iEntertainment Network Stock

iEntertainment Network Liabilities

The The Liabilities of iEntertainment Network (IENT) as of Aug 19, 2026 is 334,340.00 USD. In the previous year, The Liabilities was 331,334.00 USD — a change of 0.91% (higher).

Liabilities

334,340.00USD

YoY

0.91%

Last updated:

In 2026, iEntertainment Network's total liabilities amounted to 334,340.00 USD, a 0.91% difference from the 331,334.00 USD total liabilities in the previous year.

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iEntertainment Network Stock analysis

What does iEntertainment Network do? iEntertainment Network Inc is an American company based in Cary, North Carolina. It was founded in 1996 by Louis Lehrman, a former air force pilot and founder of the well-known development studio Microprose, who had already gained experience in the gaming industry. The company's beginnings were marked by the development of games for PC, particularly flight simulators and strategy games. One of its major successes was the "WarBirds" series, which continues to have a loyal player base and is regularly updated. In addition, iEntertainment also produced other games such as the award-winning action RPG "Apache Longbow" or the building game "Pirates of the Caribbean". In addition to developing its own games, iEntertainment also acts as a publisher and distributes titles from other developers on various platforms, including Steam, Apple Appstore, and Google Playstore. The company has focused on military simulations and games with historical backgrounds, establishing itself in this segment. In recent years, iEntertainment has expanded its business model and now also offers online platforms targeted at gamers. For example, the company operates "WarBirds Battlefield," a multiplayer mode for WarBirds, as well as the "mOPS" system, which is used for online military exercises and simulations. iEntertainment is also active in the e-sports sector, regularly organizing competitions and tournaments. Another important branch of the company is the development of serious games, i.e., playful applications with an educational or scientific background. Here, iEntertainment collaborates with government agencies and research institutions to develop special applications, ranging from pilot and soldier training to simulation of disaster scenarios or virus behavior. Overall, iEntertainment employs approximately 25 people and is particularly active in the United States and Canada. The company aims to produce high-quality games and applications focusing primarily on authentic simulations and historical accuracy. With a wide range of multiplayer modes and online platforms, iEntertainment aims to appeal to both hobby gamers and military or scientific users. In recent years, however, the company has faced some challenges. The PC gaming market in the United States is declining, and competition is particularly high in the online gaming and e-sports sectors. Additionally, some major publishers like Electronic Arts or Activision have been able to capture more market share and increasingly focus on licensed brands and blockbuster titles. Nevertheless, iEntertainment remains active to this day and strives to compete against its competitors with innovative concepts and good products. This includes expanding its portfolio to include virtual reality games or mobile games. Whether the company will be successful in the highly competitive gaming industry in the long run remains to be seen. iEntertainment Network is one of the most popular companies on Eulerpool.

Liabilities Details

Assessing iEntertainment Network's Liabilities

iEntertainment Network's liabilities constitute the company's financial obligations and debts owed to external parties and stakeholders. They are categorized into current liabilities, due within a year, and long-term liabilities, which are due over a longer period. A detailed assessment of these liabilities is crucial for evaluating iEntertainment Network's financial stability, operational efficiency, and long-term viability.

Year-to-Year Comparison

By comparing iEntertainment Network's liabilities year-over-year, investors can identify trends, shifts, and anomalies in the company’s financial positioning. A decrease in total liabilities often signals financial strengthening, while an increase might indicate enhanced investments, acquisitions, or potential financial strain.

Impact on Investments

iEntertainment Network's total liabilities play a significant role in determining the company's leverage and risk profile. Investors and analysts examine this aspect meticulously to ascertain the firm’s ability to meet its financial obligations, which influences investment attractiveness and credit ratings.

Interpreting Liability Fluctuations

Shifts in iEntertainment Network’s liability structure indicate changes in its financial management and strategy. A reduction in liabilities reflects efficient financial management or debt payoffs, while an increase may suggest expansion, acquisition activities, or accruing operational expenses, each carrying distinct implications for investors.

Frequently Asked Questions about iEntertainment Network stock

The Liabilities of iEntertainment Network is 334,340.00 USD in 2026.

The Liabilities of iEntertainment Network changed from 331,334.00 USD to 334,340.00 USD, representing a 0.91% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of The Liabilities iEntertainment Network since 2006 – with annual values, charts, and detailed analysis.

The Liabilities's USD is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track The Liabilities's iEntertainment Network historically and in real time.

Access this data via the Eulerpool API

Balance Sheet — iEntertainment Network

All Key Metrics — iEntertainment Network