GameStop Stock

GameStop EV/EBIT

The EV/EBIT (Enterprise Value to EBIT) of GameStop (GME) as of Aug 4, 2026 is 36.40. In the previous year, EV/EBIT (Enterprise Value to EBIT) was -397.22 — a change of -109.16% (higher).

EV/EBIT

36.40

YoY

-109.16%

Last updated:

EV/EBIT (Enterprise Value to EBIT) of GameStop is 2026 36.40 . EV/EBIT (Enterprise Value to EBIT) of GameStop was 2025 -397.22 . It decreases by -109.16% higher compared to the previous year.

The GameStop EV/EBIT history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

PRICE-TO-EBIT
Date
PRICE-TO-EBIT
Jan 1, 2019
-0.10 base
Jan 1, 2020
-0.43 base
Jan 1, 2021
-26.81 base
Jan 1, 2022
-9.24 base
Jan 1, 2023
-10.41 base
Jan 1, 2024
-397.79 base
Jan 1, 2025
-454.45 base
Jan 1, 2026
45.00 base
YEARPRICE-TO-EBIT
2026 45.00
2025 -454.45
2024 -397.79
2023 -10.41
2022 -9.24
2021 -26.81
2020 -0.43
2019 -0.10
2018 0.27
2017 0.34
2016 0.37
2015 0.44
2014 0.60
2013 -12.67
2012 0.49
2011 0.46
2010 0.50
2009 0.49
2008 0.66
2007 2.80
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GameStop Valuation

Details

Historical Valuation Multiples

Price-to-Earnings Ratio (P/E)

The P/E ratio divides GameStop's share price by its earnings per share. It tells you how many years of current earnings you are "paying for" when you buy the stock. A P/E of 20 means you pay $20 for every $1 of annual earnings. The S&P 500 historically trades at an average P/E of roughly 15–17. A P/E significantly above that may signal high growth expectations; one below may indicate undervaluation — or declining business quality.

Price-to-Sales Ratio (P/S)

The P/S ratio divides market capitalization by total revenue. Unlike the P/E ratio, it works even for companies that are not yet profitable, making it essential for evaluating high-growth firms. A P/S below 1.0 may indicate undervaluation, while ratios above 10 are typically reserved for fast-growing tech or SaaS companies with high expected future margins.

Price-to-EBIT Ratio

This ratio relates GameStop's market price to its operating earnings, excluding the effects of debt structure and tax jurisdiction. It is particularly useful for comparing companies across different countries or with different levels of leverage, because it focuses purely on operational profitability. Lower values suggest cheaper operational earnings.

How to Use This Chart

This chart plots GameStop's valuation multiples over time. Compare the current P/E, P/S, and P/EBIT to their own historical averages — if the current ratio is well below the multi-year average, the stock may be relatively cheap compared to its own track record. Combine this with industry comparisons: a P/E that looks high in absolute terms may be justified if GameStop grows earnings faster than its peers.

GameStop Stock analysis

What does GameStop do? GameStop Corp is a US company founded in 1984. Originally founded as Babbage's, the company started selling software and computers. In 1996, it was acquired by Barnes & Noble and renamed GameStop. Since then, it has become one of the world's largest retailers of video games and entertainment software. GameStop's business model is based on the sale of video games and accessories in their over 5,000 retail stores worldwide. The company also offers the buying and selling of used video games and consoles, which is an important part of the business model. GameStop also derives a large portion of its revenue from sales of new video games, consoles, and accessories. Another important part of GameStop's business model is online retailing. The company operates an online shopping platform where customers can buy and sell new and used video game products. GameStop's various divisions include video game products for all major consoles such as Xbox, PlayStation, and Nintendo, mobile devices such as smartphones and tablets, as well as PCs, such as through the Steam platform. GameStop also sells consoles, peripherals, and accessories for video games, as well as collectibles such as Pop! figures. Another important area for GameStop is the sale of digital content, such as games, DLCs (Downloadable Content), and subscriptions for online games. The company also has its own gaming software platform, called GameStop PC, which allows customers to download and install games directly on their PC. In recent years, GameStop has also made a number of acquisitions to expand its business. In the esports sector, GameStop is in a growth market with the acquisition of COGG Games, a developer for esports matches. Although GameStop was traditionally known as a retailer, the company has made changes in recent years to expand its offerings and adapt to the changing retail market. One important change is the introduction of GameStop convention centers, where customers can host their own LAN parties and esports events. The company has also started equipping its retail spaces with virtual reality technology and other innovative technologies. Overall, GameStop is a retailer specializing in video game products and entertainment software. It offers a variety of products and services, including used and new video games, consoles, peripherals, digital content, and esports events. The company's recent efforts show that it wants to adapt to changing markets and take a leading role in the esports industry. GameStop is one of the most popular companies on Eulerpool.

Frequently Asked Questions about GameStop stock

EV/EBIT (Enterprise Value to EBIT) of GameStop is 36.40 in 2026.

EV/EBIT (Enterprise Value to EBIT) of GameStop changed from -397.22 to 36.40, representing a -109.16% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EV/EBIT (Enterprise Value to EBIT) GameStop since 2006 – with annual values, charts, and detailed analysis.

The EV/EBIT ratio measures a company's enterprise value relative to its operating earnings. It accounts for debt, making it useful for comparing companies with different capital structures.

EV/EBIT = Enterprise Value / Earnings Before Interest and Taxes

To evaluate EV/EBIT (Enterprise Value to EBIT)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/EBIT (Enterprise Value to EBIT).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/EBIT (Enterprise Value to EBIT)'s GameStop with sector peers and the industry average to assess whether it is attractive.

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Valuation — GameStop

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