ESE Entertainment

ESE Entertainment FCF Conversion

The FCF Conversion Rate (FCF/EBITDA) of ESE Entertainment (ESE.V) as of Oct 19, 2026 is 32.54 %. In the previous year, FCF Conversion Rate (FCF/EBITDA) was 24.25 % — a change of 34.16% (higher).

FCF Conversion

32.54 %

YoY

34.16%

Last updated:

FCF Conversion Rate (FCF/EBITDA) of ESE Entertainment is 2024 32.54 % . FCF Conversion Rate (FCF/EBITDA) of ESE Entertainment was 2023 24.25 % . It decreases by 34.16% higher compared to the previous year.

The ESE Entertainment FCF Conversion history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

FCF Conversion
Date
FCF Conversion
Jan 1, 2018
4.97 CAD
Jan 1, 2019
203.13 CAD
Jan 1, 2020
55.36 CAD
Jan 1, 2021
24.15 CAD
Jan 1, 2022
7.77 CAD
Jan 1, 2023
24.25 CAD
Jan 1, 2024
32.54 CAD
The ESE Entertainment FCF Conversion history
YEARFCF ConversionYoY
32.54 %+34.16%
24.25 %+212.23%
7.77 %-67.84%
24.15 %-56.37%
55.36 %-72.74%
203.13 %+3,989.42%
4.97 %—

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ESE Entertainment Stock analysis

What does ESE Entertainment do? ESE Entertainment Inc is a company based in Vancouver, Canada, operating within the Communication Services sector, specifically in the Media industry. The company went public on April 18, 2019, and is listed under the ticker ESE.V with ISIN CA26906P1045. It employs approximately 70 people. ESE Entertainment Inc identifies and evaluates opportunities for acquiring interests in assets or businesses. The company provides technology, infrastructure, and fan engagement services to video game developers, publishers, and brands globally. It operates ecommerce channels, esports teams, and gaming leagues. The company's assets include K1CK, WPG, Digital Motorsports, Frenzy, and GameAddik. GameAddik focuses on developing technology and data solutions to attract new players for its clients, which are video game developers and publishers. The company's website is esegaming.com. ESE Entertainment Inc is a capital pool company, which typically seeks to acquire or merge with another business to facilitate its growth. The firm has a portfolio of intellectual property related to racing simulator solutions, components, and is developing cloud-based racing services. It operates through three segments: Digital media and entertainment, Telecommunications and call center services, and Advanced simulation racing infrastructure, technology, and support. The company does not provide specific financial figures or detailed information about its acquisitions, founding year, or key personnel beyond the IPO date and employee count. Its primary focus remains on the gaming and esports sectors, leveraging technology and infrastructure to support its clients and expand its market presence. ESE Entertainment is one of the most popular companies on Eulerpool.

Frequently Asked Questions about ESE Entertainment stock

FCF Conversion Rate (FCF/EBITDA) of ESE Entertainment is 32.54 % in 2024.

FCF Conversion Rate (FCF/EBITDA) of ESE Entertainment changed from 24.25 % to 32.54 %, representing a 34.16% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of FCF Conversion Rate (FCF/EBITDA) ESE Entertainment since 2006 – with annual values, charts, and detailed analysis.

FCF conversion measures how effectively EBITDA converts to free cash flow. Higher conversion indicates efficient capital allocation and low maintenance costs.

A 'good' varies by industry and company stage. On Eulerpool, you can compare FCF Conversion Rate (FCF/EBITDA)'s ESE Entertainment with sector peers and the industry average to assess whether it is attractive.

To evaluate FCF Conversion Rate (FCF/EBITDA)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for FCF Conversion Rate (FCF/EBITDA).

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Cash Flow — ESE Entertainment

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