GameStop Interest Coverage
The Interest Coverage Ratio of GameStop (GME) as of Jul 23, 2026 is -0.11. In the previous year, Interest Coverage Ratio was -0.63 — a change of -83.13% (higher).
Get this data via API
Financial Data API
Interest Coverage
-0.11
YoY
-83.13%
Last updated:
Interest Coverage Ratio of GameStop is 2026 -0.11 . Interest Coverage Ratio of GameStop was 2025 -0.63 . It decreases by -83.13% higher compared to the previous year.
Access this data via the Eulerpool API
GameStop Stock analysis
What does GameStop do? GameStop Corp is a US company founded in 1984. Originally founded as Babbage's, the company started selling software and computers. In 1996, it was acquired by Barnes & Noble and renamed GameStop. Since then, it has become one of the world's largest retailers of video games and entertainment software.
GameStop's business model is based on the sale of video games and accessories in their over 5,000 retail stores worldwide. The company also offers the buying and selling of used video games and consoles, which is an important part of the business model. GameStop also derives a large portion of its revenue from sales of new video games, consoles, and accessories.
Another important part of GameStop's business model is online retailing. The company operates an online shopping platform where customers can buy and sell new and used video game products.
GameStop's various divisions include video game products for all major consoles such as Xbox, PlayStation, and Nintendo, mobile devices such as smartphones and tablets, as well as PCs, such as through the Steam platform. GameStop also sells consoles, peripherals, and accessories for video games, as well as collectibles such as Pop! figures.
Another important area for GameStop is the sale of digital content, such as games, DLCs (Downloadable Content), and subscriptions for online games. The company also has its own gaming software platform, called GameStop PC, which allows customers to download and install games directly on their PC.
In recent years, GameStop has also made a number of acquisitions to expand its business. In the esports sector, GameStop is in a growth market with the acquisition of COGG Games, a developer for esports matches.
Although GameStop was traditionally known as a retailer, the company has made changes in recent years to expand its offerings and adapt to the changing retail market. One important change is the introduction of GameStop convention centers, where customers can host their own LAN parties and esports events. The company has also started equipping its retail spaces with virtual reality technology and other innovative technologies.
Overall, GameStop is a retailer specializing in video game products and entertainment software. It offers a variety of products and services, including used and new video games, consoles, peripherals, digital content, and esports events. The company's recent efforts show that it wants to adapt to changing markets and take a leading role in the esports industry. GameStop is one of the most popular companies on Eulerpool.
Frequently Asked Questions about GameStop stock
Interest Coverage Ratio of GameStop is -0.11 in 2026.
Access this data via the Eulerpool API
Leverage — GameStop
All Key Metrics — GameStop
Valuation
Income Statement
Margins
Balance Sheet
- Total Assets
- Current Assets
- Cash & Equivalents
- Receivables
- Inventory
- Property, Plant & Equipment
- Goodwill
- Intangible Assets
- Equity
- Liabilities
- Debt
- Current Liabilities
- Long-term Debt
- Short-term Debt
- Retained Earnings
- Book Value per Share
- Tangible Book Value per Share
- Working Capital
- Investments
- Accounts Payable
- Non-Current Assets
- Short-Term Investments
- Long-Term Investments
- Net Debt
- Treasury Stock
- Minority Interest
- Deferred Tax Liabilities
- Net Tangible Assets
- Goodwill/Assets
- Intangibles/Assets
Cash Flow
- Operating Cash Flow
- Capital Expenditures
- Free Cash Flow
- FCF per Share
- Dividends Paid
- Share Buybacks
- Investing Cash Flow
- Financing Cash Flow
- CapEx / Revenue
- Cash Flow per Share
- Stock-Based Compensation
- Change in Working Capital
- Acquisitions (Net)
- Net Change in Cash
- CapEx/OCF
- FCF/Net Income
- FCF Conversion
- Cash Conversion
- Total Shareholder Payout
- CapEx/D&A
Profitability
- ROE
- ROA
- ROCE
- ROIC
- Asset Turnover
- Inventory Turnover
- Receivables Turnover
- Days Sales Outstanding
- Days Inventory Outstanding
- Days Payable Outstanding
- Cash Conversion Cycle
- CROIC
- Gross Profit/Assets
- Fixed Asset Turnover
- Equity Turnover
- Working Capital Turnover
- Payables Turnover
- Capital Intensity
- Receivables/Revenue
- Inventory/Revenue
- EBIT/Assets
Leverage
Growth
- Revenue Growth
- Revenue CAGR 3Y
- Revenue CAGR 5Y
- Revenue CAGR 10Y
- Earnings Growth
- EPS Growth
- EBIT Growth
- EBIT CAGR 3Y
- EBIT CAGR 5Y
- EBIT CAGR 10Y
- Dividend Growth
- FCF Growth
- Book Value Growth
- Earnings CAGR 3Y
- Earnings CAGR 5Y
- Earnings CAGR 10Y
- EPS CAGR 3Y
- EPS CAGR 5Y
- EBITDA Growth YoY
- EBITDA CAGR 3Y
- EBITDA CAGR 5Y
- Gross Profit Growth
- OCF Growth YoY
- Employee Growth
- Dividend CAGR 3Y
- Dividend CAGR 5Y
- Dividend CAGR 10Y
- Asset Growth
- Equity Growth
- Debt Growth
- CapEx Growth
- FCF CAGR 3Y
- FCF CAGR 5Y
- Market Cap Growth
- Share Count Growth