KLab

KLab EV/Revenue

The EV/Revenue (Enterprise Value to Revenue) of KLab (3656.T) as of Nov 10, 2026 is 3.06. In the previous year, EV/Revenue (Enterprise Value to Revenue) was 3.18 — a change of -4.03% (lower).

EV/Revenue

3.06

YoY

-4.03%

Last updated:

EV/Revenue (Enterprise Value to Revenue) of KLab is 2025 3.06 . EV/Revenue (Enterprise Value to Revenue) of KLab was 2024 3.18 . It decreases by -4.03% lower compared to the previous year.

The KLab EV/Revenue history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EV/Revenue
Date
EV/Revenue
Jan 1, 2018
0.65 JPY
Jan 1, 2019
0.63 JPY
Jan 1, 2020
0.56 JPY
Jan 1, 2021
0.92 JPY
Jan 1, 2022
1.38 JPY
Jan 1, 2023
2.50 JPY
Jan 1, 2024
3.18 JPY
Jan 1, 2025
3.06 JPY
The KLab EV/Revenue history
YEAREV/RevenueYoY
3.06-4.03%
3.18+27.33%
2.50+81.00%
1.38+49.49%
0.92+65.50%
0.56-10.83%
0.63-3.44%
0.65-9.30%
0.71-33.81%
1.08+7.36%
1.01+15.36%
0.87—

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KLab Stock analysis

What does KLab do? KLab, Inc. generates revenue through the planning, development, and operation of mobile online games, primarily smartphone applications. The company also provides server infrastructure services, blockchain-related business, and goods sales business as part of its revenue streams. Its primary customers are end-users of mobile games, while the server infrastructure services cater to businesses requiring backend support. The research and consulting business serves clients seeking expertise in mobile gaming strategies and market analysis. KLab's mobile games segment focuses on smartphone applications, targeting a broad consumer base. The blockchain-related business and goods sales business complement its core gaming operations, offering additional revenue channels. Server infrastructure services support both internal game operations and external business clients, enhancing the company's service portfolio. The company's revenue model combines direct user engagement through gaming applications with B2B services like server infrastructure and consulting. Research and consulting services are tailored to clients in the gaming industry, providing strategic insights and market data. Blockchain-related business and goods sales further diversify its income sources beyond traditional gaming revenue. KLab is one of the most popular companies on Eulerpool.

Frequently Asked Questions about KLab stock

EV/Revenue (Enterprise Value to Revenue) of KLab is 3.06 in 2025.

EV/Revenue (Enterprise Value to Revenue) of KLab changed from 3.18 to 3.06, representing a -4.03% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of EV/Revenue (Enterprise Value to Revenue) KLab since 2006 – with annual values, charts, and detailed analysis.

The EV/Revenue ratio compares a company's enterprise value to its total revenue. It is particularly useful for valuing high-growth companies that may not yet be profitable.

To evaluate EV/Revenue (Enterprise Value to Revenue)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/Revenue (Enterprise Value to Revenue).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/Revenue (Enterprise Value to Revenue)'s KLab with sector peers and the industry average to assess whether it is attractive.

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