GameStop

GameStop EBITDA

The EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of GameStop (GME) as of Sep 26, 2026 is 285.90 M USD. In the previous year, EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) was 12.20 M USD — a change of 2,243.44% (higher).

EBITDA

285.90 MUSD

YoY

2,243.44%

Last updated:

EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of GameStop is 2026 285.90 M USD. EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of GameStop was 2025 12.20 M USD. It decreases by 2,243.44% higher compared to the previous year.

The GameStop EBITDA history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBITDA
Date
EBITDA
Jan 1, 2019
-590.70 M USD
Jan 1, 2020
-399.60 M USD
Jan 1, 2021
-254.70 M USD
Jan 1, 2022
-294.90 M USD
Jan 1, 2023
-251.30 M USD
Jan 1, 2024
20.80 M USD
Jan 1, 2025
12.20 M USD
Jan 1, 2026
285.90 M USD
The GameStop EBITDA history
YEAREBITDAYoY
285.90 MUSD+2,243.44%
12.20 MUSD-41.35%
20.80 MUSD-108.28%
-251.30 MUSD-14.78%
-294.90 MUSD+15.78%
-254.70 MUSD-36.26%
-399.60 MUSD-32.35%
-590.70 MUSD-205.20%
561.50 MUSD-9.20%
618.40 MUSD-23.16%
804.80 MUSD+4.15%
772.70 MUSD+4.42%
740.00 MUSD—
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GameStop Stock analysis

What does GameStop do? GameStop Corp is a US company founded in 1984. Originally founded as Babbage's, the company started selling software and computers. In 1996, it was acquired by Barnes & Noble and renamed GameStop. Since then, it has become one of the world's largest retailers of video games and entertainment software. GameStop's business model is based on the sale of video games and accessories in their over 5,000 retail stores worldwide. The company also offers the buying and selling of used video games and consoles, which is an important part of the business model. GameStop also derives a large portion of its revenue from sales of new video games, consoles, and accessories. Another important part of GameStop's business model is online retailing. The company operates an online shopping platform where customers can buy and sell new and used video game products. GameStop's various divisions include video game products for all major consoles such as Xbox, PlayStation, and Nintendo, mobile devices such as smartphones and tablets, as well as PCs, such as through the Steam platform. GameStop also sells consoles, peripherals, and accessories for video games, as well as collectibles such as Pop! figures. Another important area for GameStop is the sale of digital content, such as games, DLCs (Downloadable Content), and subscriptions for online games. The company also has its own gaming software platform, called GameStop PC, which allows customers to download and install games directly on their PC. In recent years, GameStop has also made a number of acquisitions to expand its business. In the esports sector, GameStop is in a growth market with the acquisition of COGG Games, a developer for esports matches. Although GameStop was traditionally known as a retailer, the company has made changes in recent years to expand its offerings and adapt to the changing retail market. One important change is the introduction of GameStop convention centers, where customers can host their own LAN parties and esports events. The company has also started equipping its retail spaces with virtual reality technology and other innovative technologies. Overall, GameStop is a retailer specializing in video game products and entertainment software. It offers a variety of products and services, including used and new video games, consoles, peripherals, digital content, and esports events. The company's recent efforts show that it wants to adapt to changing markets and take a leading role in the esports industry. GameStop is one of the most popular companies on Eulerpool.

Frequently Asked Questions about GameStop stock

EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of GameStop is 285.90 M USD in 2026.

EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of GameStop changed from 12.20 M USD to 285.90 M USD, representing a 2,243.44% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) GameStop since 2006 – with annual values, charts, and detailed analysis.

EBITDA measures operating performance before the impact of financial structure, tax environment, and non-cash depreciation charges.

EBITDA = EBIT + Depreciation & Amortization

EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization)'s USD is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization)'s GameStop historically and in real time.

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Income Statement — GameStop

All Key Metrics — GameStop