Maximum Entertainment

Maximum Entertainment EBIT/Assets

The Operating Income to Assets Ratio (EBIT/Assets) of Maximum Entertainment (MAXENT B.ST) as of Nov 6, 2026 is 9.07 %. In the previous year, Operating Income to Assets Ratio (EBIT/Assets) was 10.49 % — a change of -13.53% (lower).

EBIT/Assets

9.07 %

YoY

-13.53%

Last updated:

Operating Income to Assets Ratio (EBIT/Assets) of Maximum Entertainment is 2024 9.07 % . Operating Income to Assets Ratio (EBIT/Assets) of Maximum Entertainment was 2023 10.49 % . It decreases by -13.53% lower compared to the previous year.

The Maximum Entertainment EBIT/Assets history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBIT/Assets
Date
EBIT/Assets
Jan 1, 2020
57.69 EUR
Jan 1, 2021
1.20 EUR
Jan 1, 2022
-3.64 EUR
Jan 1, 2023
10.49 EUR
Jan 1, 2024
9.07 EUR
The Maximum Entertainment EBIT/Assets history
YEAREBIT/AssetsYoY
9.07 %-13.53%
10.49 %-387.95%
-3.64 %-402.43%
1.20 %-97.91%
57.69 %—

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Maximum Entertainment Stock analysis

What does Maximum Entertainment do? Zordix AB develops and publishes video games under its own brands in digital channels, targeting console platforms like PlayStation 4, Wii U, 3DS, Xbox One, and Nintendo Switch. Its product portfolio includes the Moto Racing series, featuring titles such as Aqua Moto Racing Utopia, Snow Moto Racing Freedom, Aqua Moto Racing 3D, Snow Moto Racing 3D, Aqua Moto Racing 2, Real Heroes: Firefighter, 1950s Lawn Mower Kids, and Valet Parking 1989. The company also develops medical software for clinical use and research, catering to healthcare professionals and research institutions. Revenue streams derive from game sales, digital distribution, and medical software licensing, with customers including gamers, console users, and healthcare organizations. The Moto Racing series, a core product line, appeals to racing game enthusiasts across multiple platforms, while Real Heroes: Firefighter and 1950s Lawn Mower Kids target niche audiences seeking casual or themed gameplay. Valet Parking 1989, a retro-styled title, attracts nostalgia-driven players. Medical software serves clinical and research segments, generating recurring revenue through institutional contracts. The company’s digital channel focus ensures direct customer engagement without third-party intermediaries. Zordix AB’s business model relies on recurring revenue from game sales and medical software, with no mention of advertising or subscription models. The IPO on November 23, 2018, likely provided capital for further development but does not define revenue streams. The company’s revenue is derived solely from product sales and licensing, targeting gaming and healthcare sectors through its branded offerings. Maximum Entertainment is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Maximum Entertainment stock

Operating Income to Assets Ratio (EBIT/Assets) of Maximum Entertainment is 9.07 % in 2024.

Operating Income to Assets Ratio (EBIT/Assets) of Maximum Entertainment changed from 10.49 % to 9.07 %, representing a -13.53% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Operating Income to Assets Ratio (EBIT/Assets) Maximum Entertainment since 2006 – with annual values, charts, and detailed analysis.

EBIT/Assets measures operating profitability relative to total assets, providing an unlevered view of asset efficiency that is comparable across capital structures.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Operating Income to Assets Ratio (EBIT/Assets)'s Maximum Entertainment with sector peers and the industry average to assess whether it is attractive.

To evaluate Operating Income to Assets Ratio (EBIT/Assets)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Operating Income to Assets Ratio (EBIT/Assets).

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Profitability — Maximum Entertainment

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