ESE Entertainment

ESE Entertainment EBITDA per Employee

The EBITDA per Employee of ESE Entertainment (ESE.V) as of Oct 28, 2026 is -81,662.64 CAD. In the previous year, EBITDA per Employee was -122,439.14 CAD — a change of -33.30% (higher).

EBITDA per Employee

-81,662.64CAD

YoY

-33.30%

Last updated:

EBITDA per Employee of ESE Entertainment is 2024 -81,662.64 CAD. EBITDA per Employee of ESE Entertainment was 2023 -122,439.14 CAD. It decreases by -33.30% higher compared to the previous year.

The ESE Entertainment EBITDA per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBITDA per Employee
Date
EBITDA per Employee
Jan 1, 2018
-49.71 CAD
Jan 1, 2019
-742.29 CAD
Jan 1, 2020
-31,522.01 CAD
Jan 1, 2021
-188,356.59 CAD
Jan 1, 2022
-224,999.21 CAD
Jan 1, 2023
-122,439.14 CAD
Jan 1, 2024
-81,662.64 CAD
The ESE Entertainment EBITDA per Employee history
YEAREBITDA per EmployeeYoY
-81,662.64CAD-33.30%
-122,439.14CAD-45.58%
-224,999.21CAD+19.45%
-188,356.59CAD+497.54%
-31,522.01CAD+4,146.61%
-742.29CAD+1,393.10%
-49.71CAD—

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ESE Entertainment Stock analysis

What does ESE Entertainment do? ESE Entertainment, Inc. identifies and evaluates acquisition opportunities for assets or businesses. The company provides technology, infrastructure, and fan engagement services to video game developers, publishers, and brands internationally. It operates through three segments: Digital media and entertainment, Telecommunications and call center services, and Advanced simulation racing infrastructure, technology, and support. ESE owns and operates multiple assets including K1CK, WPG, Digital Motorsports, Frenzy, and GameAddik, with GameAddik focused on developing technology and data for video game developers and publishers. The firm generates revenue through its ecommerce channels, esports teams, and gaming leagues. Its portfolio includes intellectual property related to racing simulator solutions, components, and cloud-based racing services under development. GameAddik specifically targets video game developers and publishers as its customers, offering technology and data solutions to attract new players. ESE's segments include Digital media and entertainment, which encompasses its ecommerce channels, esports teams, and gaming leagues. The Telecommunications and call center services segment likely supports its operations, while Advanced simulation racing infrastructure serves as a key focus area with its intellectual property and cloud-based services development. The company's assets like K1CK, WPG, and Digital Motorsports contribute to its revenue streams through these segments. ESE Entertainment is one of the most popular companies on Eulerpool.

Frequently Asked Questions about ESE Entertainment stock

EBITDA per Employee of ESE Entertainment is -81,662.64 CAD in 2024.

EBITDA per Employee of ESE Entertainment changed from -122,439.14 CAD to -81,662.64 CAD, representing a -33.30% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EBITDA per Employee ESE Entertainment since 2006 – with annual values, charts, and detailed analysis.

EBITDA per employee measures operating cash earnings generated per employee, showing workforce productivity before depreciation and financing effects.

EBITDA per Employee's CAD is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBITDA per Employee's ESE Entertainment historically and in real time.

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