GameStop

GameStop Cash Conversion Cycle

The Cash Conversion Cycle (CCC) of GameStop (GME) as of Oct 15, 2026 is 38.12. In the previous year, Cash Conversion Cycle (CCC) was 44.68 — a change of -14.68% (lower).

Cash Conversion Cycle

38.12

YoY

-14.68%

Last updated:

Cash Conversion Cycle (CCC) of GameStop is 2026 38.12 . Cash Conversion Cycle (CCC) of GameStop was 2025 44.68 . It decreases by -14.68% lower compared to the previous year.

The GameStop Cash Conversion Cycle history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Cash Conversion Cycle
Date
Cash Conversion Cycle
Jan 1, 2019
12.13 USD
Jan 1, 2020
38.36 USD
Jan 1, 2021
24.84 USD
Jan 1, 2022
34.76 USD
Jan 1, 2023
12.15 USD
Jan 1, 2024
28.30 USD
Jan 1, 2025
44.68 USD
Jan 1, 2026
38.12 USD
The GameStop Cash Conversion Cycle history
YEARCash Conversion CycleYoY
38.12-14.68%
44.68+57.86%
28.30+132.98%
12.15-65.05%
34.76+39.90%
24.84-35.23%
38.36+216.27%
12.13-56.65%
27.98-17.03%
33.72+12.12%
30.08+47.71%
20.36-14.26%
23.75—

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

GameStop Stock analysis

What does GameStop do? GameStop Corp is a US company founded in 1984. Originally founded as Babbage's, the company started selling software and computers. In 1996, it was acquired by Barnes & Noble and renamed GameStop. Since then, it has become one of the world's largest retailers of video games and entertainment software. GameStop's business model is based on the sale of video games and accessories in their over 5,000 retail stores worldwide. The company also offers the buying and selling of used video games and consoles, which is an important part of the business model. GameStop also derives a large portion of its revenue from sales of new video games, consoles, and accessories. Another important part of GameStop's business model is online retailing. The company operates an online shopping platform where customers can buy and sell new and used video game products. GameStop's various divisions include video game products for all major consoles such as Xbox, PlayStation, and Nintendo, mobile devices such as smartphones and tablets, as well as PCs, such as through the Steam platform. GameStop also sells consoles, peripherals, and accessories for video games, as well as collectibles such as Pop! figures. Another important area for GameStop is the sale of digital content, such as games, DLCs (Downloadable Content), and subscriptions for online games. The company also has its own gaming software platform, called GameStop PC, which allows customers to download and install games directly on their PC. In recent years, GameStop has also made a number of acquisitions to expand its business. In the esports sector, GameStop is in a growth market with the acquisition of COGG Games, a developer for esports matches. Although GameStop was traditionally known as a retailer, the company has made changes in recent years to expand its offerings and adapt to the changing retail market. One important change is the introduction of GameStop convention centers, where customers can host their own LAN parties and esports events. The company has also started equipping its retail spaces with virtual reality technology and other innovative technologies. Overall, GameStop is a retailer specializing in video game products and entertainment software. It offers a variety of products and services, including used and new video games, consoles, peripherals, digital content, and esports events. The company's recent efforts show that it wants to adapt to changing markets and take a leading role in the esports industry. GameStop is one of the most popular companies on Eulerpool.

Frequently Asked Questions about GameStop stock

Cash Conversion Cycle (CCC) of GameStop is 38.12 in 2026.

Cash Conversion Cycle (CCC) of GameStop changed from 44.68 to 38.12, representing a -14.68% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Cash Conversion Cycle (CCC) GameStop since 2006 – with annual values, charts, and detailed analysis.

The Cash Conversion Cycle measures how long it takes to convert inventory investments into cash from sales. A shorter CCC indicates more efficient working capital management.

CCC = DSO + DIO - DPO

A 'good' varies by industry and company stage. On Eulerpool, you can compare Cash Conversion Cycle (CCC)'s GameStop with sector peers and the industry average to assess whether it is attractive.

To evaluate Cash Conversion Cycle (CCC)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Cash Conversion Cycle (CCC).

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Profitability — GameStop

All Key Metrics — GameStop