Oculus (OVT.V) Stock Price

Oculus Price

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Oculus (OVT.V) Stock | ISIN US67575Y1091 | WKN A1JTAH. Oculus operates in the Information technology sector.

Revenue has compounded at 20.8% per year over the past 10 years to 66,000 USD. Oculus's net margin stands at -394.4%, down from -225% several years earlier.

Oculus stock price

Details

Stock Price

How to Read This Chart

This chart tracks the historical stock price of Oculus over time. You can switch between daily, weekly, and monthly views and select custom time ranges — from a single day to the full available history. Use the toggle to view price changes in absolute currency terms or as a percentage change relative to the starting date.

Total Return vs. Price Return

The "Total Return" toggle includes reinvested dividends on top of the pure price movement. This is critical because dividends can account for a significant portion of long-term returns. Historically, roughly 40 % of the S&P 500's total return has come from dividends. Always compare total return when evaluating a stock's real performance against a benchmark.

Intraday Price Data

When viewing a one-day time frame, the chart displays real-time intraday price movements. This is useful for observing how Oculus stock reacts to market openings, earnings releases, or breaking news throughout the trading session.

What to Look For

Look for long-term trends (sustained upward or downward movements over months and years), support and resistance levels (price zones where the stock repeatedly bounces or reverses), and volatility (how much the price fluctuates day to day). Comparing Oculus's price chart to a market index like the S&P 500 can reveal whether the stock is outperforming or underperforming the broader market.

Oculus Stock Price History
DateOculus Price
Access this data via the Eulerpool API

Oculus Revenue, EBIT, Net Income

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  • 5 Years

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  • 25 Years

  • Max

Revenue
EBIT
Net Income
Details
Date
Revenue
EBIT
Net Income
Jan 1, 2003
0 USD
-710,000 USD
-700,000 USD
Jan 1, 2004
10,000 USD
-1.4 M USD
-1.4 M USD
Jan 1, 2005
20,000 USD
-1.2 M USD
-960,000 USD
Jan 1, 2006
0 USD
-1.32 M USD
-1.25 M USD
Jan 1, 2007
0 USD
-1.81 M USD
-1.78 M USD
Jan 1, 2008
20,000 USD
-960,000 USD
-920,000 USD
Jan 1, 2009
50,000 USD
-810,000 USD
-810,000 USD
Jan 1, 2010
40,000 USD
-220,000 USD
-90,000 USD
Jan 1, 2011
40,000 USD
-230,000 USD
-160,000 USD
Jan 1, 2012
50,000 USD
-190,000 USD
-340,000 USD
Jan 1, 2013
90,000 USD
-80,000 USD
-90,000 USD
Jan 1, 2014
66,000 USD
-227,700 USD
-260,300 USD
Jan 1, 2015
0 USD
0 USD
0 USD
Jan 1, 2016
0 USD
-453,200 USD
-453,200 USD
Jan 1, 2017
0 USD
-230,700 USD
-230,700 USD

Oculus Income Statement, Balance Sheet, Cash Flow Statement

Last updated Jun 26, 2026, 5:29 AM
 
REVENUE (M USD)
REVENUE GROWTH (%)
GROSS MARGIN (%)
GROSS INCOME (M USD)
NET INCOME (M USD)
NET INCOME GROWTH (%)
SHARES (M)
DOCUMENTS
201820192020202120222023e2024e2025e
000002616
200166.67
---
00000000
00-2-1-1-2-2-1
-50100-50
45.5757.0375.3689.9791.4291.4291.4291.42
Details

Income Statement Key Figures

Revenue and Revenue Growth

Revenue is the starting point of every income statement — it measures the total sales Oculus generates from its core business. Revenue growth (expressed as year-over-year percentage change) is one of the most important indicators of business momentum. Sustained growth above 10 % annually is generally considered strong, while declining revenue is a serious warning sign that demands investigation.

Gross Margin

Gross margin = (Revenue − Cost of Goods Sold) ÷ Revenue. It reveals what percentage of each dollar of revenue Oculus retains after direct production costs. High gross margins (above 50 %) are typical of asset-light businesses like software and brands, while capital-intensive industries like manufacturing often operate below 30 %. Compare Oculus's gross margin to industry peers and track it over time to spot improving or deteriorating pricing power.

EBIT and EBIT Margin

EBIT measures operating profit — what remains after subtracting all operating expenses (including R&D, sales, and administrative costs) from gross profit. The EBIT margin shows this as a percentage of revenue. Because it excludes interest and taxes, EBIT allows fair comparisons between companies with different debt levels and tax jurisdictions. A rising EBIT margin indicates improving operational efficiency.

Net Income and Earnings Per Share (EPS)

Net income is the company's final profit after all expenses, interest, and taxes. Dividing net income by the number of shares outstanding gives you EPS — the single most influential metric in stock valuation. Consistent EPS growth is the primary driver of long-term stock price appreciation. Always check whether EPS growth comes from genuine profit improvement or from share buybacks reducing the share count.

Shares Outstanding

The total number of shares Oculus has issued. A declining share count (through buybacks) boosts EPS and signals management confidence. A rising share count (through stock issuance) dilutes existing shareholders. Always monitor this number alongside EPS to get the full picture of per-share value creation.

Analyst Estimates

The projected figures represent consensus estimates from professional analysts. Compare these forecasts against Oculus's historical growth rates to assess whether expectations are realistic. A company that consistently beats consensus estimates tends to see its stock price rewarded over time, while repeated misses erode investor confidence.

Oculus stock margins

The Oculus margin analysis displays the gross margin, EBIT margin, as well as the profit margin of Oculus. The EBIT margin (EBIT/sales) indicates the percentage of sales that remains as operating profit. The profit margin shows the percentage of sales that remains for Oculus.
  • 3 Years

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Gross margin
EBIT margin
Profit margin
Details
Date
Gross margin
EBIT margin
Profit margin
Jan 1, 2003
88.89 %
- %
- %
Jan 1, 2004
88.89 %
-14,000 %
-14,000 %
Jan 1, 2005
50 %
-6,000 %
-4,800 %
Jan 1, 2006
88.89 %
- %
- %
Jan 1, 2007
88.89 %
- %
- %
Jan 1, 2008
100 %
-4,800 %
-4,600 %
Jan 1, 2009
80 %
-1,620 %
-1,620 %
Jan 1, 2010
75 %
-550 %
-225 %
Jan 1, 2011
75 %
-575 %
-400 %
Jan 1, 2012
80 %
-380 %
-680 %
Jan 1, 2013
88.89 %
-88.89 %
-100 %
Jan 1, 2014
88.89 %
-345 %
-394.39 %
Jan 1, 2015
88.89 %
0 %
0 %
Jan 1, 2016
88.89 %
- %
- %
Jan 1, 2017
88.89 %
- %
- %

Oculus Stock Revenue, EBIT, Earnings per Share

The Oculus earnings per share therefore indicates how much revenue Oculus has generated per share in a given period. The earnings before interest and taxes per share shows how much of the operating profit corresponds to each share. The earnings per share indicates how much of the profit belongs to each share.
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Revenue per Share
EBIT per share
Earnings per Share
Details
Date
Revenue per Share
EBIT per share
Earnings per Share
Jan 1, 2003
0 USD
-0.1 USD
-0.1 USD
Jan 1, 2004
0 USD
-0.17 USD
-0.17 USD
Jan 1, 2005
0 USD
-0.13 USD
-0.11 USD
Jan 1, 2006
0 USD
-0.13 USD
-0.12 USD
Jan 1, 2007
0 USD
-0.17 USD
-0.16 USD
Jan 1, 2008
0 USD
-0.08 USD
-0.08 USD
Jan 1, 2009
0 USD
-0.07 USD
-0.07 USD
Jan 1, 2010
0 USD
-0.02 USD
-0.01 USD
Jan 1, 2011
0 USD
-0.02 USD
-0.01 USD
Jan 1, 2012
0 USD
-0.01 USD
-0.03 USD
Jan 1, 2013
0.01 USD
-0.01 USD
-0.01 USD
Jan 1, 2014
0 USD
-0.02 USD
-0.02 USD
Jan 1, 2015
0 USD
0 USD
0 USD
Jan 1, 2016
0 USD
-0.01 USD
-0.01 USD
Jan 1, 2017
0 USD
-0.01 USD
-0.01 USD

Oculus business model & stock analysis

Oculus VisionTech Inc is a company specializing in the development and production of products in the field of virtual reality. The company was founded in 2013 by Palmer Luckey and has been a subsidiary of Facebook since 2014.

Oculus SWOT Analysis

Strengths

Oculus VisionTech Inc has several strengths that contribute to its success:

  • Advanced technology and expertise in the field of virtual reality and augmented reality
  • Strong brand recognition and reputation in the tech industry
  • Innovative product portfolio attracting a wide customer base
  • Robust financial position and ability to invest in research and development

Weaknesses

Despite its strengths, Oculus VisionTech Inc also faces some weaknesses:

  • Reliance on a specific market segment, limiting diversification opportunities
  • High production costs impacting profitability
  • Dependency on external suppliers for critical components
  • Limited international presence compared to competitors

Opportunities

Oculus VisionTech Inc can capitalize on the following opportunities:

  • Expanding into emerging markets with growing demand for virtual reality and augmented reality products
  • Collaborating with content creators and developers to enhance product offerings
  • Exploring partnerships with other technology companies to broaden distribution channels
  • Investing in research and development to stay ahead of competitors

Threats

Oculus VisionTech Inc should be aware of the following threats:

  • Intense competition from established players in the virtual reality and augmented reality market
  • Rapid technological advancements, requiring constant innovation to remain competitive
  • Economic downturns impacting consumer spending on luxury tech products
  • Potential regulatory changes affecting the industry

Oculus Eulerpool Fair Value

Details

Fair Value Estimate

What Is Fair Value?

Fair value is an estimate of what a stock is truly "worth" based on its financial fundamentals, independent of the current market price. If the calculated fair value is above the current share price, the stock may be undervalued — and vice versa. This chart shows three different fair value approaches so you can cross-check them against each other.

Earnings-Based Fair Value

Calculated by multiplying the current earnings per share (EPS) by the average historical P/E ratio over a selected multi-year period. The smoothing over several years filters out temporary spikes or dips. If this fair value exceeds the market price, it suggests the stock is cheap relative to its earning power.

Example: Fair Value (Earnings) 2022 = EPS 2022 × Average P/E 2019–2021

Revenue-Based Fair Value

Derived by multiplying revenue per share by the average historical price-to-sales ratio. This method is particularly useful for companies with volatile or temporarily depressed earnings, as revenue tends to be more stable than profits. It answers: "At what price has the market historically valued each dollar of this company's sales?"

Example: Fair Value (Revenue) 2022 = Revenue per Share 2022 × Average P/S 2019–2021

Dividend-Based Fair Value

Calculated by dividing the dividend per share by the average historical dividend yield. This approach is most relevant for mature, consistently dividend-paying companies. If the resulting fair value is higher than the current price, it implies the stock offers a better yield than its historical average.

Example: Fair Value (Dividend) 2022 = Dividend per Share 2022 ÷ Average Yield 2019–2021

How to Use This Chart

When all three fair value lines converge above the current price, it strengthens the case that the stock is undervalued. When they diverge, investigate why — it may indicate a structural shift in margins, payout policy, or growth rate. The forward estimates on the right extend the analysis using projected fundamentals, helping you assess whether the current price already reflects future growth expectations.

Oculus historical P/E ratio, EBIT multiple, and P/S ratio

Oculus annual returns

Details

Annual Return

What This Chart Shows

This chart breaks down 's total annual return into two components: price return (gains or losses from stock price movement) and dividend return (income received from dividend payments). Together, they represent the total return an investor would have earned in each calendar year.

Price Return

Price return measures the percentage change in 's stock price from January 1st to December 31st of each year. Positive bars indicate the stock appreciated; negative bars show a decline. This is the component most investors focus on, but it tells only part of the story — especially for dividend-paying stocks.

Dividend Return

Dividend return represents the income generated from dividends paid during the year, expressed as a percentage of the starting stock price. While it may seem small in any single year (typically 1–4 % for established companies), dividends compound significantly over decades and have historically contributed roughly 40 % of total stock market returns.

What to Look For

Examine how many years showed positive vs. negative returns to gauge consistency. A stock with mostly positive years and small drawdowns suggests lower risk. Also compare 's annual returns to a benchmark index — consistently outperforming the market is a hallmark of a strong investment. Pay attention to the worst years: understanding downside risk is just as important as chasing upside potential.

Oculus shares outstanding

The number of shares was Oculus in 2025 — This indicates how many shares 91.423 M is divided into. Since shareholders are the owners of a company, each share represents a small portion of the company's ownership.
  • 3 Years

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  • Max

Number of stocks
Details
Date
Number of stocks
Jan 1, 2003
7.33 M base_Shares
Jan 1, 2004
8.18 M base_Shares
Jan 1, 2005
9.13 M base_Shares
Jan 1, 2006
10.04 M base_Shares
Jan 1, 2007
10.91 M base_Shares
Jan 1, 2008
11.56 M base_Shares
Jan 1, 2009
12.02 M base_Shares
Jan 1, 2010
12.62 M base_Shares
Jan 1, 2011
12.77 M base_Shares
Jan 1, 2012
13.5 M base_Shares
Jan 1, 2013
13.57 M base_Shares
Jan 1, 2014
13.57 M base_Shares
Jan 1, 2015
13.57 M base_Shares
Jan 1, 2016
45.57 M base_Shares
Jan 1, 2017
45.57 M base_Shares
Price targets and forecasts for Oculus are not yet available.

Oculus shareholder structure

% Name
23.85027%
Drescher (Anton Johann)
Drescher (Anton Johann)
2.07279%
Perovic (Tomislav)
Perovic (Tomislav)
0.65629%
Perkins (Rowland)
Perkins (Rowland)
0.35549%
Helliker (Fabrice)
Helliker (Fabrice)
0.21876%
Wages (Ronald K)
Wages (Ronald K)
0.00105%
Tucker Asset Management LLC
Tucker Asset Management LLC

Oculus Executives and Management Board

AD

Mr. Anton Drescher

(67)

Chief Financial Officer, Corporate Secretary, Director · since 1994

Compensation148,500 USD
RP

Mr. Rowland Perkins

(71)

President, Chief Executive Officer, Director · since 2005

FH

Mr. Fabrice Helliker

(56)

Independent Director

ML

Mr. Maurice Loverso

(63)

Independent Director

TP

Mr. Tomislav Perovic

(71)

Independent Director

Oculus Supply Chain

Frequently asked questions about Oculus

Oculus VisionTech Inc operates primarily in North America, specifically Canada and the United States, as well as in Asia, with a strong presence in China. The company's focus on developing cutting-edge vision and facial recognition technologies has allowed it to establish a significant market presence in these regions. With a global outlook, Oculus VisionTech continues to expand its reach and explore potential opportunities in other countries and regions around the world.

All fundamentals and in-depth analysis of Oculus

Our stock analysis for Oculus Revenue stock includes important financial indicators such as revenue, profit, P/E ratio, P/S ratio, EBIT, as well as information on dividends. We also assess aspects such as stocks, market capitalization, debt, equity, and liabilities of Oculus Revenue. If you are looking for more detailed information on these topics, we offer comprehensive analyses on our subpages.