GameStop

GameStop FCF Conversion

The FCF Conversion Rate (FCF/EBITDA) of GameStop (GME) as of Sep 26, 2026 is 142.76 %. In the previous year, FCF Conversion Rate (FCF/EBITDA) was 98.71 % — a change of 44.63% (higher).

FCF Conversion

142.76 %

YoY

44.63%

Last updated:

FCF Conversion Rate (FCF/EBITDA) of GameStop is 2026 142.76 % . FCF Conversion Rate (FCF/EBITDA) of GameStop was 2025 98.71 % . It decreases by 44.63% higher compared to the previous year.

The GameStop FCF Conversion history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

FCF Conversion
Date
FCF Conversion
Jan 1, 2019
-36.64 USD
Jan 1, 2020
104.69 USD
Jan 1, 2021
-29.59 USD
Jan 1, 2022
130.16 USD
Jan 1, 2023
-16.70 USD
Jan 1, 2024
-3,561.19 USD
Jan 1, 2025
98.71 USD
Jan 1, 2026
142.76 USD
The GameStop FCF Conversion history
YEARFCF ConversionYoY
142.76 %+44.63%
98.71 %-102.77%
-3,561.19 %+21,219.50%
-16.70 %-112.83%
130.16 %-539.93%
-29.59 %-128.26%
104.69 %-385.72%
-36.64 %-103.95%
926.51 %+729.73%
111.66 %-6.99%
120.06 %+47.07%
81.63 %-54.62%
179.87 %—
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GameStop Stock analysis

What does GameStop do? GameStop Corp is a US company founded in 1984. Originally founded as Babbage's, the company started selling software and computers. In 1996, it was acquired by Barnes & Noble and renamed GameStop. Since then, it has become one of the world's largest retailers of video games and entertainment software. GameStop's business model is based on the sale of video games and accessories in their over 5,000 retail stores worldwide. The company also offers the buying and selling of used video games and consoles, which is an important part of the business model. GameStop also derives a large portion of its revenue from sales of new video games, consoles, and accessories. Another important part of GameStop's business model is online retailing. The company operates an online shopping platform where customers can buy and sell new and used video game products. GameStop's various divisions include video game products for all major consoles such as Xbox, PlayStation, and Nintendo, mobile devices such as smartphones and tablets, as well as PCs, such as through the Steam platform. GameStop also sells consoles, peripherals, and accessories for video games, as well as collectibles such as Pop! figures. Another important area for GameStop is the sale of digital content, such as games, DLCs (Downloadable Content), and subscriptions for online games. The company also has its own gaming software platform, called GameStop PC, which allows customers to download and install games directly on their PC. In recent years, GameStop has also made a number of acquisitions to expand its business. In the esports sector, GameStop is in a growth market with the acquisition of COGG Games, a developer for esports matches. Although GameStop was traditionally known as a retailer, the company has made changes in recent years to expand its offerings and adapt to the changing retail market. One important change is the introduction of GameStop convention centers, where customers can host their own LAN parties and esports events. The company has also started equipping its retail spaces with virtual reality technology and other innovative technologies. Overall, GameStop is a retailer specializing in video game products and entertainment software. It offers a variety of products and services, including used and new video games, consoles, peripherals, digital content, and esports events. The company's recent efforts show that it wants to adapt to changing markets and take a leading role in the esports industry. GameStop is one of the most popular companies on Eulerpool.

Frequently Asked Questions about GameStop stock

FCF Conversion Rate (FCF/EBITDA) of GameStop is 142.76 % in 2026.

FCF Conversion Rate (FCF/EBITDA) of GameStop changed from 98.71 % to 142.76 %, representing a 44.63% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of FCF Conversion Rate (FCF/EBITDA) GameStop since 2006 – with annual values, charts, and detailed analysis.

FCF conversion measures how effectively EBITDA converts to free cash flow. Higher conversion indicates efficient capital allocation and low maintenance costs.

A 'good' varies by industry and company stage. On Eulerpool, you can compare FCF Conversion Rate (FCF/EBITDA)'s GameStop with sector peers and the industry average to assess whether it is attractive.

To evaluate FCF Conversion Rate (FCF/EBITDA)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for FCF Conversion Rate (FCF/EBITDA).

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