Oculus

Oculus EV/EBIT

The EV/EBIT (Enterprise Value to EBIT) of Oculus (OVT.V) as of Oct 10, 2026 is -1.20. In the previous year, EV/EBIT (Enterprise Value to EBIT) was -1.25 — a change of -3.97% (higher).

EV/EBIT

-1.20

YoY

-3.97%

Last updated:

EV/EBIT (Enterprise Value to EBIT) of Oculus is 2022 -1.20 . EV/EBIT (Enterprise Value to EBIT) of Oculus was 2021 -1.25 . It decreases by -3.97% higher compared to the previous year.

The Oculus EV/EBIT history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EV/EBIT
Date
EV/EBIT
Jan 1, 2018
-13.57 USD
Jan 1, 2019
-12.65 USD
Jan 1, 2020
-3.09 USD
Jan 1, 2021
-1.25 USD
Jan 1, 2022
-1.20 USD
Jan 1, 2023 (e)
-1.12 USD
Jan 1, 2024 (e)
-1.92 USD
Jan 1, 2025 (e)
-1.31 USD
The Oculus EV/EBIT history
YEAREV/EBITYoY
est-1.31-31.77%
est-1.92+71.43%
est-1.12-6.87%
-1.20-3.97%
-1.25-59.45%
-3.09-75.60%
-12.65-6.77%
-13.57+25.86%
-10.78+96.45%
-5.49-49.76%
-10.93+574.48%
-1.62+2,600.00%
-0.06-66.67%
-0.18-5.26%
-0.19+850.00%
-0.02+100.00%
-0.01—
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Oculus Valuation

Details

Historical Valuation Multiples

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Price-to-Earnings Ratio (P/E)

The P/E ratio divides Oculus's share price by its earnings per share. It tells you how many years of current earnings you are "paying for" when you buy the stock. A P/E of 20 means you pay $20 for every $1 of annual earnings. The S&P 500 historically trades at an average P/E of roughly 15–17. A P/E significantly above that may signal high growth expectations; one below may indicate undervaluation — or declining business quality.

Price-to-Sales Ratio (P/S)

The P/S ratio divides market capitalization by total revenue. Unlike the P/E ratio, it works even for companies that are not yet profitable, making it essential for evaluating high-growth firms. A P/S below 1.0 may indicate undervaluation, while ratios above 10 are typically reserved for fast-growing tech or SaaS companies with high expected future margins.

Price-to-EBIT Ratio

This ratio relates Oculus's market price to its operating earnings, excluding the effects of debt structure and tax jurisdiction. It is particularly useful for comparing companies across different countries or with different levels of leverage, because it focuses purely on operational profitability. Lower values suggest cheaper operational earnings.

How to Use This Chart

This chart plots Oculus's valuation multiples over time. Compare the current P/E, P/S, and P/EBIT to their own historical averages — if the current ratio is well below the multi-year average, the stock may be relatively cheap compared to its own track record. Combine this with industry comparisons: a P/E that looks high in absolute terms may be justified if Oculus grows earnings faster than its peers.

Oculus Stock analysis

What does Oculus do? Oculus VisionTech Inc is a company specializing in the development and production of products in the field of virtual reality. The company was founded in 2013 by Palmer Luckey and has been a subsidiary of Facebook since 2014. Oculus is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Oculus stock

EV/EBIT (Enterprise Value to EBIT) of Oculus is -1.20 in 2022.

EV/EBIT (Enterprise Value to EBIT) of Oculus changed from -1.25 to -1.20, representing a -3.97% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EV/EBIT (Enterprise Value to EBIT) Oculus since 2006 – with annual values, charts, and detailed analysis.

The EV/EBIT ratio measures a company's enterprise value relative to its operating earnings. It accounts for debt, making it useful for comparing companies with different capital structures.

EV/EBIT = Enterprise Value / Earnings Before Interest and Taxes

To evaluate EV/EBIT (Enterprise Value to EBIT)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/EBIT (Enterprise Value to EBIT).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/EBIT (Enterprise Value to EBIT)'s Oculus with sector peers and the industry average to assess whether it is attractive.

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Valuation — Oculus

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