Maximum Entertainment

Maximum Entertainment Tangible Book Value per Share

The Tangible Book Value per Share of Maximum Entertainment (MAXENT B.ST) as of Nov 1, 2026 is -0.96 EUR. In the previous year, Tangible Book Value per Share was -0.77 EUR — a change of 23.68% (lower).

Tangible Book Value per Share

-0.96EUR

YoY

23.68%

Last updated:

Tangible Book Value per Share of Maximum Entertainment is 2024 -0.96 EUR. Tangible Book Value per Share of Maximum Entertainment was 2023 -0.77 EUR. It decreases by 23.68% lower compared to the previous year.

The Maximum Entertainment Tangible Book Value per Share history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Tangible Book Value per Share
Date
Tangible Book Value per Share
Jan 1, 2020
0.05 EUR
Jan 1, 2021
-0.66 EUR
Jan 1, 2022
-0.91 EUR
Jan 1, 2023
-0.77 EUR
Jan 1, 2024
-0.96 EUR
The Maximum Entertainment Tangible Book Value per Share history
YEARTangible Book Value per ShareYoY
-0.96EUR+23.68%
-0.77EUR-15.07%
-0.91EUR+37.36%
-0.66EUR-1,431.58%
0.05EUR—

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Maximum Entertainment Stock analysis

What does Maximum Entertainment do? Zordix AB develops and publishes video games under its own brands in digital channels, targeting console platforms like PlayStation 4, Wii U, 3DS, Xbox One, and Nintendo Switch. Its product portfolio includes the Moto Racing series, featuring titles such as Aqua Moto Racing Utopia, Snow Moto Racing Freedom, Aqua Moto Racing 3D, Snow Moto Racing 3D, Aqua Moto Racing 2, Real Heroes: Firefighter, 1950s Lawn Mower Kids, and Valet Parking 1989. The company also develops medical software for clinical use and research, catering to healthcare professionals and research institutions. Revenue streams derive from game sales, digital distribution, and medical software licensing, with customers including gamers, console users, and healthcare organizations. The Moto Racing series, a core product line, appeals to racing game enthusiasts across multiple platforms, while Real Heroes: Firefighter and 1950s Lawn Mower Kids target niche audiences seeking casual or themed gameplay. Valet Parking 1989, a retro-styled title, attracts nostalgia-driven players. Medical software serves clinical and research segments, generating recurring revenue through institutional contracts. The company’s digital channel focus ensures direct customer engagement without third-party intermediaries. Zordix AB’s business model relies on recurring revenue from game sales and medical software, with no mention of advertising or subscription models. The IPO on November 23, 2018, likely provided capital for further development but does not define revenue streams. The company’s revenue is derived solely from product sales and licensing, targeting gaming and healthcare sectors through its branded offerings. Maximum Entertainment is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Maximum Entertainment stock

Tangible Book Value per Share of Maximum Entertainment is -0.96 EUR in 2024.

Tangible Book Value per Share of Maximum Entertainment changed from -0.77 EUR to -0.96 EUR, representing a 23.68% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Tangible Book Value per Share Maximum Entertainment since 2006 – with annual values, charts, and detailed analysis.

Tangible book value per share excludes intangible assets and goodwill, providing a more conservative measure of per-share net asset value.

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Balance Sheet — Maximum Entertainment

All Key Metrics — Maximum Entertainment