ESE Entertainment

ESE Entertainment OCF Margin

The Operating Cash Flow Margin of ESE Entertainment (ESE.V) as of Oct 19, 2026 is -76.68 %. In the previous year, Operating Cash Flow Margin was -8.02 % — a change of 855.52% (lower).

OCF Margin

-76.68 %

YoY

855.52%

Last updated:

Operating Cash Flow Margin of ESE Entertainment is 2024 -76.68 % . Operating Cash Flow Margin of ESE Entertainment was 2023 -8.02 % . It decreases by 855.52% lower compared to the previous year.

The ESE Entertainment OCF Margin history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

OCF Margin
Date
OCF Margin
Jan 1, 2020
-504.24 CAD
Jan 1, 2021
-39.44 CAD
Jan 1, 2022
-2.97 CAD
Jan 1, 2023
-8.02 CAD
Jan 1, 2024
-76.68 CAD
The ESE Entertainment OCF Margin history
YEAROCF MarginYoY
-76.68 %+855.52%
-8.02 %+169.93%
-2.97 %-92.46%
-39.44 %-92.18%
-504.24 %—

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ESE Entertainment Stock analysis

What does ESE Entertainment do? ESE Entertainment Inc is a company based in Vancouver, Canada, operating within the Communication Services sector, specifically in the Media industry. The company went public on April 18, 2019, and is listed under the ticker ESE.V with ISIN CA26906P1045. It employs approximately 70 people. ESE Entertainment Inc identifies and evaluates opportunities for acquiring interests in assets or businesses. The company provides technology, infrastructure, and fan engagement services to video game developers, publishers, and brands globally. It operates ecommerce channels, esports teams, and gaming leagues. The company's assets include K1CK, WPG, Digital Motorsports, Frenzy, and GameAddik. GameAddik focuses on developing technology and data solutions to attract new players for its clients, which are video game developers and publishers. The company's website is esegaming.com. ESE Entertainment Inc is a capital pool company, which typically seeks to acquire or merge with another business to facilitate its growth. The firm has a portfolio of intellectual property related to racing simulator solutions, components, and is developing cloud-based racing services. It operates through three segments: Digital media and entertainment, Telecommunications and call center services, and Advanced simulation racing infrastructure, technology, and support. The company does not provide specific financial figures or detailed information about its acquisitions, founding year, or key personnel beyond the IPO date and employee count. Its primary focus remains on the gaming and esports sectors, leveraging technology and infrastructure to support its clients and expand its market presence. ESE Entertainment is one of the most popular companies on Eulerpool.

Frequently Asked Questions about ESE Entertainment stock

Operating Cash Flow Margin of ESE Entertainment is -76.68 % in 2024.

Operating Cash Flow Margin of ESE Entertainment changed from -8.02 % to -76.68 %, representing a 855.52% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Operating Cash Flow Margin ESE Entertainment since 2006 – with annual values, charts, and detailed analysis.

OCF margin measures the percentage of revenue converted into operating cash flow. It indicates cash generation efficiency from core business operations.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Operating Cash Flow Margin's ESE Entertainment with sector peers and the industry average to assess whether it is attractive.

To evaluate Operating Cash Flow Margin's, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Operating Cash Flow Margin.

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Margins — ESE Entertainment

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