KLab

KLab EBITDA per Employee

The EBITDA per Employee of KLab (3656.T) as of Nov 10, 2026 is -2.08 M JPY. In the previous year, EBITDA per Employee was -2.14 M JPY — a change of -2.82% (higher).

EBITDA per Employee

-2.08 MJPY

YoY

-2.82%

Last updated:

EBITDA per Employee of KLab is 2025 -2.08 M JPY. EBITDA per Employee of KLab was 2024 -2.14 M JPY. It decreases by -2.82% higher compared to the previous year.

The KLab EBITDA per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBITDA per Employee
Date
EBITDA per Employee
Jan 1, 2018
7.95 M JPY
Jan 1, 2019
2.67 M JPY
Jan 1, 2020
3.42 M JPY
Jan 1, 2021
-1.76 M JPY
Jan 1, 2022
-952,407.64 JPY
Jan 1, 2023
-1.94 M JPY
Jan 1, 2024
-2.14 M JPY
Jan 1, 2025
-2.08 M JPY
The KLab EBITDA per Employee history
YEAREBITDA per EmployeeYoY
-2.08 MJPY-2.82%
-2.14 MJPY+10.13%
-1.94 MJPY+103.75%
-952,407.64JPY-45.90%
-1.76 MJPY-151.44%
3.42 MJPY+28.43%
2.67 MJPY-66.50%
7.95 MJPY+7.81%
7.38 MJPY+263.47%
2.03 MJPY-42.01%
3.50 MJPY+1.59%
3.45 MJPY—

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KLab Stock analysis

What does KLab do? KLab, Inc. generates revenue through the planning, development, and operation of mobile online games, primarily smartphone applications. The company also provides server infrastructure services, blockchain-related business, and goods sales business as part of its revenue streams. Its primary customers are end-users of mobile games, while the server infrastructure services cater to businesses requiring backend support. The research and consulting business serves clients seeking expertise in mobile gaming strategies and market analysis. KLab's mobile games segment focuses on smartphone applications, targeting a broad consumer base. The blockchain-related business and goods sales business complement its core gaming operations, offering additional revenue channels. Server infrastructure services support both internal game operations and external business clients, enhancing the company's service portfolio. The company's revenue model combines direct user engagement through gaming applications with B2B services like server infrastructure and consulting. Research and consulting services are tailored to clients in the gaming industry, providing strategic insights and market data. Blockchain-related business and goods sales further diversify its income sources beyond traditional gaming revenue. KLab is one of the most popular companies on Eulerpool.

Frequently Asked Questions about KLab stock

EBITDA per Employee of KLab is -2.08 M JPY in 2025.

EBITDA per Employee of KLab changed from -2.14 M JPY to -2.08 M JPY, representing a -2.82% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EBITDA per Employee KLab since 2006 – with annual values, charts, and detailed analysis.

EBITDA per employee measures operating cash earnings generated per employee, showing workforce productivity before depreciation and financing effects.

EBITDA per Employee's JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBITDA per Employee's KLab historically and in real time.

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