T3 Entertainment

T3 Entertainment Current Liabilities

The Current Liabilities of T3 Entertainment (204610.KQ) as of Oct 21, 2026 is 19.35 M KRW. In the previous year, Current Liabilities was 4.28 B KRW — a change of -99.55% (lower).

Current Liabilities

19.35 MKRW

YoY

-99.55%

Last updated:

Current Liabilities of T3 Entertainment is 2025 19.35 M KRW. Current Liabilities of T3 Entertainment was 2024 4.28 B KRW. It decreases by -99.55% lower compared to the previous year.

The T3 Entertainment Current Liabilities history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Current Liabilities
Date
Current Liabilities
Jan 1, 2019
15.88 B KRW
Jan 1, 2020
10.77 B KRW
Jan 1, 2021
24.76 B KRW
Jan 1, 2022
10.50 B KRW
Jan 1, 2023
5.37 B KRW
Jan 1, 2024
4.28 B KRW
Jan 1, 2025
19.35 M KRW
The T3 Entertainment Current Liabilities history
YEARCurrent LiabilitiesYoY
19.35 MKRW-99.55%
4.28 BKRW-20.38%
5.37 BKRW-48.84%
10.50 BKRW-57.58%
24.76 BKRW+129.92%
10.77 BKRW-32.18%
15.88 BKRW—

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T3 Entertainment Stock analysis

What does T3 Entertainment do? T3 Entertainment Co. Ltd. generates revenue through its Drone Business segment, which distributes and sells drones for consumer, corporate, agricultural, and educational purposes, alongside offering after-sales services like drone repairs. The Game Business segment develops and sells PC games, online games, mobile games, and sports games to end-users. The company's primary customers include individual consumers, businesses, agricultural entities, and educational institutions for drone solutions, while gamers and sports enthusiasts purchase its game products. The Drone Business segment focuses on hardware sales and service support, targeting diverse sectors such as corporate clients for commercial drone applications and educational institutions for classroom use. The Game Business segment targets a broad audience through various platforms, delivering digital entertainment products directly to consumers who engage with PC, mobile, and online gaming ecosystems. T3 Entertainment's revenue streams are distinctly divided between physical drone sales and digital game offerings, with no overlap in customer segments or product types. The company's business model relies on recurring revenue from after-sales services in the drone sector and one-time or subscription-based sales in the gaming sector. T3 Entertainment is one of the most popular companies on Eulerpool.

Frequently Asked Questions about T3 Entertainment stock

Current Liabilities of T3 Entertainment is 19.35 M KRW in 2025.

Current Liabilities of T3 Entertainment changed from 4.28 B KRW to 19.35 M KRW, representing a -99.55% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Current Liabilities T3 Entertainment since 2006 – with annual values, charts, and detailed analysis.

Current liabilities are obligations due within one year, including accounts payable, short-term debt, and accrued expenses.

Current Liabilities's KRW is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Current Liabilities's T3 Entertainment historically and in real time.

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Balance Sheet — T3 Entertainment

All Key Metrics — T3 Entertainment