T3 Entertainment

T3 Entertainment EV/FCF

The EV/FCF (Enterprise Value to Free Cash Flow) of T3 Entertainment (204610.KQ) as of Oct 24, 2026 is 41.34. In the previous year, EV/FCF (Enterprise Value to Free Cash Flow) was 9.41 — a change of 339.17% (higher).

EV/FCF

41.34

YoY

339.17%

Last updated:

EV/FCF (Enterprise Value to Free Cash Flow) of T3 Entertainment is 2025 41.34 . EV/FCF (Enterprise Value to Free Cash Flow) of T3 Entertainment was 2024 9.41 . It decreases by 339.17% higher compared to the previous year.

The T3 Entertainment EV/FCF history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EV/FCF
Date
EV/FCF
Jan 1, 2019
29.89 KRW
Jan 1, 2020
24.77 KRW
Jan 1, 2021
13.32 KRW
Jan 1, 2022
7.62 KRW
Jan 1, 2023
-77.63 KRW
Jan 1, 2024
9.41 KRW
Jan 1, 2025
41.34 KRW
The T3 Entertainment EV/FCF history
YEAREV/FCFYoY
41.34+339.17%
9.41-112.12%
-77.63-1,119.07%
7.62-42.82%
13.32-46.21%
24.77-17.14%
29.89—

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T3 Entertainment Stock analysis

What does T3 Entertainment do? T3 Entertainment Co. Ltd. generates revenue through its Drone Business segment, which distributes and sells drones for consumer, corporate, agricultural, and educational purposes, alongside offering after-sales services like drone repairs. The Game Business segment develops and sells PC games, online games, mobile games, and sports games to end-users. The company's primary customers include individual consumers, businesses, agricultural entities, and educational institutions for drone solutions, while gamers and sports enthusiasts purchase its game products. The Drone Business segment focuses on hardware sales and service support, targeting diverse sectors such as corporate clients for commercial drone applications and educational institutions for classroom use. The Game Business segment targets a broad audience through various platforms, delivering digital entertainment products directly to consumers who engage with PC, mobile, and online gaming ecosystems. T3 Entertainment's revenue streams are distinctly divided between physical drone sales and digital game offerings, with no overlap in customer segments or product types. The company's business model relies on recurring revenue from after-sales services in the drone sector and one-time or subscription-based sales in the gaming sector. T3 Entertainment is one of the most popular companies on Eulerpool.

Frequently Asked Questions about T3 Entertainment stock

EV/FCF (Enterprise Value to Free Cash Flow) of T3 Entertainment is 41.34 in 2025.

EV/FCF (Enterprise Value to Free Cash Flow) of T3 Entertainment changed from 9.41 to 41.34, representing a 339.17% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EV/FCF (Enterprise Value to Free Cash Flow) T3 Entertainment since 2006 – with annual values, charts, and detailed analysis.

The EV/FCF ratio measures the enterprise value relative to free cash flow. It captures the true cash-generating ability of a business.

To evaluate EV/FCF (Enterprise Value to Free Cash Flow)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/FCF (Enterprise Value to Free Cash Flow).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/FCF (Enterprise Value to Free Cash Flow)'s T3 Entertainment with sector peers and the industry average to assess whether it is attractive.

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