Versus Systems

Versus Systems EV/EBITDA

The EV/EBITDA (Enterprise Value to EBITDA) of Versus Systems (VS) as of Nov 5, 2026 is -0.51. In the previous year, EV/EBITDA (Enterprise Value to EBITDA) was -0.10 — a change of 402.80% (lower).

EV/EBITDA

-0.51

YoY

402.80%

Last updated:

EV/EBITDA (Enterprise Value to EBITDA) of Versus Systems is 2024 -0.51 . EV/EBITDA (Enterprise Value to EBITDA) of Versus Systems was 2023 -0.10 . It decreases by 402.80% lower compared to the previous year.

The Versus Systems EV/EBITDA history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EV/EBITDA
Date
EV/EBITDA
Jan 1, 2017
-1.66 USD
Jan 1, 2018
-1.70 USD
Jan 1, 2019
-2.13 USD
Jan 1, 2020
-1.85 USD
Jan 1, 2021
-0.58 USD
Jan 1, 2022
-0.66 USD
Jan 1, 2023
-0.10 USD
Jan 1, 2024
-0.51 USD
The Versus Systems EV/EBITDA history
YEAREV/EBITDAYoY
-0.51+402.80%
-0.10-84.56%
-0.66+14.73%
-0.58-68.96%
-1.85-13.01%
-2.13+25.02%
-1.70+2.78%
-1.66-4.78%
-1.74-78.05%
-7.93-65.28%
-22.83—

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Versus Systems Stock analysis

What does Versus Systems do? Versus Systems, Inc. generates revenue by selling business-to-business software tools that enable partners to integrate gamification, interactivity, and rewards into their platforms. Its products include Winfinite, XEO, and a suite of skill-based games, which are used by customers such as sports teams, venues, and advertising agencies to drive user engagement during live events or advertising campaigns. Partners leverage these tools to offer in-game prizes like merchandise, coupons, digital goods, and sweepstakes entries, while end users earn rewards by completing challenges such as trivia, polls, or mobile games. The company monetizes through its software suite, which allows partners to customize prize offerings including merchandise, coupons, digital goods, and sweepstakes entries. Sports teams, venues, and advertising agencies purchase these tools to enhance audience interaction during events or campaigns. End users participate by registering on the system and completing in-content challenges, earning prizes like coupons, sweepstakes entries, or downloadable content without requiring additional payment. Versus Systems, Inc. focuses on delivering a comprehensive platform where partners can deploy gamified experiences across websites, venues, or streaming media. Its products, Winfinite, XEO, and skill-based games, are tailored for use in live events and advertising, generating revenue through licensing and usage-based models. The firm's approach centers on enabling partners to offer diverse prize types, from physical merchandise to digital rewards, enhancing user participation and engagement through structured challenges. Versus Systems is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Versus Systems stock

EV/EBITDA (Enterprise Value to EBITDA) of Versus Systems is -0.51 in 2024.

EV/EBITDA (Enterprise Value to EBITDA) of Versus Systems changed from -0.10 to -0.51, representing a 402.80% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of EV/EBITDA (Enterprise Value to EBITDA) Versus Systems since 2006 – with annual values, charts, and detailed analysis.

The EV/EBITDA ratio is a widely used valuation metric that compares a company's enterprise value to its EBITDA. It normalizes for differences in capital structure, taxation, and depreciation policies.

To evaluate EV/EBITDA (Enterprise Value to EBITDA)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/EBITDA (Enterprise Value to EBITDA).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/EBITDA (Enterprise Value to EBITDA)'s Versus Systems with sector peers and the industry average to assess whether it is attractive.

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