ESE Entertainment

ESE Entertainment EBIT Margin

The EBIT Margin (Operating Margin) of ESE Entertainment (ESE.V) as of Oct 19, 2026 is -200.48 %. In the previous year, EBIT Margin (Operating Margin) was -45.68 % — a change of 338.92% (lower).

EBIT Margin

-200.48 %

YoY

338.92%

Last updated:

EBIT Margin (Operating Margin) of ESE Entertainment is 2024 -200.48 % . EBIT Margin (Operating Margin) of ESE Entertainment was 2023 -45.68 % . It decreases by 338.92% lower compared to the previous year.

For ESE Entertainment, the operating (EBIT) margin of -200.5% is up versus -565.5% a few years ago.

The ESE Entertainment EBIT Margin history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBIT Margin
Date
EBIT Margin
Jan 1, 2020
-565.53 CAD
Jan 1, 2021
-116.16 CAD
Jan 1, 2022
-27.16 CAD
Jan 1, 2023
-45.68 CAD
Jan 1, 2024
-200.48 CAD
The ESE Entertainment EBIT Margin history
YEAREBIT MarginYoY
-200.48 %+338.92%
-45.68 %+68.20%
-27.16 %-76.62%
-116.16 %-79.46%
-565.53 %—

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ESE Entertainment Stock analysis

What does ESE Entertainment do? ESE Entertainment Inc is a company based in Vancouver, Canada, operating within the Communication Services sector, specifically in the Media industry. The company went public on April 18, 2019, and is listed under the ticker ESE.V with ISIN CA26906P1045. It employs approximately 70 people. ESE Entertainment Inc identifies and evaluates opportunities for acquiring interests in assets or businesses. The company provides technology, infrastructure, and fan engagement services to video game developers, publishers, and brands globally. It operates ecommerce channels, esports teams, and gaming leagues. The company's assets include K1CK, WPG, Digital Motorsports, Frenzy, and GameAddik. GameAddik focuses on developing technology and data solutions to attract new players for its clients, which are video game developers and publishers. The company's website is esegaming.com. ESE Entertainment Inc is a capital pool company, which typically seeks to acquire or merge with another business to facilitate its growth. The firm has a portfolio of intellectual property related to racing simulator solutions, components, and is developing cloud-based racing services. It operates through three segments: Digital media and entertainment, Telecommunications and call center services, and Advanced simulation racing infrastructure, technology, and support. The company does not provide specific financial figures or detailed information about its acquisitions, founding year, or key personnel beyond the IPO date and employee count. Its primary focus remains on the gaming and esports sectors, leveraging technology and infrastructure to support its clients and expand its market presence. ESE Entertainment is one of the most popular companies on Eulerpool.

Frequently Asked Questions about ESE Entertainment stock

EBIT Margin (Operating Margin) of ESE Entertainment is -200.48 % in 2024.

EBIT Margin (Operating Margin) of ESE Entertainment changed from -45.68 % to -200.48 %, representing a 338.92% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of EBIT Margin (Operating Margin) ESE Entertainment since 2006 – with annual values, charts, and detailed analysis.

EBIT Margin measures operating profitability as a percentage of revenue. It shows how much profit a company makes from operations before interest and taxes.

A 'good' varies by industry and company stage. On Eulerpool, you can compare EBIT Margin (Operating Margin)'s ESE Entertainment with sector peers and the industry average to assess whether it is attractive.

To evaluate EBIT Margin (Operating Margin)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EBIT Margin (Operating Margin).

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Margins — ESE Entertainment

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