Cross The Ages (CTA) Цена

Cross The Ages Цена

0,00
+0,0000 (+4,70 %)
Market Cap
$128,6K
24h Volume
$208,49
Vol/MCap: 0,0016
Fully Diluted Valuation
$3,24M
Circulating Supply
500,00M CTA
100%Max: 500,00M
24h Range
$0,006045
$0,006555
All-Time Range
$0,0001088
$0,4626

Prednosti Kriptovalute

Decentralizacija & Finansijska Sloboda

Kriptovalute funkcionišu na decentralizovanim mrežama, čime se eliminiše potreba za posrednicima kao što su banke. To omogućava peer-to-peer transakcije, finansijsku inkluziju za ljude bez pristupa bankarskim uslugama i otpornost na cenzuru ili vladinu kontrolu.

Transparentnost & Bezbednost

Tehnologija blokčeina pruža nepromenljiv, transparentan beležnik svih transakcija. Kriptografska bezbednost čini izuzetno teško falsifikovanje ili dvostruku potrošnju, pružajući snažnu zaštitu od prevare.

Globalna Dostupnost

Svako ko ima internet konekciju može slati i primati kriptovalute широм света, 24/7, bez geografskih ograničenja ili vremena rada banaka. Ovo je posebno dragoceno za međunarodne transfere novca.

Potencijal Ulaganja

Kriptovalute su dokazale značajan potencijal dugoročne aprecijacije. Rani ulagači u Bitkoin i Etherijum su ostvarili izvanredne povrate, a ova klasa sredstava nudi benefite diverzifikacije portfelja.

Rizici Kriptovalute

Visoka Volatilnost

Cene kriptovaluta mogu dramatično fluktuirati – često za 20–50% ili više u kratkim vremenskim periodima. Ova visoka volatilnost čini ih inherentno rizičnim ulaganjima, i mogući su značajni gubici kapitala.

Regulatorna Neizvesnost

Regulatorni okvir za kriptovalute se još uvek razvija globalno. Nagla regulatorna promenljenja mogu značajno uticati na cene i dostupnost, stvarajući pravne i rizike usklađenosti za ulagače i preduzeća.

Rizici Bezbednosti

Hakovanja, prevare i phishing napadi su rasprostranjena pojava u kripto prostoru. Nepovratna priroda blokčejna znači da se ukradena sredstva retko vraćaju. Korisnici moraju pažljivo zaštititi svoje privatne ključeve i novčanike.

Uticaj na Životnu Sredinu

Proof-of-Work kriptovalute kao što je Bitkoin zahtevaju značajnu računarsku energiju, što izaziva zabrinutost zbog životne sredine. Iako industrija prelazi na energetski efikasnije mehanizme konsenzusa, ugljični otisak ostaje značajna kritika.

Istorija kriptovaluta

Istorija kriptovaluta počinje sa Bitcoinom, koji je 2009. godine predstavio pseudonim Satoshi Nakamoto. Bitkoin whitepaper, objavljen oktobra 2008., predložio je sistem elektronskog novca jednake razine (peer-to-peer) koji omogućava direktne onlajn plaćanja između strana bez posredovanja finansijske institucije.

Bitkoinova prva zabeležena komerična transakcija dogodila se u maju 2010. godine kada je Laszlo Hanyecz platio 10.000 BTC za dve pice – transakcija koja se sada godišnje obeležava kao Bitcoin Pizza Day.

Uspon Altkoina

Pozvan Bitkoinovim uspehom, hiljade alternativnih kriptovaluta (altkoina) su se pojavile. Ethereum, lansiran 2015. godine od strane Vitalika Buterina, predstavio je pametne ugovore – ugovore koji se sami izvršavaju i kodirani su u blokčejnu – omogućavajući decentralizovane aplikacije (dApps) i decentralizovane finansije (DeFi).

ICO Boom i Pad Tržišta

Godina 2017–2018 je videla eksploziju inicijalnih ponuda novčića (ICO-a), gde su novi projekti prikupljali sredstva prodajom tokena. Bitkoin je dostigao skoro 20.000 dolara u decembru 2017. pre nego što se dramatično srušio 2018., što je izazvalo dužu kriptovalutnu zimu.

Institucionalna Prihvatanje

Bikovski trend 2020–2021 svečan je institucionalnim interesom, sa kompanijama kao što su MicroStrategy i Tesla koje dodaju Bitkoin na svoje bilanse stanja. Bitkoin je dostigao nove sve-vremenske vrhove iznad 60.000 dolara. Lansiranje Bitcoin ETF-ova i rastuća regulatorna jasnoća dodatno su legalizovale ovu klasu sredstava.

DeFi, NFT-ovi & Web3

Protokoli decentralizovanih finansija (DeFi), nefungibilni tokeni (NFT-ovi) i šira Web3 pokret transformisali su kriptovalutni pejzaž. Platforme kao Uniswap, Aave i OpenSea omogućile su potpuno nove finansijske i digitalne modele vlasništva.

Danas tržište kriptovaluta obuhvata hiljade digitalnih sredstava sa kombinovanom tržišnom kapitalizacijom od triliona dolara, predstavljajući fundamentalnu promenu u tome kako svet misli o novcu, finansijama i digitalnom vlasništvu.

Berza

BerzaTrgovinski parCenaDubina +2%Dubina -2%Volumen 24HVolumen %TipOcena likvidnostiSvežina podataka
MEXCCTA/USDT0,05396,582.949,33634.895,590,02cex196,009. 7. 2025. 04:18
GateCTA/USDT0,051.346,951.368,65434.872,160,02cex241,009. 7. 2025. 04:23
HTXCTA/USDT0,05284,03411,3767.123,480,00cex65,009. 7. 2025. 04:23
BybitCTA/USDT0,054.609,186.098,1366.387,370,00cex202,009. 7. 2025. 04:21
KuCoinCTA/USDT0,05295,661.348,5249.217,220,00cex165,009. 7. 2025. 04:23
HibtCTA/USDT0,021.251,091.279,187.161,510,00cex250,008. 4. 2025. 04:35
CoinExCTA/USDT0,0594,85252,834.238,050,00cex17,009. 7. 2025. 04:23
TRIVCTA/USDT0,052.609,041.691,1080,810,00cex330,009. 7. 2025. 04:21
TRIVCTA/IDR0,052.609,041.691,100,000,00cex330,009. 7. 2025. 04:21
PoloniexCTA/USDT0,030,000,000,000,00cex1,009. 7. 2025. 04:23

Cross The Ages FAQ

Cross The Ages (CTA) represents a comprehensive intellectual property (IP) that extends across various forms of media and entertainment. It aims to engage its community through a diverse array of experiences, seamlessly integrating Web2 and Web3 ecosystems. The universe of CTA encompasses: - Video Games - Books - Movies/Series - Collectible Figures - Merchandising - Derivative Products Learn more about CTA: What is Cross The Ages? You can find more details on Eulerpool.

The Trading Card Game (TCG) provides an engaging, strategic experience for its players. Key features include: 1. Minting cards to ensure digital ownership. 2. Upgrading card appearances for enhanced visuals. 3. Trading cards on secondary marketplaces. 4. Renting cards to other players. 5. Participating in competitive tournaments. The TCG effectively bridges Web2 and Web3 technologies by allowing players to begin in a conventional gaming setting and progress to blockchain-based ownership. Players have the option to upgrade cards, mint them as NFTs, and even transform them into physical cards utilizing CTA Tokens. In 2025, CTA plans to launch *Arise*, a multiplayer Action-RPG inspired by the saga. This game will integrate NFTs from the TCG, offering distinctive interoperability and incorporating "Real World Assets" such as lands. Within the game, players will engage in third-person action, gathering and wielding weapons to explore dungeons and protect territories. This ecosystem seamlessly integrates TCG cards for territorial defense with *Arise* weapons for offensive tactics.

The Cross The Ages saga is a seven-book series that establishes the narrative framework for the entire universe. - Two books have been completed, with the third presently in production. - The first book was published in physical form in April 2024 through a partnership with Bragelonne, a division of Hachette. - The second book is scheduled for release in 2025. For further details, please refer to Eulerpool.

The CTA cinematic department has developed several high-quality trailers to bring its universe to life. These trailers effectively capture the essence of the saga and its games: - TCG Season 1 Trailer - TCG Season 2 Trailer - CTA x Watch Dogs Trailer - TCG Season 3 Trailer - Arise Trailer 1 - Arise Trailer 2 Currently, the department is engaged in new productions, including a full-length animated movie that further expands the CTA universe. --- Cross The Ages is not merely a project—it's a dynamic ecosystem crafted to offer endless opportunities for creativity, strategy, and community engagement. Whether you are a gamer, collector, or an aficionado of epic narratives, CTA provides a gateway into a boundless universe. For more information, visit Eulerpool.

Cross The Ages (CTA) represents an innovative transmedia ecosystem that fuses elements of fantasy and science fiction with blockchain technology. As the first Real World Assets (RWA) initiative, this project is distinctive for embedding concrete financial advantages into a virtual economy. The lands in Cross The Ages function as an essential link to realizing this vision. Fundamentally, Cross The Ages is a mobile-first collectible card game set within a dystopian universe, inspired by seven novels spanning fantasy and sci-fi genres. Players partake in territory conquest by capturing cards that can be minted to confirm ownership, enhanced for improved aesthetics, marketed on secondary marketplaces, or rented out. The game facilitates a smooth transition from Web2 to Web3, enabling players to mint their assets and acquire physical cards using CTA tokens. Beyond the realm of gaming, Cross The Ages boasts a rich intellectual property (IP) that spans video games, literature, merchandising, figures, derivative products, and potential film or series adaptations. The saga is anchored in a series of seven books, with two completed and a third under development. The inaugural book was published in physical form in April 2024 in partnership with the publisher Bragelonne. In the cinematic sphere, high-quality cinematics have been developed for each season, with current projects including a feature-length animated film. The second game, titled "Arise," is an Action-RPG Multiplayer expected to launch in Q4 2024. This game will feature interoperability with NFTs from the TCG and extensive utilization of the lands. Players will explore the game from a third-person perspective, gathering and leveraging weapons to dive into the saga and engage in dungeon competition.

Cross The Ages (CTA) harnesses blockchain technology to create a comprehensive and immersive universe that includes video games, books, merchandising, and more. Fundamentally, the blockchain serves as a decentralized and secure ledger, ensuring transparency and immutability. This guarantees that every transaction, whether it involves minting a card, selling it on a secondary market, or renting it out, is recorded in an unalterable and tamper-proof manner. The blockchain supporting CTA relies on a network of distributed nodes. These nodes cooperate to validate transactions and uphold the integrity of the blockchain. A critical aspect of this technology is its capability to thwart attacks from malicious actors. Utilizing consensus mechanisms like Proof of Stake (PoS) or Proof of Work (PoW), the network ensures the inclusion of only legitimate transactions on the blockchain, making it exceedingly difficult for any individual entity to exploit the system. Beyond blockchain, Cross The Ages integrates near field communication (NFC) technology and a distinctive pass system. NFC facilitates seamless interaction between physical and digital assets, enabling players to incorporate real-world items into the virtual gaming ecosystem. For instance, a player might use an NFC-enabled card to unlock exclusive features or content within the game. The Cross The Ages universe extends beyond video games into literature, with a saga encompassing seven books, two of which are already completed. The physical release of the first book took place in April 2024, in collaboration with the publisher Bragelonne. The second book is scheduled for release in Q4 2024. This literary component enriches the CTA universe, offering fans a deep backstory and lore. In the video gaming arena, CTA presents a Trading Card Game (TCG) allowing players to mint, upgrade, sell, and rent cards. This game bridges Web2 and Web3, enabling players to begin in a traditional gaming setting and gradually transition to a blockchain-based experience. A second game, "Arise," is set for release in Q4 2024. This Action-RPG Multiplayer game will provide interoperability with NFTs from the TCG and will incorporate lands where players can defend their territories using TCG cards and attack with weapons from Arise. The cinematic division of Cross The Ages is actively engaged in creating high-quality cinematics for each season. These visual narratives amplify the storytelling aspect of the CTA universe, making it more captivating for fans. The department is presently working on three new productions, including a full-length animated film. The technological foundation of Cross The Ages is a fusion of blockchain, NFC, and a unique pass system, collectively creating a seamless and secure experience for users. This integration allows for the incorporation of real-world assets into the virtual gaming ecosystem, delivering a comprehensive and immersive experience for players and fans alike.

Cross The Ages (CTA) is a blockchain-based, mobile-first collectible card game that incorporates real-world assets with a focus on renewable energy and reducing carbon footprints. This pioneering approach enables players to participate in a virtual economy that offers tangible financial rewards. Players can mint their cards to obtain ownership, enhance the aesthetics of their cards, trade them on secondary markets, or even lease them out. This fosters a dynamic ecosystem where digital assets possess real-world value. The game serves as a bridge between Web2 and Web3 experiences. Players begin by using their cards in a conventional Web2 setting and can advance their experience by minting their assets, ultimately acquiring physical cards with CTA tokens. This seamless progression enhances user engagement and provides multiple levels of interaction. Beyond gaming, Cross The Ages expands into various media and merchandise forms. The saga is based on seven books, with two already completed and a third currently in production. The first book was physically released in April 2024, with the second expected in Q4 2024. This literary component enriches the game’s universe, offering a more profound narrative experience for its fans. In addition to its literary contributions, Cross The Ages boasts a cinematic division that has produced high-quality cinematics for each season. They are currently working on three new productions, including a full-length animated movie. This foray into films and series further strengthens the intellectual property's presence across different entertainment platforms. The game maintains a substantial presence at prominent gaming events, such as the Tokyo Game Show, showcasing its features and interacting with the gaming community. This engagement aids in building a strong player base and enhances the game’s visibility. Cross The Ages also integrates virtual land acquisitions as a strategy to support energy transition and decarbonization efforts. This novel use of blockchain technology aligns with global sustainability objectives, marking it as a forward-thinking initiative within the gaming and cryptocurrency sectors. The forthcoming game "Arise," an Action-RPG Multiplayer based on the saga, is slated for release in Q4 2024. This game will feature the interoperability of NFTs from the TCG and include virtual lands. Players will experience third-person gameplay, involving the acquisition, collection, and utilization of weapons to navigate the saga and compete in dungeons. The lands in the game will require TCG cards for defense and weapons from Arise for offenses, creating a cohesive and immersive gaming experience. For more insights and details, refer to Eulerpool.

Cross The Ages (CTA) is a mobile-first collectible card game that utilizes blockchain technology, employing its proprietary cryptocurrency, CTA, to monitor the ownership and value of digital cards. This innovative method has given rise to several key events that have charted its course. The Tokyo Game Show represented a major milestone for Cross The Ages, presenting its distinctive blend of blockchain technology and gaming to an international audience. This event served as a platform for the game to gain global recognition and attract a diverse player base. Another pivotal moment was the pre-sale period for the Rift Collection. This event offered early adopters the chance to purchase exclusive digital cards, which could later be minted to establish ownership on the blockchain. The pre-sale not only generated enthusiasm but also showcased the practical application of CTA tokens within the game's ecosystem. The announcement of participants for the Heroes' Legacy tournament accentuated the competitive nature of Cross The Ages. This tournament united top players, highlighting the game's strategic depth and the value of its digital assets. The event emphasized the community's engagement and the growing interest in blockchain-based gaming competitions. Beyond video games, Cross The Ages encompasses a comprehensive universe that includes books, merchandise, figures, derivative products, and even movies and series. The saga of Cross The Ages is founded on seven books, with two already completed and a third in production. The physical release of the first book took place in April 2024 in partnership with the publisher Bragelonne (Hachette), and the second book is scheduled for Q4 2024. In terms of video games, Cross The Ages presents a trading card game (TCG) where players can mint cards to gain ownership, enhance card skins, sell cards on secondary markets, rent cards, and participate in various challenges. The game bridges Web2 and Web3 experiences, enabling players to upgrade their digital assets and eventually acquire physical cards using CTA tokens. A second game, "Arise," an Action-RPG Multiplayer based on the saga, is slated for release in Q4 2024. This game will feature interoperability of NFTs from the TCG and significant integration of lands. Players will engage in third-person gameplay, collecting and utilizing weapons to explore the saga and compete in dungeons. The interconnected nature of the games, where TCG cards are used to defend territories and Arise weapons to attack, adds a layer of strategic complexity. The cinematic department of Cross The Ages has produced remarkable cinematics for each season, enhancing the narrative and visual appeal of the game. Currently, this department is working on three new productions, including a full-length animated movie, further expanding the Cross The Ages universe. Collectively, these events underscore the dynamic and multifaceted nature of Cross The Ages, illustrating its impact on the blockchain gaming landscape and its broader cultural footprint.

Cross The Ages (CTA) is a comprehensive intellectual property that spans video games, books, merchandising, and additional facets. Leading this innovative initiative are Sami Chlagou and Richard Esteve. Sami Chlagou, an experienced entrepreneur, possesses a robust background in the gaming and entertainment sectors, playing a pivotal role in the conceptualization and development of CTA. Richard Esteve, as co-founder, contributes his proficiency in business and strategic planning, guaranteeing the seamless execution of the project. Together, they guide a team committed to integrating Web2 and Web3 experiences through captivating gameplay and immersive storytelling.

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Tržišni podaci
Tržišna kapitalizacija
128.608,00 USD
FDV
3,24 М USD
Volumen (24H)
208,49 USD
Vol/MCap
0,0016
Supply
Kružeća ponuda
500,00 М
Maksimalna ponuda
500,00 М
100% circulating
components_CryptoKeyStats__price_range
Sverekordan vrh
0,46 USD
ATH Drawdown
-99,9%
Vrhunac (24H)
0,01 USD
Najniža cena
0,00 USD
Dno (24H)
0,01 USD
Info
Category
Gaming (GameFi)
Sentiment
Community
100%/0%
Fear & Greed Index
70
Greed
30d agoToday