Qingci Games

Qingci Games EBIT per Employee

The EBIT per Employee of Qingci Games (6633.HK) as of Nov 2, 2026 is 206,003.27 CNY. In the previous year, EBIT per Employee was 69,381.34 CNY — a change of 196.91% (higher).

EBIT per Employee

206,003.27CNY

YoY

196.91%

Last updated:

EBIT per Employee of Qingci Games is 2025 206,003.27 CNY. EBIT per Employee of Qingci Games was 2024 69,381.34 CNY. It decreases by 196.91% higher compared to the previous year.

The Qingci Games EBIT per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBIT per Employee
Date
EBIT per Employee
Jan 1, 2018
50,056.69 CNY
Jan 1, 2019
48,791.39 CNY
Jan 1, 2020
227,922.18 CNY
Jan 1, 2021
643,433.42 CNY
Jan 1, 2022
165,248.74 CNY
Jan 1, 2023
-44,134.21 CNY
Jan 1, 2024
69,381.34 CNY
Jan 1, 2025
206,003.27 CNY
The Qingci Games EBIT per Employee history
YEAREBIT per EmployeeYoY
206,003.27CNY+196.91%
69,381.34CNY-257.21%
-44,134.21CNY-126.71%
165,248.74CNY-74.32%
643,433.42CNY+182.30%
227,922.18CNY+367.14%
48,791.39CNY-2.53%
50,056.69CNY—

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Qingci Games Stock analysis

What does Qingci Games do? Qingci Games, Inc. generates revenue through multiple business segments including game operations, game licensing, and information services. The company operates independently developed games such as The Marvelous Snail, Lantern and Dungeon, Gumballs & Dungeons, Eternal Adventure, Ares Virus, and Yu Gong 3, which are monetized through in-game purchases and advertisements. Game licensing involves authorizing its own titles to third-party publishers, creating additional revenue streams from external partners. Information services provide in-game marketing and promotion for clients, leveraging the company's gaming platform to drive engagement and sales for its partners. The primary customers for Qingci Games' products are gamers and third-party publishers who seek to distribute or promote games within the gaming ecosystem. The game operation business targets end-users through direct player acquisition, while the licensing segment focuses on publishers looking to expand their game libraries with established titles. Information services are sold to game developers and publishers needing promotional support for their titles. Qingci Games' product portfolio includes The Marvelous Snail, Lantern and Dungeon, Gumballs & Dungeons, Eternal Adventure, Ares Virus, and Yu Gong 3, which serve as the foundation for all revenue streams. These products are central to both the game operation and licensing businesses, with their popularity driving demand for in-game marketing services. The company's information services business further capitalizes on the success of these titles by offering promotional solutions to enhance their market visibility. Qingci Games is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Qingci Games stock

EBIT per Employee of Qingci Games is 206,003.27 CNY in 2025.

EBIT per Employee of Qingci Games changed from 69,381.34 CNY to 206,003.27 CNY, representing a 196.91% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EBIT per Employee Qingci Games since 2006 – with annual values, charts, and detailed analysis.

EBIT per employee measures operating profit per employee, showing how efficiently the workforce generates operating earnings.

EBIT per Employee's CNY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBIT per Employee's Qingci Games historically and in real time.

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Workforce — Qingci Games

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