Extreme Co

Extreme Co CROIC

The Cash Return on Invested Capital (CROIC) of Extreme Co (6033.T) as of Oct 23, 2026 is 10.41 %. In the previous year, Cash Return on Invested Capital (CROIC) was 22.06 % — a change of -52.81% (lower).

CROIC

10.41 %

YoY

-52.81%

Last updated:

Cash Return on Invested Capital (CROIC) of Extreme Co is 2026 10.41 % . Cash Return on Invested Capital (CROIC) of Extreme Co was 2025 22.06 % . It decreases by -52.81% lower compared to the previous year.

The Extreme Co CROIC history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

CROIC
Date
CROIC
Jan 1, 2019
7.58 JPY
Jan 1, 2020
30.79 JPY
Jan 1, 2021
23.37 JPY
Jan 1, 2022
10.70 JPY
Jan 1, 2023
19.76 JPY
Jan 1, 2024
10.92 JPY
Jan 1, 2025
22.06 JPY
Jan 1, 2026
10.41 JPY
The Extreme Co CROIC history
YEARCROICYoY
10.41 %-52.81%
22.06 %+102.03%
10.92 %-44.73%
19.76 %+84.59%
10.70 %-54.20%
23.37 %-24.09%
30.79 %+305.91%
7.58 %-46.56%
14.19 %-38.08%
22.92 %+301.91%
5.70 %-78.72%
26.80 %-13,526.88%
-0.20 %—

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Extreme Co Stock analysis

What does Extreme Co do? Extreme Co., Ltd. generates revenue through two primary segments: the Solution segment and the Content Property segment. The Solution segment offers technical services via worker dispatching and business contracts, targeting companies requiring IT and technical support. The Content Property segment delivers game services, licensing, and collaborative development, catering to players and partners in the gaming industry. The company serves clients in both segments across Japan, leveraging its expertise in game and digital content development. The firm's revenue streams include technical service contracts from the Solution segment, where it dispatches workers for specialized tasks, and licensing fees from the Content Property segment, where it monetizes game intellectual property. Collaborative development services further enhance revenue by partnering with other entities for game creation. The company's focus on digital content and game development drives its business model, with no mention of additional revenue sources beyond these segments. Extreme Co., Ltd. operates with a workforce of 676 full-time employees based in Toshima, Tokyo-To, supporting its dual-segment strategy. The company's IPO on December 25, 2014, marked its public listing, though the business model does not rely on public market activities for revenue generation. Its services are tailored to meet the needs of clients in technical support and gaming content, ensuring steady income from both segments. Extreme Co is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Extreme Co stock

Cash Return on Invested Capital (CROIC) of Extreme Co is 10.41 % in 2026.

Cash Return on Invested Capital (CROIC) of Extreme Co changed from 22.06 % to 10.41 %, representing a -52.81% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Cash Return on Invested Capital (CROIC) Extreme Co since 2006 – with annual values, charts, and detailed analysis.

CROIC measures the cash return generated on invested capital. Unlike ROIC, it uses free cash flow instead of accounting earnings, providing a purer profitability measure.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Cash Return on Invested Capital (CROIC)'s Extreme Co with sector peers and the industry average to assess whether it is attractive.

To evaluate Cash Return on Invested Capital (CROIC)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Cash Return on Invested Capital (CROIC).

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Profitability — Extreme Co

All Key Metrics — Extreme Co