Take-Two Interactive Software (TTWO) Stock Price

Take-Two Interactive Software Price

NASDAQ·CLOSED
238.83USD+11.89 (+5.11 %)
Market closed

Revenue has compounded at 11.1% per year over the past 19 years to 5.63 B USD. Earnings per share have grown at 7.8% per year over the last 14 years. Take-Two Interactive Software's net margin stands at -79.5%, down from 17.5% several years earlier. Take-Two Interactive Software currently offers a dividend yield of about 0.00%. The payout ratio is around 0% of earnings. Analysts set a median price target of 285.60 USD, implying 19.6% above the current price. Of 37 analysts, 33 rate the stock a buy — an overall Buy consensus. The stock trades about 26% above its 52-week low.

Take-Two Interactive Software stock price

Volume
Ex-Dividend
Details

Stock Price

How to Read This Chart

This chart tracks the historical stock price of Take-Two Interactive Software over time. You can switch between daily, weekly, and monthly views and select custom time ranges — from a single day to the full available history. Use the toggle to view price changes in absolute currency terms or as a percentage change relative to the starting date.

Total Return vs. Price Return

The "Total Return" toggle includes reinvested dividends on top of the pure price movement. This is critical because dividends can account for a significant portion of long-term returns. Historically, roughly 40 % of the S&P 500's total return has come from dividends. Always compare total return when evaluating a stock's real performance against a benchmark.

Intraday Price Data

When viewing a one-day time frame, the chart displays real-time intraday price movements. This is useful for observing how Take-Two Interactive Software stock reacts to market openings, earnings releases, or breaking news throughout the trading session.

What to Look For

Look for long-term trends (sustained upward or downward movements over months and years), support and resistance levels (price zones where the stock repeatedly bounces or reverses), and volatility (how much the price fluctuates day to day). Comparing Take-Two Interactive Software's price chart to a market index like the S&P 500 can reveal whether the stock is outperforming or underperforming the broader market.

Take-Two Interactive Software Stock Price History
DateTake-Two Interactive Software Price
8/28/2026238.83 USD
8/27/2026226.94 USD
8/26/2026233.45 USD
8/25/2026232.93 USD
8/24/2026240.25 USD
8/21/2026239.62 USD
8/20/2026240.15 USD
8/19/2026245.54 USD
8/18/2026248.14 USD
8/14/2026246.95 USD
8/13/2026241.91 USD
8/12/2026243.00 USD
8/11/2026250.50 USD
8/10/2026253.96 USD
8/7/2026246.50 USD
8/6/2026232.47 USD
8/5/2026235.13 USD
8/4/2026241.65 USD
8/3/2026245.15 USD
7/31/2026242.92 USD
7/30/2026247.43 USD
7/29/2026248.64 USD
7/27/2026239.74 USD
7/23/2026230.25 USD
7/22/2026233.58 USD
7/21/2026235.93 USD
7/20/2026238.98 USD
7/17/2026236.68 USD
7/16/2026239.57 USD
7/15/2026243.80 USD
Access this data via the Eulerpool API

Take-Two Interactive Software Revenue, EBIT, Net Income

  • 3 Years

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  • 25 Years

  • Max

Revenue
EBIT
Net Income
Details
Date
Revenue
EBIT
Net Income
Jan 1, 2023
5.35 B USD
-921.40 M USD
-1.12 B USD
Jan 1, 2024
5.35 B USD
-456.60 M USD
-3.74 B USD
Jan 1, 2025
5.63 B USD
-485.60 M USD
-4.48 B USD
Jan 1, 2026 (e)
6.69 B USD
980.61 M USD
684.32 M USD
Jan 1, 2027 (e)
8.58 B USD
1.52 B USD
1.21 B USD
Jan 1, 2028 (e)
9.20 B USD
2.27 B USD
1.81 B USD
Jan 1, 2029 (e)
9.35 B USD
2.33 B USD
1.86 B USD
Jan 1, 2030 (e)
9.99 B USD
2.42 B USD
2.03 B USD

Take-Two Interactive Software Income Statement, Balance Sheet, Cash Flow Statement

Last updated Sep 2, 2026, 10:21 AM
 
REVENUEB USD
REVENUE GROWTH%
GROSS MARGIN%
GROSS INCOMEB USD
EBITB USD
EBIT MARGIN%
NET INCOMEB USD
NET INCOME GROWTH%
SHARESM
20162017201820192020202120222023202420252026e2027e2028e2029e2030e2031e
1.411.781.792.673.093.373.505.355.355.636.698.589.209.359.9910.12
30.5925.900.7348.8815.749.203.9152.655.3118.7128.317.231.616.821.36
42.3942.5049.8942.8850.0654.4858.2244.2054.7658.1658.1658.1658.1658.1658.1658.16
0.600.760.891.141.551.842.042.362.933.283.894.995.355.445.815.89
0.060.090.160.200.430.630.55-0.92-0.46-0.490.981.522.272.332.422.01
4.255.128.987.5313.7618.6515.55-17.22-8.52-8.6114.6617.6824.6624.8924.2619.83
-0.010.070.170.330.400.590.42-1.12-3.74-4.480.681.211.811.862.031.66
-97.13-925.00162.1292.4921.3245.54-28.91-368.90233.1019.60-115.2777.4948.852.889.09-18.34
83.4292.33112.76115.20114.14115.74116.78159.90170.10175.10175.10175.10175.10175.10175.10175.10
Details

Income Statement Key Figures

Revenue and Revenue Growth

Revenue is the starting point of every income statement — it measures the total sales Take-Two Interactive Software generates from its core business. Revenue growth (expressed as year-over-year percentage change) is one of the most important indicators of business momentum. Sustained growth above 10 % annually is generally considered strong, while declining revenue is a serious warning sign that demands investigation.

Gross Margin

Gross margin = (Revenue − Cost of Goods Sold) ÷ Revenue. It reveals what percentage of each dollar of revenue Take-Two Interactive Software retains after direct production costs. High gross margins (above 50 %) are typical of asset-light businesses like software and brands, while capital-intensive industries like manufacturing often operate below 30 %. Compare Take-Two Interactive Software's gross margin to industry peers and track it over time to spot improving or deteriorating pricing power.

EBIT and EBIT Margin

EBIT measures operating profit — what remains after subtracting all operating expenses (including R&D, sales, and administrative costs) from gross profit. The EBIT margin shows this as a percentage of revenue. Because it excludes interest and taxes, EBIT allows fair comparisons between companies with different debt levels and tax jurisdictions. A rising EBIT margin indicates improving operational efficiency.

Net Income and Earnings Per Share (EPS)

Net income is the company's final profit after all expenses, interest, and taxes. Dividing net income by the number of shares outstanding gives you EPS — the single most influential metric in stock valuation. Consistent EPS growth is the primary driver of long-term stock price appreciation. Always check whether EPS growth comes from genuine profit improvement or from share buybacks reducing the share count.

Shares Outstanding

The total number of shares Take-Two Interactive Software has issued. A declining share count (through buybacks) boosts EPS and signals management confidence. A rising share count (through stock issuance) dilutes existing shareholders. Always monitor this number alongside EPS to get the full picture of per-share value creation.

Analyst Estimates

The projected figures represent consensus estimates from professional analysts. Compare these forecasts against Take-Two Interactive Software's historical growth rates to assess whether expectations are realistic. A company that consistently beats consensus estimates tends to see its stock price rewarded over time, while repeated misses erode investor confidence.

Take-Two Interactive Software stock margins

The Take-Two Interactive Software margin analysis displays the gross margin, EBIT margin, as well as the profit margin of Take-Two Interactive Software. The EBIT margin (EBIT/sales) indicates the percentage of sales that remains as operating profit. The profit margin shows the percentage of sales that remains for Take-Two Interactive Software.
  • 3 Years

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  • Max

Gross margin
EBIT margin
Profit margin
Details
Date
Gross margin
EBIT margin
Profit margin
Jan 1, 2021
54.49 %
18.65 %
17.46 %
Jan 1, 2022
58.21 %
15.55 %
11.93 %
Jan 1, 2023
44.20 %
-17.22 %
-21.02 %
Jan 1, 2024
54.75 %
-8.54 %
-69.99 %
Jan 1, 2025
58.16 %
-8.62 %
-79.50 %
Jan 1, 2026 (e)
58.16 %
14.66 %
10.23 %
Jan 1, 2027 (e)
58.16 %
17.69 %
14.15 %
Jan 1, 2028 (e)
58.16 %
24.67 %
19.65 %

Take-Two Interactive Software Stock Revenue, EBIT, Earnings per Share

The Take-Two Interactive Software earnings per share therefore indicates how much revenue Take-Two Interactive Software has generated per share in a given period. The earnings before interest and taxes per share shows how much of the operating profit corresponds to each share. The earnings per share indicates how much of the profit belongs to each share.
  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Revenue per Share
EBIT per share
Earnings per Share
Details
Date
Revenue per Share
EBIT per share
Earnings per Share
Jan 1, 2021
29.14 USD
5.44 USD
5.09 USD
Jan 1, 2022
30.01 USD
4.67 USD
3.58 USD
Jan 1, 2023
33.46 USD
-5.76 USD
-7.03 USD
Jan 1, 2024
31.45 USD
-2.68 USD
-22.01 USD
Jan 1, 2025
32.17 USD
-2.77 USD
-25.58 USD
Jan 1, 2026 (e)
38.19 USD
5.60 USD
3.91 USD
Jan 1, 2027 (e)
49.01 USD
8.67 USD
6.94 USD
Jan 1, 2028 (e)
52.54 USD
12.96 USD
10.32 USD

Take-Two Interactive Software business model & stock analysis

Take-Two Interactive Software Inc. is a leading company in the computer game industry and was founded in New York in 1993. The company is known for its innovative and demanding video games, which are enjoyed by a wide range of target groups. Some of Take-Two Interactive's most well-known brands include Grand Theft Auto, Red Dead Redemption, NBA 2K, Civilization, Borderlands, and Mafia. Take-Two Interactive's business model is to develop, publish, and distribute high-quality video games. The company takes a demanding approach by producing only a few games, but of high quality. This offers unique experiences that are highly popular among customers. Take-Two Interactive Software Inc. specializes in the release of series video games that have a large fan base worldwide. Take-Two Interactive consists of various divisions, including Rockstar Games, 2K Games, and Private Division. Rockstar Games is known for the Grand Theft Auto and Red Dead Redemption series. The games in these series are extremely popular among fans because they offer an open world where players can make their own decisions. The NBA 2K series games are also very popular for providing a realistic basketball simulation. 2K Games produces not only the NBA 2K series but also the Civilization, Borderlands, and Mafia series. Private Division focuses on indie games and has released titles such as Ancestors: The Humankind Odyssey, The Outer Worlds, and Disintegration. Take-Two Interactive's games are offered on various platforms such as PC, Xbox, PlayStation, Nintendo, as well as on mobile devices like iOS and Android. The company ensures that its games run smoothly on all platforms and that players have an optimal gaming experience. In recent years, the company has also established itself in the field of esports. The NBA 2K series had the first NBA 2K Player Tournament in 2020, which took place due to the COVID-19 pandemic. The esports event was broadcasted by ESPN and had a wide target audience. Since then, Take-Two Interactive Software Inc. has regularly hosted esports events. Take-Two Interactive Software Inc. has also made several acquisitions to expand its portfolio. In 2005, it acquired the game development studio Firaxis Games, which produces the Civilization series. In 2014, Take-Two Interactive acquired the game development studio 2K Czech, which produces the Mafia series. The company generates a significant portion of its revenue through the sale of video games, but also through the sale of in-game products, such as virtual currencies or season passes. In conclusion, Take-Two Interactive Software Inc. is one of the leading companies in the computer game industry and has built its success on the production of high-quality and innovative video games. The company specializes in the production of series video games that have a large fan base worldwide. Take-Two Interactive's games are available on many platforms and ensure that players have an optimal gaming experience. The company has also established a strong presence in the esports field and acquires development studios to expand its portfolio.

Take-Two Interactive Software SWOT Analysis

Strengths

Take-Two Interactive Software Inc has several key strengths that contribute to its success in the gaming industry:

  • Strong portfolio of popular game franchises, including Grand Theft Auto, NBA 2K, and Red Dead Redemption, which attract a large and dedicated fan base.
  • High-quality game development with emphasis on immersive gameplay, innovative features, and realistic graphics, leading to consistently positive reviews and industry recognition.
  • Diversification strategy through acquisition of studios and intellectual property rights, expanding their product offerings and competitive advantage.
  • Robust financial performance with consistent revenue growth and strong profitability, enabling investment in future game development and marketing initiatives.
  • Established distribution network and strong partnerships with leading gaming platforms, ensuring wide availability of their games and effective market penetration.

Weaknesses

Despite its strengths, Take-Two Interactive Software Inc faces certain weaknesses that may impact its performance and market position:

  • Dependency on a limited number of blockbuster game franchises, making the company vulnerable to any decline in their popularity or failure to introduce successful new franchises.
  • Relatively small market share compared to competitors such as Electronic Arts and Activision Blizzard, limiting their overall reach and potential revenue.
  • Overreliance on console gaming, which exposes them to potential declines in console sales and shifts in consumer preferences towards mobile or cloud gaming.

Opportunities

Take-Two Interactive Software Inc has various opportunities to explore and capitalize on in the gaming market:

  • Expansion into the fast-growing mobile gaming sector, leveraging their popular franchises and investing in mobile game development and marketing.
  • Utilization of virtual reality (VR) and augmented reality (AR) technologies to enhance gaming experiences and create new revenue streams.
  • Collaborations with popular streaming platforms, influencers, and esports organizations to increase brand exposure, engage with the gaming community, and drive game sales.
  • Capitalize on the increasing demand for in-game purchases, microtransactions, and downloadable content to generate additional revenue and monetize their existing games.

Threats

Take-Two Interactive Software Inc faces various threats that could impact its business and market position:

  • Intense competition within the gaming industry from well-established competitors with significant financial resources and strong franchises.
  • Risks associated with game development, including delays, technical issues, or negative reception by players, which could lead to financial losses and damage to their reputation.
  • Increasing regulations and scrutiny regarding loot boxes, gambling elements, and age ratings in games, which may require additional modifications to their titles and impact sales.
  • Potential disruptions in the global supply chain, such as the COVID-19 pandemic, leading to delays in game releases, production, or distribution.

Take-Two Interactive Software Employees

  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Take-Two Interactive Software Employees
Details
Date
Take-Two Interactive Software Employees
Jan 1, 2019
- Employees
Jan 1, 2020
- Employees
Jan 1, 2021
- Employees
Jan 1, 2022
- Employees
Jan 1, 2023
- Employees
Jan 1, 2024
- Employees
Jan 1, 2025
- Employees
Jan 1, 2026
- Employees

Take-Two Interactive Software Segments

Take-Two Interactive Software Revenue by Segment (1/2)

  • 3 Years

  • 5 Years

  • 10 Years

  • Max

Digital online
Recurrent consumer spending
Mobile
Service and other (over time)
Recurrent Consumer Spending ("RCS")
Console
Service and other
Product
Represents the activity related to the console product platform
Full game and other
Recurrent Consumer Spending (RCS)
Product (point in time)
PC and other
Represents the activity related to the product, PC and other
Physical retail and other
Grand theft auto V product
Grand theft auto V product member
Details
Date
Digital online
Recurrent consumer spending
Mobile
Service and other (over time)
Recurrent Consumer Spending ("RCS")
Console
Service and other
Product
Represents the activity related to the console product platform
Full game and other
Recurrent Consumer Spending (RCS)
Product (point in time)
PC and other
Microsoft Xbox 360
Sony PlayStation 3
Represents the activity related to the product, PC and other
Physical retail and other
PC and Other Products
Nintendo Wii
Sony PSP
Nintendo DS
Sony PlayStation 2
Grand theft auto V product
Grand theft auto V product member
Jan 1, 2016
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
1.17 B USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
246.08 M USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
-40.18 M USD
Jan 1, 2017
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
1.44 B USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
339.02 M USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
29.37 M USD
0.00 USD
Jan 1, 2018
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
1.46 B USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
329.59 M USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
-271.74 M USD
0.00 USD
Jan 1, 2019
1.68 B USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
2.23 B USD
1.35 B USD
1.32 B USD
0.00 USD
1.60 B USD
1.07 B USD
0.00 USD
434.53 M USD
0.00 USD
0.00 USD
0.00 USD
986.79 M USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2022
3.15 B USD
0.00 USD
403.44 M USD
2.46 B USD
2.27 B USD
2.53 B USD
0.00 USD
0.00 USD
0.00 USD
1.23 B USD
0.00 USD
1.04 B USD
572.51 M USD
0.00 USD
0.00 USD
0.00 USD
355.84 M USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2023
5.09 B USD
4.18 B USD
2.54 B USD
0.00 USD
0.00 USD
2.30 B USD
0.00 USD
0.00 USD
0.00 USD
1.17 B USD
0.00 USD
0.00 USD
507.50 M USD
0.00 USD
0.00 USD
0.00 USD
264.20 M USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2024
5.11 B USD
4.21 B USD
2.75 B USD
0.00 USD
0.00 USD
2.17 B USD
0.00 USD
0.00 USD
0.00 USD
1.14 B USD
0.00 USD
0.00 USD
434.30 M USD
0.00 USD
0.00 USD
0.00 USD
237.40 M USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2025
5.43 B USD
4.47 B USD
2.94 B USD
0.00 USD
0.00 USD
2.10 B USD
0.00 USD
0.00 USD
0.00 USD
1.16 B USD
0.00 USD
0.00 USD
592.50 M USD
0.00 USD
0.00 USD
0.00 USD
201.80 M USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD

Take-Two Interactive Software Revenue by Segment (2/2)

  • 3 Years

  • Max

Game
Advertising
Details
Date
Game
Advertising
Jan 1, 2016
0.00 USD
0.00 USD
Jan 1, 2017
0.00 USD
0.00 USD
Jan 1, 2018
0.00 USD
0.00 USD
Jan 1, 2019
0.00 USD
0.00 USD
Jan 1, 2022
0.00 USD
0.00 USD
Jan 1, 2023
4.74 B USD
614.30 M USD
Jan 1, 2024
4.69 B USD
656.10 M USD
Jan 1, 2025
5.17 B USD
466.10 M USD

Take-Two Interactive Software Revenue by Region

  • 3 Years

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  • 10 Years

  • Max

United States
International
Europe
Asia Pacific
Represents information pertaining to Canada and Latin America, a geographical segment of the entity
Canada and Latin America
Details
Date
United States
International
Europe
Represents the activity related to the Europe region as defined by the entity
Asia Pacific
Represents information pertaining to Canada and Latin America, a geographical segment of the entity
Canada and Latin America
Jan 1, 2016
742.96 M USD
0.00 USD
449.58 M USD
0.00 USD
120.63 M USD
100.53 M USD
0.00 USD
Jan 1, 2017
999.13 M USD
0.00 USD
515.70 M USD
0.00 USD
157.18 M USD
0.00 USD
107.74 M USD
Jan 1, 2018
1.05 B USD
0.00 USD
531.51 M USD
0.00 USD
111.22 M USD
0.00 USD
97.84 M USD
Jan 1, 2019
1.43 B USD
1.24 B USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2022
2.10 B USD
1.40 B USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2023
3.36 B USD
1.99 B USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2024
3.28 B USD
2.07 B USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
Jan 1, 2025
3.41 B USD
2.23 B USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD
0.00 USD

Take-Two Interactive Software Eulerpool Fair Value

Details

Fair Value Estimate

What Is Fair Value?

Fair value is an estimate of what a stock is truly "worth" based on its financial fundamentals, independent of the current market price. If the calculated fair value is above the current share price, the stock may be undervalued — and vice versa. This chart shows three different fair value approaches so you can cross-check them against each other.

Earnings-Based Fair Value

Calculated by multiplying the current earnings per share (EPS) by the average historical P/E ratio over a selected multi-year period. The smoothing over several years filters out temporary spikes or dips. If this fair value exceeds the market price, it suggests the stock is cheap relative to its earning power.

Example: Fair Value (Earnings) 2022 = EPS 2022 × Average P/E 2019–2021

Revenue-Based Fair Value

Derived by multiplying revenue per share by the average historical price-to-sales ratio. This method is particularly useful for companies with volatile or temporarily depressed earnings, as revenue tends to be more stable than profits. It answers: "At what price has the market historically valued each dollar of this company's sales?"

Example: Fair Value (Revenue) 2022 = Revenue per Share 2022 × Average P/S 2019–2021

Dividend-Based Fair Value

Calculated by dividing the dividend per share by the average historical dividend yield. This approach is most relevant for mature, consistently dividend-paying companies. If the resulting fair value is higher than the current price, it implies the stock offers a better yield than its historical average.

Example: Fair Value (Dividend) 2022 = Dividend per Share 2022 ÷ Average Yield 2019–2021

How to Use This Chart

When all three fair value lines converge above the current price, it strengthens the case that the stock is undervalued. When they diverge, investigate why — it may indicate a structural shift in margins, payout policy, or growth rate. The forward estimates on the right extend the analysis using projected fundamentals, helping you assess whether the current price already reflects future growth expectations.

Take-Two Interactive Software historical P/E ratio, EBIT multiple, and P/S ratio

Take-Two Interactive Software annual returns

Details

Annual Return

What This Chart Shows

This chart breaks down 's total annual return into two components: price return (gains or losses from stock price movement) and dividend return (income received from dividend payments). Together, they represent the total return an investor would have earned in each calendar year.

Price Return

Price return measures the percentage change in 's stock price from January 1st to December 31st of each year. Positive bars indicate the stock appreciated; negative bars show a decline. This is the component most investors focus on, but it tells only part of the story — especially for dividend-paying stocks.

Dividend Return

Dividend return represents the income generated from dividends paid during the year, expressed as a percentage of the starting stock price. While it may seem small in any single year (typically 1–4 % for established companies), dividends compound significantly over decades and have historically contributed roughly 40 % of total stock market returns.

What to Look For

Examine how many years showed positive vs. negative returns to gauge consistency. A stock with mostly positive years and small drawdowns suggests lower risk. Also compare 's annual returns to a benchmark index — consistently outperforming the market is a hallmark of a strong investment. Pay attention to the worst years: understanding downside risk is just as important as chasing upside potential.

Take-Two Interactive Software shares outstanding

The number of shares of Take-Two Interactive Software was 175.1 M in 2025. This indicates how many shares Take-Two Interactive Software is divided into. Since shareholders are the owners of a company, each share represents a small portion of the company's ownership.
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  • Max

Number of stocks
Details
Date
Number of stocks
Jan 1, 2021
115.74 M Stocks
Jan 1, 2022
116.78 M Stocks
Jan 1, 2023
159.90 M Stocks
Jan 1, 2024
170.10 M Stocks
Jan 1, 2025
175.10 M Stocks
Jan 1, 2026 (e)
175.10 M Stocks
Jan 1, 2027 (e)
175.10 M Stocks
Jan 1, 2028 (e)
175.10 M Stocks

Take-Two Interactive Software stock splits

In Take-Two Interactive Software's history, there have been no stock splits.

Take-Two Interactive Software Dividend History

1 years of dividend payments

YearAnnual DividendYoY ChangePayments
20080.00USD

Take-Two Interactive Software dividend payout ratio

In 2025, Take-Two Interactive Software had a payout ratio of 0.01%. The payout ratio indicates the percentage of the company's profits that Take-Two Interactive Software distributes as dividends.
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  • Max

Payout ratio
Details
Date
Payout ratio
Jan 1, 2021
0.01 %
Jan 1, 2022
0.01 %
Jan 1, 2023
0.01 %
Jan 1, 2024
0.01 %
Jan 1, 2025
0.01 %
Jan 1, 2026 (e)
0.01 %
Jan 1, 2027 (e)
0.01 %
Jan 1, 2028 (e)
0.01 %

Current Take-Two Interactive Software forecasts and price targets in September 2026

Analyst Price Targets 2026
Δ MOM Price Target
0.00 %
Buy
89.19 % (33)
Hold
10.81 % (4)
Sell
0.00 % (0)
12M Price Target
285.60
Last Price
220.90
Currency
USD
12M Return Potential
29.29 %
LTM Return
0 %

Take-Two Interactive Software Analyst Rating Actions

DateFirmActionRatingReliability
8/10/2026
Wells Fargo
Wells Fargo
MaintainedOverweight55
8/10/2026
Wedbush
Wedbush
MaintainedOutperform58
8/10/2026
Roth Capital
Roth Capital
MaintainedBuy55
8/10/2026
Oppenheimer
Oppenheimer
MaintainedOutperform62
8/10/2026
DA Davidson
DA Davidson
MaintainedBuy55
8/10/2026
BTIG
BTIG
MaintainedBuy52
8/10/2026
Baird
Baird
MaintainedOutperform62
7/27/2026
BTIG
BTIG
MaintainedBuy52
7/7/2026
Wells Fargo
Wells Fargo
MaintainedOverweight55
7/2/2026
BTIG
BTIG
MaintainedBuy52

Eulerpool Reliability Score (0–100): measures how often a firm’s bullish or bearish calls were directionally correct three months later, blended with the average return following its calls. Every rating we record is stored permanently and scores update continuously; firms with fewer than 3 measured calls are not scored yet.

Take-Two Interactive Software Earnings Estimates & Surprises

DateEPS estimateEPS ActualRevenue EstimatePrice reactionQuarterly report
8/7/20260.34USD-1.44 BUSD-2027 Q1
5/21/20260.58USD-1.60 BUSD-2026 Q4
2/3/20260.85USD-1.62 BUSD-2026 Q3
11/7/20240.43USD-1.46 BUSD-2025 Q2
5/15/20240.96USD-1.55 BUSD-2024 Q4
2/5/20240.74USD-1.37 BUSD-2024 Q3
11/6/20231.62USD-1.69 BUSD-2024 Q2
8/7/20230.93USD-1.45 BUSD-2024 Q1
5/15/20231.14USD-1.56 BUSD-2023 Q4
2/6/20230.98USD-1.51 BUSD-2023 Q3

EESG©

Eulerpool ESG Scorecard© for the Take-Two Interactive Software stock

53/100
26
Environment
99
Social
35
Governance
E

Environment

20
Scope 1 - Direct Emissions2,122
Scope 2 - Indirect emissions from purchased energy14,682
Scope 3 - Indirect emissions within the value chain495,895
Total CO₂ emissions16,804
CO₂ reduction strategy
Coal energy
Nuclear power
Animal experiments
Fur & Leather
Pesticides
Palm Oil
Tobacco
Genetically modified organisms
Climate concept
Sustainable forestry
Recycling regulations
Environmentally friendly packaging
Hazardous substances
Fuel consumption and efficiency
Water consumption and efficiency
S

Social

20
Percentage of female employees23.2
Percentage of women in management
Percentage of Asian employees18.7
Share of Asian management16.3
Percentage of Hispanic/Latino employees6.8
Hispano/Latino Management share5.5
Percentage of Black employees4.2
Black Management Share2.7
Percentage of white employees61.7
White Management Share67.3
Adult content
Alcohol
Weapons
Firearms
Gambling
Military contracts
Human rights concept
Privacy concept
Occupational health and safety
Catholic
G

Governance (Corporate Governance)

4
Environmental reporting
Stakeholder Engagement
Call Back Policies
Antitrust law

The Eulerpool ESG Scorecard© is the strictly copyrighted intellectual property of Eulerpool Research Systems. Any unauthorized use, imitation, or infringement will be actively pursued and may lead to significant legal consequences. For licenses, collaborations, or usage rights, please contact us directly via our contact form. Contact Form to us.

Take-Two Interactive Software shareholder structure

% Name
10.97362%
BLACKROCK, INC.
BLACKROCK, INC.
6.86500%
STATE STREET CORP
STATE STREET CORP
6.51895%
Saudi Electronic Games Holding Co
Saudi Electronic Games Holding Co
6.49923%
VANGUARD CAPITAL MANAGEMENT LLC
VANGUARD CAPITAL MANAGEMENT LLC
5.67538%
JPMORGAN CHASE & CO
JPMORGAN CHASE & CO
5.03968%
VANGUARD PORTFOLIO MANAGEMENT LLC
VANGUARD PORTFOLIO MANAGEMENT LLC
...

Take-Two Interactive Software Beneficial Ownership Filings (SEC 13D/G)

Free Float
98.8%
Float Shares
-
Shares Outstanding
-
StakeHolderFiling
14.68%
OppenheimerFunds, Inc.
OppenheimerFunds, Inc.
SEC ↗
14.62%
Abigail P. Johnson
Abigail P. Johnson
SEC ↗
10.70%
The Vanguard Group - 23-1945930
The Vanguard Group - 23-1945930
SEC ↗
9.99%
FMR LLC
FMR LLC
SEC ↗
9.99%
Edward C. Johnson 3d
Edward C. Johnson 3d
SEC ↗
9.33%
Oppenheimer Quest Opportunity Value Fund
Oppenheimer Quest Opportunity Value Fund
SEC ↗
9.10%
(1) BlackRock, Inc.
(1) BlackRock, Inc.
SEC ↗
8.74%
Legg Mason Special Investment Trust, Inc.
Legg Mason Special Investment Trust, Inc.
SEC ↗
7.46%
52-1268629
52-1268629
SEC ↗
7.09%
Vanguard Capital Management
Vanguard Capital Management
SEC ↗

Take-Two Interactive Software Executives and Management Board

13 members · avg. age 63 · 31 % women

LG

Ms. Lainie Goldstein (57)

Chief Financial Officer

11.35 M USD

Management

DE

Mr. Daniel Emerson (53)

Executive Vice President, General Counsel, Chief Legal Officer

8.03 M USD
SZ

Mr. Strauss Zelnick (68)

Executive Chairman of the Board, Chief Executive Officer · since 2007

106,457.00 USD
KS

Mr. Karl Slatoff (55)

President

1.00 USD

Board of Directors

LS

Ms. Laverne Srinivasan (63)

Lead Independent Director

527,438.00 USD
MD

Mr. Michael Dornemann (79)

Independent Director

373,881.00 USD
MS

Mr. Michael Sheresky (57)

Independent Director

371,381.00 USD
ST

Ms. Susan Tolson (63)

Independent Director

358,881.00 USD
JM

Mr. Jon Moses (66)

Independent Director

353,881.00 USD
ES

Ms. Ellen Siminoff (57)

Independent Director

348,881.00 USD

Take-Two Interactive Software Supply Chain

Take-Two Interactive Software Supply Chain

Correlation: how closely stock prices move together

Same directionNo relationOpposite
29 companies
#Nameβ 1YTrend
1
Redbubble
Supplier·Customer·Internet & Direct Marketing Retail·AU
0.86
0.91
0.92
0.71
0.55
0.75
2
Tencent Holdings
Supplier·Customer·Interactive Media & Services·CN
-0.18
0.49
0.74
0.75
0.69
0.65
0.79
3
Aston Martin Lagonda Global Holdings
Supplier·Customer·Automobiles·GB
0.45
0.34
0.68
0.69
0.52
0.56
4
Netflix
Customer·Entertainment·US
0.90
0.86
0.88
0.79
0.65
0.50
0.64
5
Keywords Studios
Supplier·IT Services·IE
0.65
0.90
-0.24
0.43
0.20
0.36
#Nameβ 1YTrend
1
Thunderful
Customer·Electronic Equipment, Instruments & Components·SE
0.77
0.91
0.75
0.68
0.59
2
Redbubble Limited
Customer
0.72
0.86
0.90
0.69
0.71
3
Leyou Technologies Holdings Limited
Supplier·Customer·HK
0.56
-0.16
-0.72
-0.55
4
Corsair Gaming
Supplier·Customer·Technology Hardware, Storage & Peripherals·US
0.46
0.90
0.86
0.72
0.54
1.09
5
PCF Group
Supplier·Customer·Entertainment·PL
0.36
-0.05
-0.64
-0.68
-0.23

Frequently asked questions about Take-Two Interactive Software

The business model of Take-Two Interactive Software Inc revolves around the development, publishing, and distribution of interactive entertainment software and related products. Take-Two Interactive primarily focuses on the creation of video games across different genres and platforms. The company is known for its popular franchises such as Grand Theft Auto, NBA 2K, and Red Dead Redemption. Take-Two Interactive generates revenue through the sale of its game titles, downloadable content, in-game purchases, and licensing agreements. By consistently delivering high-quality and innovative gaming experiences, Take-Two Interactive has built a strong presence in the gaming industry and continues to attract a dedicated fan base.

Take-Two Interactive Software Inc is primarily active in the industries of video game publishing and development.

The main competitors of Take-Two Interactive Software Inc in the market are Electronic Arts Inc. (EA) and Activision Blizzard Inc. These companies are also major players in the video game industry and offer a wide range of interactive entertainment products.

Take-Two Interactive Software Inc. is a renowned American video game publisher. Established in 1993, the company has built a strong reputation in the gaming industry. Take-Two Interactive Software Inc. is behind popular game franchises such as Grand Theft Auto, NBA 2K, and Red Dead Redemption. Over the years, the company has demonstrated its commitment to delivering high-quality and innovative gaming experiences. Their success can be attributed to their dedication to pushing the boundaries of storytelling, gameplay, and graphics. Take-Two Interactive Software Inc. continues to be at the forefront of the gaming industry, captivating gamers worldwide with their exceptional titles and driving growth in the digital entertainment sector.

Take-Two Interactive Software Inc, a leading video game developer, has achieved several significant milestones throughout its history. Notably, the company launched the immensely popular Grand Theft Auto franchise, which has become a cultural phenomenon and contributed significantly to its success. Take-Two Interactive Software Inc also released other successful game series such as NBA 2K and Red Dead Redemption. Over the years, the company has received numerous industry awards and critical acclaim for its innovative and captivating game titles. Take-Two Interactive Software Inc continues to expand and evolve, consistently delivering groundbreaking experiences that captivate gamers worldwide.

Take-Two Interactive Software Inc is primarily present in various countries and regions worldwide. As a leading global entertainment company, Take-Two has a strong presence in the United States, Canada, and Europe. Its subsidiaries and offices operate in major cities such as New York, California, London, and Frankfurt. With a focus on developing and publishing interactive entertainment products, Take-Two reaches a diverse audience across multiple platforms. The company's international presence allows it to effectively engage with gamers and stakeholders around the globe, solidifying its position in the gaming industry.

Take-Two Interactive Software Inc represents values such as creativity, innovation, and passion in the gaming industry. As a leading developer and publisher, Take-Two focuses on creating immersive and engaging experiences for players worldwide. With a commitment to excellence, the company emphasizes quality and distinctiveness in its game titles. Take-Two Interactive Software Inc also values integrity and strives to foster a positive workplace culture that encourages collaboration and individual growth. By embracing cutting-edge technology and nurturing talent, Take-Two continues to push boundaries, delivering exceptional entertainment that resonates with a diverse audience.

Analysts currently set an average price target of 281.06 USD for the Take-Two Interactive Software stock (median: 285.60 USD), implying +27.2 % versus the latest price. The consensus is based on 37 analyst ratings.

37 analysts currently rate the Take-Two Interactive Software stock: 33 recommend buying, 4 holding and 0 selling. For 2026, analysts expect Take-Two Interactive Software to generate revenue of 6.69 B USD and earnings per share of 3.91 USD.

Converted at the current exchange rate, the Take-Two Interactive Software share trades at 205.99 EUR (238.83 USD).

The Take-Two Interactive Software share (TTWO) is listed on 9 stock exchanges, including: NASDAQ (TTWO), XETRA (TKE.DE), Frankfurt (TKE.F), München (TKE.MU), Düsseldorf (TKE.DU), London (0LCX.L), London (0LCX.L), SIX (Zürich) (TKE.SW).

Take-Two Interactive Software Inc is a leading global developer, publisher, and marketer of interactive entertainment products and services. The company was founded in 1993 and is headquartered in New York City.

The expected revenue of Take-Two Interactive Software is 6.69 B USD. This figure is based on current financial data and reflects the company's business performance.

The expected profit of Take-Two Interactive Software is 684.32 M USD. The net profit reflects the company's profitability after deducting all expenses.

The price-to-earnings ratio (P/E) of Take-Two Interactive Software is currently 61.11. The P/E ratio compares the current share price to the earnings per share and helps investors assess the valuation of the Take-Two Interactive Software stock.

The price-to-sales ratio (P/S) of Take-Two Interactive Software is currently 6.25. The P/S ratio compares the market capitalization to the annual revenue and serves as a valuation metric for the Take-Two Interactive Software stock.

The Eulerpool Quality Score for Take-Two Interactive Software is 3/10.

The ISIN of Take-Two Interactive Software is US8740541094. The ISIN (International Securities Identification Number) is a globally unique identifier for securities.

The WKN of Take-Two Interactive Software is 914508. The WKN (Wertpapierkennnummer) is a six-digit German security identification number.

The ticker of Take-Two Interactive Software is TTWO. The ticker symbol is used to trade Take-Two Interactive Software shares on the stock exchange.

The current dividend yield of Take-Two Interactive Software is 0.00 %.

Take-Two Interactive Software paid dividends every year for the past 0 years.

Take-Two Interactive Software is assigned to the 'Communication' sector.

To receive the latest dividend of Take-Two Interactive Software from amounting to 0 USD, you needed to have the stock in your portfolio before the ex-date on .

The last dividend was paid out on .

The dividends of Take-Two Interactive Software are distributed in USD.