iEntertainment Network EBIT per Employee
The EBIT per Employee of iEntertainment Network (IENT) as of Aug 2, 2026 is -1,874.28 USD. In the previous year, EBIT per Employee was -2,311.89 USD — a change of -18.93% (higher).
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EBIT per Employee
-1,874.28USD
YoY
-18.93%
Last updated:
EBIT per Employee of iEntertainment Network is 2026 -1,874.28 USD. EBIT per Employee of iEntertainment Network was 2025 -2,311.89 USD. It decreases by -18.93% higher compared to the previous year.
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iEntertainment Network Stock analysis
What does iEntertainment Network do? iEntertainment Network Inc is an American company based in Cary, North Carolina. It was founded in 1996 by Louis Lehrman, a former air force pilot and founder of the well-known development studio Microprose, who had already gained experience in the gaming industry.
The company's beginnings were marked by the development of games for PC, particularly flight simulators and strategy games. One of its major successes was the "WarBirds" series, which continues to have a loyal player base and is regularly updated. In addition, iEntertainment also produced other games such as the award-winning action RPG "Apache Longbow" or the building game "Pirates of the Caribbean".
In addition to developing its own games, iEntertainment also acts as a publisher and distributes titles from other developers on various platforms, including Steam, Apple Appstore, and Google Playstore. The company has focused on military simulations and games with historical backgrounds, establishing itself in this segment.
In recent years, iEntertainment has expanded its business model and now also offers online platforms targeted at gamers. For example, the company operates "WarBirds Battlefield," a multiplayer mode for WarBirds, as well as the "mOPS" system, which is used for online military exercises and simulations. iEntertainment is also active in the e-sports sector, regularly organizing competitions and tournaments.
Another important branch of the company is the development of serious games, i.e., playful applications with an educational or scientific background. Here, iEntertainment collaborates with government agencies and research institutions to develop special applications, ranging from pilot and soldier training to simulation of disaster scenarios or virus behavior.
Overall, iEntertainment employs approximately 25 people and is particularly active in the United States and Canada. The company aims to produce high-quality games and applications focusing primarily on authentic simulations and historical accuracy. With a wide range of multiplayer modes and online platforms, iEntertainment aims to appeal to both hobby gamers and military or scientific users.
In recent years, however, the company has faced some challenges. The PC gaming market in the United States is declining, and competition is particularly high in the online gaming and e-sports sectors. Additionally, some major publishers like Electronic Arts or Activision have been able to capture more market share and increasingly focus on licensed brands and blockbuster titles.
Nevertheless, iEntertainment remains active to this day and strives to compete against its competitors with innovative concepts and good products. This includes expanding its portfolio to include virtual reality games or mobile games. Whether the company will be successful in the highly competitive gaming industry in the long run remains to be seen. iEntertainment Network is one of the most popular companies on Eulerpool.
Frequently Asked Questions about iEntertainment Network stock
EBIT per Employee of iEntertainment Network is -1,874.28 USD in 2026.
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