iEntertainment Network Stock

iEntertainment Network ROA

The Return on Assets (ROA) of iEntertainment Network (IENT) as of Aug 13, 2026 is -20.92 %. In the previous year, Return on Assets (ROA) was -42.76 % — a change of -51.07% (higher).

ROA

-20.92 %

YoY

-51.07%

Last updated:

In 2026, iEntertainment Network's return on assets (ROA) was -20.92 %, a -51.07% increase from the -42.76 % ROA in the previous year.

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iEntertainment Network Stock analysis

What does iEntertainment Network do? iEntertainment Network Inc is an American company based in Cary, North Carolina. It was founded in 1996 by Louis Lehrman, a former air force pilot and founder of the well-known development studio Microprose, who had already gained experience in the gaming industry. The company's beginnings were marked by the development of games for PC, particularly flight simulators and strategy games. One of its major successes was the "WarBirds" series, which continues to have a loyal player base and is regularly updated. In addition, iEntertainment also produced other games such as the award-winning action RPG "Apache Longbow" or the building game "Pirates of the Caribbean". In addition to developing its own games, iEntertainment also acts as a publisher and distributes titles from other developers on various platforms, including Steam, Apple Appstore, and Google Playstore. The company has focused on military simulations and games with historical backgrounds, establishing itself in this segment. In recent years, iEntertainment has expanded its business model and now also offers online platforms targeted at gamers. For example, the company operates "WarBirds Battlefield," a multiplayer mode for WarBirds, as well as the "mOPS" system, which is used for online military exercises and simulations. iEntertainment is also active in the e-sports sector, regularly organizing competitions and tournaments. Another important branch of the company is the development of serious games, i.e., playful applications with an educational or scientific background. Here, iEntertainment collaborates with government agencies and research institutions to develop special applications, ranging from pilot and soldier training to simulation of disaster scenarios or virus behavior. Overall, iEntertainment employs approximately 25 people and is particularly active in the United States and Canada. The company aims to produce high-quality games and applications focusing primarily on authentic simulations and historical accuracy. With a wide range of multiplayer modes and online platforms, iEntertainment aims to appeal to both hobby gamers and military or scientific users. In recent years, however, the company has faced some challenges. The PC gaming market in the United States is declining, and competition is particularly high in the online gaming and e-sports sectors. Additionally, some major publishers like Electronic Arts or Activision have been able to capture more market share and increasingly focus on licensed brands and blockbuster titles. Nevertheless, iEntertainment remains active to this day and strives to compete against its competitors with innovative concepts and good products. This includes expanding its portfolio to include virtual reality games or mobile games. Whether the company will be successful in the highly competitive gaming industry in the long run remains to be seen. iEntertainment Network is one of the most popular companies on Eulerpool.

ROA Details

Understanding iEntertainment Network's Return on Assets (ROA)

iEntertainment Network's Return on Assets (ROA) is a key performance indicator that measures the company's profitability in relation to its total assets. It is calculated by dividing the net income by the total assets. A higher ROA indicates efficient asset utilization to generate profits, reflecting managerial effectiveness and financial health.

Year-to-Year Comparison

Comparing iEntertainment Network's ROA year-over-year provides insights into the company’s operational efficiency and asset utilization trends. An increasing ROA demonstrates enhanced asset efficiency and profitability, while a declining ROA can indicate operational or financial challenges.

Impact on Investments

Investors consider iEntertainment Network's ROA as a crucial metric to evaluate the company’s profitability and efficiency. A higher ROA signifies that the company is effectively utilizing its assets to generate profits, making it a potentially attractive investment.

Interpreting ROA Fluctuations

Variations in iEntertainment Network’s ROA can be attributed to changes in net income, asset purchases, or operational efficiencies. Analyzing these fluctuations assists in assessing the company's financial performance, management efficiency, and strategic financial positioning.

Frequently Asked Questions about iEntertainment Network stock

Return on Assets (ROA) of iEntertainment Network is -20.92 % in 2026.

Return on Assets (ROA) of iEntertainment Network changed from -42.76 % to -20.92 %, representing a -51.07% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Return on Assets (ROA) iEntertainment Network since 2006 – with annual values, charts, and detailed analysis.

Return on Assets, also known as ROA, is a financial metric used to measure a company's profitability. It is used to determine how effectively a company uses its assets to generate profits. It is also referred to as the ratio of net income to total assets. ROA is an important indicator of a company's overall financial performance as it measures the company's ability to generate more profit from the assets it employs.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Return on Assets (ROA)'s iEntertainment Network with sector peers and the industry average to assess whether it is attractive.

To evaluate Return on Assets (ROA)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Return on Assets (ROA).

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Profitability — iEntertainment Network

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