KLab

KLab R&D / Revenue

The R&D to Revenue Ratio of KLab (3656.T) as of Nov 10, 2026 is 0.79 %. In the previous year, R&D to Revenue Ratio was 1.87 % — a change of -57.63% (lower).

R&D / Revenue

0.79 %

YoY

-57.63%

Last updated:

R&D to Revenue Ratio of KLab is 2025 0.79 % . R&D to Revenue Ratio of KLab was 2024 1.87 % . It decreases by -57.63% lower compared to the previous year.

The KLab R&D / Revenue history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

R&D / Revenue
Date
R&D / Revenue
Jan 1, 2018
0.22 JPY
Jan 1, 2019
0.37 JPY
Jan 1, 2020
0.57 JPY
Jan 1, 2021
0.94 JPY
Jan 1, 2022
1.26 JPY
Jan 1, 2023
1.44 JPY
Jan 1, 2024
1.87 JPY
Jan 1, 2025
0.79 JPY
The KLab R&D / Revenue history
YEARR&D / RevenueYoY
0.79 %-57.63%
1.87 %+29.34%
1.44 %+14.89%
1.26 %+33.35%
0.94 %+65.40%
0.57 %+53.30%
0.37 %+68.35%
0.22 %-58.66%
0.53 %-15.87%
0.64 %-56.90%
1.47 %+4.68%
1.41 %—

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KLab Stock analysis

What does KLab do? KLab, Inc. generates revenue through the planning, development, and operation of mobile online games, primarily smartphone applications. The company also provides server infrastructure services, blockchain-related business, and goods sales business as part of its revenue streams. Its primary customers are end-users of mobile games, while the server infrastructure services cater to businesses requiring backend support. The research and consulting business serves clients seeking expertise in mobile gaming strategies and market analysis. KLab's mobile games segment focuses on smartphone applications, targeting a broad consumer base. The blockchain-related business and goods sales business complement its core gaming operations, offering additional revenue channels. Server infrastructure services support both internal game operations and external business clients, enhancing the company's service portfolio. The company's revenue model combines direct user engagement through gaming applications with B2B services like server infrastructure and consulting. Research and consulting services are tailored to clients in the gaming industry, providing strategic insights and market data. Blockchain-related business and goods sales further diversify its income sources beyond traditional gaming revenue. KLab is one of the most popular companies on Eulerpool.

Frequently Asked Questions about KLab stock

R&D to Revenue Ratio of KLab is 0.79 % in 2025.

R&D to Revenue Ratio of KLab changed from 1.87 % to 0.79 %, representing a -57.63% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of R&D to Revenue Ratio KLab since 2006 – with annual values, charts, and detailed analysis.

The R&D to Revenue ratio shows what percentage of revenue a company invests in research and development. Higher ratios indicate stronger focus on innovation.

A 'good' varies by industry and company stage. On Eulerpool, you can compare R&D to Revenue Ratio's KLab with sector peers and the industry average to assess whether it is attractive.

To evaluate R&D to Revenue Ratio's, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for R&D to Revenue Ratio.

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Margins — KLab

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