Extreme Co

Extreme Co AAQS

The The AAQS of Extreme Co (6033.T) as of Oct 27, 2026 is 8. In the previous year, The AAQS was 8.00 — a change of 0.00% (lower).

AAQS

8

YoY

0.00%

Last updated:

Extreme Co has a current AAQS of 8.

A high AAQS can be seen as a positive indicator that the company is developing successfully.

Investors can assume that the company is on a good path to generate profits.

On the other hand, it is important to consider the AAQS of the stock Extreme Co in comparison to the profits generated and other companies in the same industry. A high AAQS is not an absolute guarantee for a positive future. Only in this way can one get a complete picture of the company's performance.

In order to better assess the company's development, it is important to consider the AAQS in comparison to other companies in the same industry. In general, investors should always consider the AAQS of a company in connection with other fundamentals such as profit, EBIT, cash flow, and others in order to make an informed investment decision.

The Extreme Co AAQS history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

AAQS
Date
AAQS
Jan 1, 2019
8.00 JPY
Jan 1, 2020
8.00 JPY
Jan 1, 2021
8.00 JPY
Jan 1, 2022
8.00 JPY
Jan 1, 2023
8.00 JPY
Jan 1, 2024
8.00 JPY
Jan 1, 2025
8.00 JPY
Jan 1, 2026
8.00 JPY
The Extreme Co AAQS history
YEARAAQSYoY
80.00%
80.00%
80.00%
80.00%
80.00%
80.00%
80.00%
80.00%
80.00%
80.00%
80.00%
80.00%
8—

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Extreme Co Stock analysis

What does Extreme Co do? Extreme Co., Ltd. generates revenue through two primary segments: the Solution segment and the Content Property segment. The Solution segment offers technical services via worker dispatching and business contracts, targeting companies requiring IT and technical support. The Content Property segment delivers game services, licensing, and collaborative development, catering to players and partners in the gaming industry. The company serves clients in both segments across Japan, leveraging its expertise in game and digital content development. The firm's revenue streams include technical service contracts from the Solution segment, where it dispatches workers for specialized tasks, and licensing fees from the Content Property segment, where it monetizes game intellectual property. Collaborative development services further enhance revenue by partnering with other entities for game creation. The company's focus on digital content and game development drives its business model, with no mention of additional revenue sources beyond these segments. Extreme Co., Ltd. operates with a workforce of 676 full-time employees based in Toshima, Tokyo-To, supporting its dual-segment strategy. The company's IPO on December 25, 2014, marked its public listing, though the business model does not rely on public market activities for revenue generation. Its services are tailored to meet the needs of clients in technical support and gaming content, ensuring steady income from both segments. Extreme Co is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Extreme Co stock

The AAQS of Extreme Co is 8 in 2026.

On Eulerpool you can find the complete historical development of The AAQS Extreme Co since 2006 – with annual values, charts, and detailed analysis.

The AAQS is a key figure developed by AlleAktien.

The AAQS is a key figure developed by AlleAktien.

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Quality — Extreme Co

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