share count (through stock issuance) dilutes existing shareholders. Always monitor this number alongside EPS to get the full picture of per-share value creation.

Analyst Estimates

The projected figures represent consensus estimates from professional analysts. Compare these forecasts against Take-Two Interactive Software's historical growth rates to assess whether expectations are realistic. A company that consistently beats consensus estimates tends to see its stock price rewarded over time, while repeated misses erode investor confidence.

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Take-Two Interactive Software stock margins

The Take-Two Interactive Software margin analysis displays the gross margin, EBIT margin, as well as the profit margin of Take-Two Interactive Software. The EBIT margin (EBIT/sales) indicates the percentage of sales that remains as operating profit. The profit margin shows the percentage of sales that remains for Take-Two Interactive Software.
  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Gross margin
EBIT margin
Profit margin
Details
Date
Gross margin
EBIT margin
Profit margin
Jan 1, 2006
24.71 %
-22.01 %
-24.28 %
Jan 1, 2007
31.63 %
-15.87 %
-19.89 %
Jan 1, 2008
42.35 %
9.38 %
7.66 %
Jan 1, 2009
33.3 %
-17.14 %
-20.03 %
Jan 1, 2010
38.08 %
-3.03 %
-8.02 %
Jan 1, 2011
39.36 %
6.79 %
3.98 %
Jan 1, 2012
35.96 %
-10.2 %
-13.18 %
Jan 1, 2013
41.06 %
0.43 %
-2.43 %
Jan 1, 2014
39.83 %
17.67 %
13.64 %
Jan 1, 2015
26.6 %
-23.87 %
-25.81 %
Jan 1, 2016
42.43 %
4.28 %
-0.59 %
Jan 1, 2017
42.52 %
5.13 %
3.71 %
Jan 1, 2018
49.9 %
9.01 %
9.67 %
Jan 1, 2019
42.9 %
7.56 %
12.51 %
Jan 1, 2020
50.07 %
13.77 %
13.09 %
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Take-Two Interactive Software Stock Revenue, EBIT, Earnings per Share

The Take-Two Interactive Software earnings per share therefore indicates how much revenue Take-Two Interactive Software has generated per share in a given period. The earnings before interest and taxes per share shows how much of the operating profit corresponds to each share. The earnings per share indicates how much of the profit belongs to each share.
  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Revenue per Share
EBIT per share
Earnings per Share
Details
Date
Revenue per Share
EBIT per share
Earnings per Share
Jan 1, 2006
10.72 USD
-2.36 USD
-2.6 USD
Jan 1, 2007
9.68 USD
-1.54 USD
-1.93 USD
Jan 1, 2008
16.32 USD
1.53 USD
1.25 USD
Jan 1, 2009
9.13 USD
-1.56 USD
-1.83 USD
Jan 1, 2010
4.58 USD
-0.14 USD
-0.37 USD
Jan 1, 2011
13.2 USD
0.9 USD
0.53 USD
Jan 1, 2012
9.91 USD
-1.01 USD
-1.31 USD
Jan 1, 2013
14.19 USD
0.06 USD
-0.34 USD
Jan 1, 2014
20.64 USD
3.65 USD
2.81 USD
Jan 1, 2015
13.47 USD
-3.22 USD
-3.48 USD
Jan 1, 2016
16.95 USD
0.72 USD
-0.1 USD
Jan 1, 2017
19.28 USD
0.99 USD
0.72 USD
Jan 1, 2018
15.9 USD
1.43 USD
1.54 USD
Jan 1, 2019
23.16 USD
1.75 USD
2.9 USD
Jan 1, 2020
27.06 USD
3.73 USD
3.54 USD
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Take-Two Interactive Software business model & stock analysis

Take-Two Interactive Software Inc. is a leading company in the computer game industry and was founded in New York in 1993. The company is known for its innovative and demanding video games, which are enjoyed by a wide range of target groups. Some of Take-Two Interactive's most well-known brands include Grand Theft Auto, Red Dead Redemption, NBA 2K, Civilization, Borderlands, and Mafia. Take-Two Interactive's business model is to develop, publish, and distribute high-quality video games. The company takes a demanding approach by producing only a few games, but of high quality. This offers unique experiences that are highly popular among customers. Take-Two Interactive Software Inc. specializes in the release of series video games that have a large fan base worldwide. Take-Two Interactive consists of various divisions, including Rockstar Games, 2K Games, and Private Division. Rockstar Games is known for the Grand Theft Auto and Red Dead Redemption series. The games in these series are extremely popular among fans because they offer an open world where players can make their own decisions. The NBA 2K series games are also very popular for providing a realistic basketball simulation. 2K Games produces not only the NBA 2K series but also the Civilization, Borderlands, and Mafia series. Private Division focuses on indie games and has released titles such as Ancestors: The Humankind Odyssey, The Outer Worlds, and Disintegration. Take-Two Interactive's games are offered on various platforms such as PC, Xbox, PlayStation, Nintendo, as well as on mobile devices like iOS and Android. The company ensures that its games run smoothly on all platforms and that players have an optimal gaming experience. In recent years, the company has also established itself in the field of esports. The NBA 2K series had the first NBA 2K Player Tournament in 2020, which took place due to the COVID-19 pandemic. The esports event was broadcasted by ESPN and had a wide target audience. Since then, Take-Two Interactive Software Inc. has regularly hosted esports events. Take-Two Interactive Software Inc. has also made several acquisitions to expand its portfolio. In 2005, it acquired the game development studio Firaxis Games, which produces the Civilization series. In 2014, Take-Two Interactive acquired the game development studio 2K Czech, which produces the Mafia series. The company generates a significant portion of its revenue through the sale of video games, but also through the sale of in-game products, such as virtual currencies or season passes. In conclusion, Take-Two Interactive Software Inc. is one of the leading companies in the computer game industry and has built its success on the production of high-quality and innovative video games. The company specializes in the production of series video games that have a large fan base worldwide. Take-Two Interactive's games are available on many platforms and ensure that players have an optimal gaming experience. The company has also established a strong presence in the esports field and acquires development studios to expand its portfolio.

Take-Two Interactive Software SWOT Analysis

Strengths

Take-Two Interactive Software Inc has several key strengths that contribute to its success in the gaming industry:

  • Strong portfolio of popular game franchises, including Grand Theft Auto, NBA 2K, and Red Dead Redemption, which attract a large and dedicated fan base.
  • High-quality game development with emphasis on immersive gameplay, innovative features, and realistic graphics, leading to consistently positive reviews and industry recognition.
  • Diversification strategy through acquisition of studios and intellectual property rights, expanding their product offerings and competitive advantage.
  • Robust financial performance with consistent revenue growth and strong profitability, enabling investment in future game development and marketing initiatives.
  • Established distribution network and strong partnerships with leading gaming platforms, ensuring wide availability of their games and effective market penetration.

Weaknesses

Despite its strengths, Take-Two Interactive Software Inc faces certain weaknesses that may impact its performance and market position:

  • Dependency on a limited number of blockbuster game franchises, making the company vulnerable to any decline in their popularity or failure to introduce successful new franchises.
  • Relatively small market share compared to competitors such as Electronic Arts and Activision Blizzard, limiting their overall reach and potential revenue.
  • Overreliance on console gaming, which exposes them to potential declines in console sales and shifts in consumer preferences towards mobile or cloud gaming.

Opportunities

Take-Two Interactive Software Inc has various opportunities to explore and capitalize on in the gaming market:

  • Expansion into the fast-growing mobile gaming sector, leveraging their popular franchises and investing in mobile game development and marketing.
  • Utilization of virtual reality (VR) and augmented reality (AR) technologies to enhance gaming experiences and create new revenue streams.
  • Collaborations with popular streaming platforms, influencers, and esports organizations to increase brand exposure, engage with the gaming community, and drive game sales.
  • Capitalize on the increasing demand for in-game purchases, microtransactions, and downloadable content to generate additional revenue and monetize their existing games.

Threats

Take-Two Interactive Software Inc faces various threats that could impact its business and market position:

  • Intense competition within the gaming industry from well-established competitors with significant financial resources and strong franchises.
  • Risks associated with game development, including delays, technical issues, or negative reception by players, which could lead to financial losses and damage to their reputation.
  • Increasing regulations and scrutiny regarding loot boxes, gambling elements, and age ratings in games, which may require additional modifications to their titles and impact sales.
  • Potential disruptions in the global supply chain, such as the COVID-19 pandemic, leading to delays in game releases, production, or distribution.
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Take-Two Interactive Software Segments

Take-Two Interactive Software Revenue by Segment (1/2)

  • 3 Years

  • 5 Years

  • 10 Years

  • Max

Digital online
Recurrent consumer spending
Mobile
Service and other (over time)
Recurrent Consumer Spending ("RCS")
Console
Service and other
Product
Represents the activity related to the console product platform
Full game and other
Recurrent Consumer Spending (RCS)
Product (point in time)
PC and other
Represents the activity related to the product, PC and other
Physical retail and other
Grand theft auto V product
Grand theft auto V product member
Details
Date
Digital online
Recurrent consumer spending
Mobile
Service and other (over time)
Recurrent Consumer Spending ("RCS")
Console
Service and other
Product
Represents the activity related to the console product platform
Full game and other
Recurrent Consumer Spending (RCS)
Product (point in time)
PC and other
Microsoft Xbox 360
Sony PlayStation 3
Represents the activity related to the product, PC and other
Physical retail and other
PC and Other Products
Nintendo Wii
Sony PSP
Nintendo DS
Sony PlayStation 2
Grand theft auto V product
Grand theft auto V product member
Jan 1, 2012
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
370.03 M USD
300.53 M USD
0 USD
0 USD
87.32 M USD
19.7 M USD
18.52 M USD
16.8 M USD
12.93 M USD
0 USD
0 USD
Jan 1, 2015
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
881.52 M USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
201.42 M USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
Jan 1, 2016
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
1.17 B USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
246.08 M USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
-40.18 M USD
Jan 1, 2017
0 USD
0 USD
0 USD
0 USD
0 USD
1.44 B USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
339.02 M USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
29.37 M USD
0 USD
Jan 1, 2018
0 USD
0 USD
0 USD
0 USD
0 USD
1.46 B USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
329.59 M USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
-271.74 M USD
0 USD
Jan 1, 2019
1.68 B USD
0 USD
0 USD
0 USD
0 USD
2.23 B USD
1.35 B USD
1.32 B USD
0 USD
1.6 B USD
1.07 B USD
0 USD
434.53 M USD
0 USD
0 USD
0 USD
986.79 M USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
Jan 1, 2022
3.15 B USD
0 USD
403.44 M USD
2.46 B USD
2.27 B USD
2.53 B USD
0 USD
0 USD
0 USD
1.23 B USD
0 USD
1.04 B USD
572.51 M USD
0 USD
0 USD
0 USD
355.84 M USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
Jan 1, 2023
5.09 B USD
4.18 B USD
2.54 B USD
0 USD
0 USD
2.3 B USD
0 USD
0 USD
0 USD
1.17 B USD
0 USD
0 USD
507.5 M USD
0 USD
0 USD
0 USD
264.2 M USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
Jan 1, 2024
5.11 B USD
4.21 B USD
2.75 B USD
0 USD
0 USD
2.17 B USD
0 USD
0 USD
0 USD
1.14 B USD
0 USD
0 USD
434.3 M USD
0 USD
0 USD
0 USD
237.4 M USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
Jan 1, 2025
5.43 B USD
4.47 B USD
2.94 B USD
0 USD
0 USD
2.1 B USD
0 USD
0 USD
0 USD
1.16 B USD
0 USD
0 USD
592.5 M USD
0 USD
0 USD
0 USD
201.8 M USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD

Take-Two Interactive Software Revenue by Segment (2/2)

  • Max

Game
Advertising
Details
Date
Game
Advertising
Jan 1, 2012
0 USD
0 USD
Jan 1, 2015
0 USD
0 USD
Jan 1, 2016
0 USD
0 USD
Jan 1, 2017
0 USD
0 USD
Jan 1, 2018
0 USD
0 USD
Jan 1, 2019
0 USD
0 USD
Jan 1, 2022
0 USD
0 USD
Jan 1, 2023
4.74 B USD
614.3 M USD
Jan 1, 2024
4.69 B USD
656.1 M USD
Jan 1, 2025
5.17 B USD
466.1 M USD

Take-Two Interactive Software Revenue by Region

  • 3 Years

  • 5 Years

  • 10 Years

  • Max

United States
International
U [S]
Europe
Asia Pacific
Represents information pertaining to Canada and Latin America, a geographical segment of the entity
Canada and Latin America
Details
Date
United States
International
U [S]
Europe
Represents the activity related to the Europe region as defined by the entity
Asia Pacific
Represents information pertaining to Canada and Latin America, a geographical segment of the entity
Canada and Latin America
Jan 1, 2012
449.19 M USD
0 USD
0 USD
0 USD
246.26 M USD
68.6 M USD
0 USD
61.77 M USD
Jan 1, 2015
0 USD
0 USD
623.08 M USD
322.65 M USD
0 USD
69.92 M USD
67.29 M USD
0 USD
Jan 1, 2016
0 USD
0 USD
742.96 M USD
449.58 M USD
0 USD
120.63 M USD
100.53 M USD
0 USD
Jan 1, 2017
999.13 M USD
0 USD
0 USD
515.7 M USD
0 USD
157.18 M USD
0 USD
107.74 M USD
Jan 1, 2018
1.05 B USD
0 USD
0 USD
531.51 M USD
0 USD
111.22 M USD
0 USD
97.84 M USD
Jan 1, 2019
1.43 B USD
1.24 B USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
Jan 1, 2022
2.1 B USD
1.4 B USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
Jan 1, 2023
3.36 B USD
1.99 B USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
Jan 1, 2024
3.28 B USD
2.07 B USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
Jan 1, 2025
3.41 B USD
2.23 B USD
0 USD
0 USD
0 USD
0 USD
0 USD
0 USD
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Take-Two Interactive Software Eulerpool Fair Value

Details

Fair Value Estimate

What Is Fair Value?

Fair value is an estimate of what a stock is truly "worth" based on its financial fundamentals, independent of the current market price. If the calculated fair value is above the current share price, the stock may be undervalued — and vice versa. This chart shows three different fair value approaches so you can cross-check them against each other.

Earnings-Based Fair Value

Calculated by multiplying the current earnings per share (EPS) by the average historical P/E ratio over a selected multi-year period. The smoothing over several years filters out temporary spikes or dips. If this fair value exceeds the market price, it suggests the stock is cheap relative to its earning power.

Example: Fair Value (Earnings) 2022 = EPS 2022 × Average P/E 2019–2021

Revenue-Based Fair Value

Derived by multiplying revenue per share by the average historical price-to-sales ratio. This method is particularly useful for companies with volatile or temporarily depressed earnings, as revenue tends to be more stable than profits. It answers: "At what price has the market historically valued each dollar of this company's sales?"

Example: Fair Value (Revenue) 2022 = Revenue per Share 2022 × Average P/S 2019–2021

Dividend-Based Fair Value

Calculated by dividing the dividend per share by the average historical dividend yield. This approach is most relevant for mature, consistently dividend-paying companies. If the resulting fair value is higher than the current price, it implies the stock offers a better yield than its historical average.

Example: Fair Value (Dividend) 2022 = Dividend per Share 2022 ÷ Average Yield 2019–2021

How to Use This Chart

When all three fair value lines converge above the current price, it strengthens the case that the stock is undervalued. When they diverge, investigate why — it may indicate a structural shift in margins, payout policy, or growth rate. The forward estimates on the right extend the analysis using projected fundamentals, helping you assess whether the current price already reflects future growth expectations.

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Take-Two Interactive Software historical P/E ratio, EBIT multiple, and P/S ratio

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Take-Two Interactive Software shares outstanding

The number of shares was Take-Two Interactive Software in 2025 — This indicates how many shares 175.1 M is divided into. Since shareholders are the owners of a company, each share represents a small portion of the company's ownership.
  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Number of stocks
Details
Date
Number of stocks
Jan 1, 2006
71.01 M base_Shares
Jan 1, 2007
71.86 M base_Shares
Jan 1, 2008
75.45 M base_Shares
Jan 1, 2009
76.82 M base_Shares
Jan 1, 2010
78.5 M base_Shares
Jan 1, 2011
86.14 M base_Shares
Jan 1, 2012
83.36 M base_Shares
Jan 1, 2013
85.58 M base_Shares
Jan 1, 2014
113.88 M base_Shares
Jan 1, 2015
80.37 M base_Shares
Jan 1, 2016
83.42 M base_Shares
Jan 1, 2017
92.33 M base_Shares
Jan 1, 2018
112.76 M base_Shares
Jan 1, 2019
115.2 M base_Shares
Jan 1, 2020
114.14 M base_Shares
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Take-Two Interactive Software Dividend History

1 years of dividend payments

YearAnnual DividendYoY ChangePayments
20080USD
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Take-Two Interactive Software dividend payout ratio

In 2025, Take-Two Interactive Software had a payout ratio of 0.01%. The payout ratio indicates the percentage of the company's profits that Take-Two Interactive Software distributes as dividends.
  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Payout ratio
Details
Date
Payout ratio
Jan 1, 2006
0.01 %
Jan 1, 2007
0.01 %
Jan 1, 2008
0.01 %
Jan 1, 2009
0.01 %
Jan 1, 2010
0.01 %
Jan 1, 2011
0.01 %
Jan 1, 2012
0.01 %
Jan 1, 2013
0.01 %
Jan 1, 2014
0.01 %
Jan 1, 2015
0.01 %
Jan 1, 2016
0.01 %
Jan 1, 2017
0.01 %
Jan 1, 2018
0.01 %
Jan 1, 2019
0.01 %
Jan 1, 2020
0.01 %
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Price targets and forecasts for Take-Two Interactive Software are not yet available.
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Take-Two Interactive Software Earnings Estimates

Take-Two Interactive Software Earnings Estimates

DateEPS estimateRevenue EstimateQuarterly report
2/3/20260.85USD1.62 BUSD2026 Q3
11/7/20240.43USD1.46 BUSD2025 Q2
11/6/20240.43USD1.46 BUSD2025 Q2
5/15/20240.96USD1.55 BUSD2024 Q4
2/5/20240.74USD1.37 BUSD2024 Q3
11/6/20231.62USD1.69 BUSD2024 Q2
8/7/20230.93USD1.45 BUSD2024 Q1
5/15/20231.14USD1.56 BUSD2023 Q4
2/6/20230.98USD1.51 BUSD2023 Q3
11/7/20221.4USD1.57 BUSD2023 Q2

EESG©

Eulerpool ESG Scorecard© for the Take-Two Interactive Software stock

53/100
26
Environment
99
Social
35
Governance
E

Environment

20
Scope 1 - Direct Emissions2,122
Scope 2 - Indirect emissions from purchased energy14,682
Scope 3 - Indirect emissions within the value chain495,895
Total CO₂ emissions16,804
CO₂ reduction strategy
Coal energy
Nuclear power
Animal experiments
Fur & Leather
Pesticides
Palm Oil
Tobacco
Genetically modified organisms
Climate concept
Sustainable forestry
Recycling regulations
Environmentally friendly packaging
Hazardous substances
Fuel consumption and efficiency
Water consumption and efficiency
S

Social

20
Percentage of female employees23.2
Percentage of women in management
Percentage of Asian employees18.7
Share of Asian management16.3
Percentage of Hispanic/Latino employees6.8
Hispano/Latino Management share5.5
Percentage of Black employees4.2
Black Management Share2.7
Percentage of white employees61.7
White Management Share67.3
Adult content
Alcohol
Weapons
Firearms
Gambling
Military contracts
Human rights concept
Privacy concept
Occupational health and safety
Catholic
G

Governance (Corporate Governance)

4
Environmental reporting
Stakeholder Engagement
Call Back Policies
Antitrust law

The Eulerpool ESG Scorecard© is the strictly copyrighted intellectual property of Eulerpool Research Systems. Any unauthorized use, imitation, or infringement will be actively pursued and may lead to significant legal consequences. For licenses, collaborations, or usage rights, please contact us directly via our contact form. Contact Form to us.

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Take-Two Interactive Software shareholder structure

% Name
11.81596%
The Vanguard Group, Inc.
The Vanguard Group, Inc.
6.51895%
Public Investment Fund
Public Investment Fund
6.0443%
State Street Investment Management (US)
State Street Investment Management (US)
5.60893%
BlackRock Institutional Trust Company, N.A.
BlackRock Institutional Trust Company, N.A.
3.3558%
JP Morgan Asset Management
JP Morgan Asset Management
3.33481%
Tiger Global Management, L.L.C.
Tiger Global Management, L.L.C.
2.76005%
MFS Investment Management
MFS Investment Management
2.65417%
Geode Capital Management, L.L.C.
Geode Capital Management, L.L.C.
2.17647%
Invesco Capital Management (QQQ Trust)
Invesco Capital Management (QQQ Trust)
1.71918%
Norges Bank Investment Management (NBIM)
Norges Bank Investment Management (NBIM)
...
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Take-Two Interactive Software Executives and Management Board

LG

Ms. Lainie Goldstein

(57)

Chief Financial Officer

Compensation11.35 M USD
DE

Mr. Daniel Emerson

(53)

Executive Vice President, General Counsel, Chief Legal Officer

Compensation8.03 M USD
LS

Ms. Laverne Srinivasan

(63)

Lead Independent Director

Compensation527,438 USD
MD

Mr. Michael Dornemann

(79)

Independent Director

Compensation373,881 USD
MS

Mr. Michael Sheresky

(57)

Independent Director

Compensation371,381 USD
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Take-Two Interactive Software Supply Chain

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Frequently asked questions about Take-Two Interactive Software

The business model of Take-Two Interactive Software Inc revolves around the development, publishing, and distribution of interactive entertainment software and related products. Take-Two Interactive primarily focuses on the creation of video games across different genres and platforms. The company is known for its popular franchises such as Grand Theft Auto, NBA 2K, and Red Dead Redemption. Take-Two Interactive generates revenue through the sale of its game titles, downloadable content, in-game purchases, and licensing agreements. By consistently delivering high-quality and innovative gaming experiences, Take-Two Interactive has built a strong presence in the gaming industry and continues to attract a dedicated fan base.

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All fundamentals and in-depth analysis of Take-Two Interactive Software

Our stock analysis for Take-Two Interactive Software Revenue stock includes important financial indicators such as revenue, profit, P/E ratio, P/S ratio, EBIT, as well as information on dividends. We also assess aspects such as stocks, market capitalization, debt, equity, and liabilities of Take-Two Interactive Software Revenue. If you are looking for more detailed information on these topics, we offer comprehensive analyses on our subpages.