Tose Co

Tose Co Receivables

The Accounts Receivable of Tose Co (4728.T) as of Oct 21, 2026 is 2.51 B JPY. In the previous year, Accounts Receivable was 1.79 B JPY — a change of 40.00% (higher).

Receivables

2.51 BJPY

YoY

40.00%

Last updated:

Accounts Receivable of Tose Co is 2025 2.51 B JPY. Accounts Receivable of Tose Co was 2024 1.79 B JPY. It decreases by 40.00% higher compared to the previous year.

The Tose Co Receivables history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Receivables
Date
Receivables
Jan 1, 2018
885.25 M JPY
Jan 1, 2019
1.76 B JPY
Jan 1, 2020
1.44 B JPY
Jan 1, 2021
2.23 B JPY
Jan 1, 2022
1.88 B JPY
Jan 1, 2023
1.15 B JPY
Jan 1, 2024
1.79 B JPY
Jan 1, 2025
2.51 B JPY
The Tose Co Receivables history
YEARReceivablesYoY
2.51 BJPY+40.00%
1.79 BJPY+55.44%
1.15 BJPY-38.68%
1.88 BJPY-15.82%
2.23 BJPY+55.07%
1.44 BJPY-18.20%
1.76 BJPY+98.85%
885.25 MJPY+13.70%
778.58 MJPY+50.99%
515.64 MJPY-29.54%
731.81 MJPY+70.07%
430.30 MJPY—

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Tose Co Stock analysis

What does Tose Co do? Tose Co., Ltd. generates revenue through its Digital Entertainment segment, which focuses on planning, developing, and operating home video game software and mobile and Internet content. This segment includes game development and mobile content by subsidiaries in China and the Philippines, targeting consumers who seek interactive digital entertainment. The Others segment contributes to revenue through system integration (SI) business, home karaoke music distribution, concert business, and crane game business, catering to diverse customer segments including entertainment venues and consumers of music and gaming services. The company's primary products are home video game software, mobile and Internet content, and system integration solutions. Subsidiaries in China and the Philippines develop games and mobile content, while the Others segment offers system integration services, karaoke music distribution, concert organization, and crane game operations. These products are sold to end consumers, entertainment venues, and businesses requiring system integration services. Tose Co., Ltd. serves multiple market segments: consumers interested in video games and mobile content, businesses needing system integration solutions, and venues hosting concerts or operating crane games. The Digital Entertainment segment targets gamers and mobile content users, while the Others segment serves karaoke music distributors, concert organizers, and amusement park operators. Revenue streams are derived from direct sales of digital content, system integration services, and physical music distribution. Tose Co is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Tose Co stock

Accounts Receivable of Tose Co is 2.51 B JPY in 2025.

Accounts Receivable of Tose Co changed from 1.79 B JPY to 2.51 B JPY, representing a 40.00% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Accounts Receivable Tose Co since 2006 – with annual values, charts, and detailed analysis.

Receivables represent money owed to the company by customers for goods or services delivered. High receivables relative to revenue may indicate collection issues.

Accounts Receivable's JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Accounts Receivable's Tose Co historically and in real time.

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Balance Sheet — Tose Co

All Key Metrics — Tose Co