Extreme Co

Extreme Co EBIT/Assets

The Operating Income to Assets Ratio (EBIT/Assets) of Extreme Co (6033.T) as of Oct 23, 2026 is 15.24 %. In the previous year, Operating Income to Assets Ratio (EBIT/Assets) was 17.56 % — a change of -13.23% (lower).

EBIT/Assets

15.24 %

YoY

-13.23%

Last updated:

Operating Income to Assets Ratio (EBIT/Assets) of Extreme Co is 2026 15.24 % . Operating Income to Assets Ratio (EBIT/Assets) of Extreme Co was 2025 17.56 % . It decreases by -13.23% lower compared to the previous year.

The Extreme Co EBIT/Assets history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBIT/Assets
Date
EBIT/Assets
Jan 1, 2019
25.70 JPY
Jan 1, 2020
30.89 JPY
Jan 1, 2021
14.78 JPY
Jan 1, 2022
11.73 JPY
Jan 1, 2023
14.34 JPY
Jan 1, 2024
12.85 JPY
Jan 1, 2025
17.56 JPY
Jan 1, 2026
15.24 JPY
The Extreme Co EBIT/Assets history
YEAREBIT/AssetsYoY
15.24 %-13.23%
17.56 %+36.65%
12.85 %-10.41%
14.34 %+22.34%
11.73 %-20.67%
14.78 %-52.15%
30.89 %+20.20%
25.70 %+82.73%
14.06 %-33.52%
21.16 %+39.06%
15.21 %-4.42%
15.92 %+3,637.95%
0.43 %—

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Extreme Co Stock analysis

What does Extreme Co do? Extreme Co., Ltd. generates revenue through two primary segments: the Solution segment and the Content Property segment. The Solution segment offers technical services via worker dispatching and business contracts, targeting companies requiring IT and technical support. The Content Property segment delivers game services, licensing, and collaborative development, catering to players and partners in the gaming industry. The company serves clients in both segments across Japan, leveraging its expertise in game and digital content development. The firm's revenue streams include technical service contracts from the Solution segment, where it dispatches workers for specialized tasks, and licensing fees from the Content Property segment, where it monetizes game intellectual property. Collaborative development services further enhance revenue by partnering with other entities for game creation. The company's focus on digital content and game development drives its business model, with no mention of additional revenue sources beyond these segments. Extreme Co., Ltd. operates with a workforce of 676 full-time employees based in Toshima, Tokyo-To, supporting its dual-segment strategy. The company's IPO on December 25, 2014, marked its public listing, though the business model does not rely on public market activities for revenue generation. Its services are tailored to meet the needs of clients in technical support and gaming content, ensuring steady income from both segments. Extreme Co is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Extreme Co stock

Operating Income to Assets Ratio (EBIT/Assets) of Extreme Co is 15.24 % in 2026.

Operating Income to Assets Ratio (EBIT/Assets) of Extreme Co changed from 17.56 % to 15.24 %, representing a -13.23% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Operating Income to Assets Ratio (EBIT/Assets) Extreme Co since 2006 – with annual values, charts, and detailed analysis.

EBIT/Assets measures operating profitability relative to total assets, providing an unlevered view of asset efficiency that is comparable across capital structures.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Operating Income to Assets Ratio (EBIT/Assets)'s Extreme Co with sector peers and the industry average to assess whether it is attractive.

To evaluate Operating Income to Assets Ratio (EBIT/Assets)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Operating Income to Assets Ratio (EBIT/Assets).

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Profitability — Extreme Co

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