KLab

KLab Revenue per Employee

The Revenue per Employee of KLab (3656.T) as of Nov 10, 2026 is 10.92 M JPY. In the previous year, Revenue per Employee was 13.23 M JPY — a change of -17.46% (lower).

Revenue per Employee

10.92 MJPY

YoY

-17.46%

Last updated:

Revenue per Employee of KLab is 2025 10.92 M JPY. Revenue per Employee of KLab was 2024 13.23 M JPY. It decreases by -17.46% lower compared to the previous year.

The KLab Revenue per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Revenue per Employee
Date
Revenue per Employee
Jan 1, 2018
52.03 M JPY
Jan 1, 2019
49.54 M JPY
Jan 1, 2020
54.06 M JPY
Jan 1, 2021
38.05 M JPY
Jan 1, 2022
26.88 M JPY
Jan 1, 2023
17.07 M JPY
Jan 1, 2024
13.23 M JPY
Jan 1, 2025
10.92 M JPY
The KLab Revenue per Employee history
YEARRevenue per EmployeeYoY
10.92 MJPY-17.46%
13.23 MJPY-22.49%
17.07 MJPY-36.51%
26.88 MJPY-29.35%
38.05 MJPY-29.62%
54.06 MJPY+9.14%
49.54 MJPY-4.79%
52.03 MJPY+22.02%
42.64 MJPY+36.62%
31.21 MJPY-6.28%
33.30 MJPY-2.16%
34.04 MJPY—

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KLab Stock analysis

What does KLab do? KLab, Inc. generates revenue through the planning, development, and operation of mobile online games, primarily smartphone applications. The company also provides server infrastructure services, blockchain-related business, and goods sales business as part of its revenue streams. Its primary customers are end-users of mobile games, while the server infrastructure services cater to businesses requiring backend support. The research and consulting business serves clients seeking expertise in mobile gaming strategies and market analysis. KLab's mobile games segment focuses on smartphone applications, targeting a broad consumer base. The blockchain-related business and goods sales business complement its core gaming operations, offering additional revenue channels. Server infrastructure services support both internal game operations and external business clients, enhancing the company's service portfolio. The company's revenue model combines direct user engagement through gaming applications with B2B services like server infrastructure and consulting. Research and consulting services are tailored to clients in the gaming industry, providing strategic insights and market data. Blockchain-related business and goods sales further diversify its income sources beyond traditional gaming revenue. KLab is one of the most popular companies on Eulerpool.

Frequently Asked Questions about KLab stock

Revenue per Employee of KLab is 10.92 M JPY in 2025.

Revenue per Employee of KLab changed from 13.23 M JPY to 10.92 M JPY, representing a -17.46% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Revenue per Employee KLab since 2006 – with annual values, charts, and detailed analysis.

Revenue per employee measures workforce productivity by dividing total revenue by the number of employees. Higher values indicate more efficient operations.

Revenue per Employee's JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Revenue per Employee's KLab historically and in real time.

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