T3 Entertainment

T3 Entertainment EBITDA

The EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of T3 Entertainment (204610.KQ) as of Oct 22, 2026 is 17.03 B KRW. In the previous year, EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) was 12.20 B KRW — a change of 39.59% (higher).

EBITDA

17.03 BKRW

YoY

39.59%

Last updated:

EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of T3 Entertainment is 2025 17.03 B KRW. EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of T3 Entertainment was 2024 12.20 B KRW. It decreases by 39.59% higher compared to the previous year.

The T3 Entertainment EBITDA history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBITDA
Date
EBITDA
Jan 1, 2019
4.68 B KRW
Jan 1, 2020
4.21 B KRW
Jan 1, 2021
9.81 B KRW
Jan 1, 2022
15.90 B KRW
Jan 1, 2023
8.53 B KRW
Jan 1, 2024
12.20 B KRW
Jan 1, 2025
17.03 B KRW
The T3 Entertainment EBITDA history
YEAREBITDAYoY
17.03 BKRW+39.59%
12.20 BKRW+42.98%
8.53 BKRW-46.34%
15.90 BKRW+62.00%
9.81 BKRW+133.41%
4.21 BKRW-10.18%
4.68 BKRW—

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T3 Entertainment Stock analysis

What does T3 Entertainment do? T3 Entertainment Co. Ltd. generates revenue through its Drone Business segment, which distributes and sells drones for consumer, corporate, agricultural, and educational purposes, alongside offering after-sales services like drone repairs. The Game Business segment develops and sells PC games, online games, mobile games, and sports games to end-users. The company's primary customers include individual consumers, businesses, agricultural entities, and educational institutions for drone solutions, while gamers and sports enthusiasts purchase its game products. The Drone Business segment focuses on hardware sales and service support, targeting diverse sectors such as corporate clients for commercial drone applications and educational institutions for classroom use. The Game Business segment targets a broad audience through various platforms, delivering digital entertainment products directly to consumers who engage with PC, mobile, and online gaming ecosystems. T3 Entertainment's revenue streams are distinctly divided between physical drone sales and digital game offerings, with no overlap in customer segments or product types. The company's business model relies on recurring revenue from after-sales services in the drone sector and one-time or subscription-based sales in the gaming sector. T3 Entertainment is one of the most popular companies on Eulerpool.

Frequently Asked Questions about T3 Entertainment stock

EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of T3 Entertainment is 17.03 B KRW in 2025.

EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of T3 Entertainment changed from 12.20 B KRW to 17.03 B KRW, representing a 39.59% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) T3 Entertainment since 2006 – with annual values, charts, and detailed analysis.

EBITDA measures operating performance before the impact of financial structure, tax environment, and non-cash depreciation charges.

EBITDA = EBIT + Depreciation & Amortization

EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization)'s KRW is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization)'s T3 Entertainment historically and in real time.

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Income Statement — T3 Entertainment

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