KLab

KLab EBIT per Employee

The EBIT per Employee of KLab (3656.T) as of Nov 14, 2026 is -2.08 M JPY. In the previous year, EBIT per Employee was -2.14 M JPY — a change of -2.82% (higher).

EBIT per Employee

-2.08 MJPY

YoY

-2.82%

Last updated:

EBIT per Employee of KLab is 2025 -2.08 M JPY. EBIT per Employee of KLab was 2024 -2.14 M JPY. It decreases by -2.82% higher compared to the previous year.

The KLab EBIT per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBIT per Employee
Date
EBIT per Employee
Jan 1, 2018
7.95 M JPY
Jan 1, 2019
2.67 M JPY
Jan 1, 2020
3.42 M JPY
Jan 1, 2021
-1.76 M JPY
Jan 1, 2022
-952,407.64 JPY
Jan 1, 2023
-1.94 M JPY
Jan 1, 2024
-2.14 M JPY
Jan 1, 2025
-2.08 M JPY
The KLab EBIT per Employee history
YEAREBIT per EmployeeYoY
-2.08 MJPY-2.82%
-2.14 MJPY+10.13%
-1.94 MJPY+103.75%
-952,407.64JPY-45.90%
-1.76 MJPY-151.44%
3.42 MJPY+28.43%
2.67 MJPY-66.50%
7.95 MJPY+7.81%
7.38 MJPY+263.47%
2.03 MJPY-42.01%
3.50 MJPY+1.59%
3.45 MJPY—

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KLab Stock analysis

What does KLab do? KLab, Inc. generates revenue through the planning, development, and operation of mobile online games, primarily smartphone applications. The company also provides server infrastructure services, blockchain-related business, and goods sales business as part of its revenue streams. Its primary customers are end-users of mobile games, while the server infrastructure services cater to businesses requiring backend support. The research and consulting business serves clients seeking expertise in mobile gaming strategies and market analysis. KLab's mobile games segment focuses on smartphone applications, targeting a broad consumer base. The blockchain-related business and goods sales business complement its core gaming operations, offering additional revenue channels. Server infrastructure services support both internal game operations and external business clients, enhancing the company's service portfolio. The company's revenue model combines direct user engagement through gaming applications with B2B services like server infrastructure and consulting. Research and consulting services are tailored to clients in the gaming industry, providing strategic insights and market data. Blockchain-related business and goods sales further diversify its income sources beyond traditional gaming revenue. KLab is one of the most popular companies on Eulerpool.

Frequently Asked Questions about KLab stock

EBIT per Employee of KLab is -2.08 M JPY in 2025.

EBIT per Employee of KLab changed from -2.14 M JPY to -2.08 M JPY, representing a -2.82% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EBIT per Employee KLab since 2006 – with annual values, charts, and detailed analysis.

EBIT per employee measures operating profit per employee, showing how efficiently the workforce generates operating earnings.

EBIT per Employee's JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBIT per Employee's KLab historically and in real time.

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