Motorsport Games

Motorsport Games FCF Conversion

The FCF Conversion Rate (FCF/EBITDA) of Motorsport Games (MSGM) as of Oct 21, 2026 is 58.62 %. In the previous year, FCF Conversion Rate (FCF/EBITDA) was 104.00 % — a change of -43.64% (lower).

FCF Conversion

58.62 %

YoY

-43.64%

Last updated:

FCF Conversion Rate (FCF/EBITDA) of Motorsport Games is 2025 58.62 % . FCF Conversion Rate (FCF/EBITDA) of Motorsport Games was 2024 104.00 % . It decreases by -43.64% lower compared to the previous year.

The Motorsport Games FCF Conversion history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

FCF Conversion
Date
FCF Conversion
Jan 1, 2018
46.06 USD
Jan 1, 2019
127.19 USD
Jan 1, 2020
-222.96 USD
Jan 1, 2021
65.42 USD
Jan 1, 2022
55.05 USD
Jan 1, 2023
95.69 USD
Jan 1, 2024
104.00 USD
Jan 1, 2025
58.62 USD
The Motorsport Games FCF Conversion history
YEARFCF ConversionYoY
58.62 %-43.64%
104.00 %+8.69%
95.69 %+73.82%
55.05 %-15.86%
65.42 %-129.34%
-222.96 %-275.30%
127.19 %+176.13%
46.06 %—

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Motorsport Games Stock analysis

What does Motorsport Games do? Motorsport Games, Inc. generates revenue through its Gaming segment, which develops and publishes multi-platform racing video games for consoles, PCs, and mobile devices, selling full games and downloadable content via retail and digital channels. The Esports segment organizes tournaments and events for its licensed racing series, including the 24 Hours of Le Mans, INDYCAR, and BTCC, as well as third-party series, creating sponsorship and ticket revenue streams. The company's primary customers are gamers and esports enthusiasts who purchase games or participate in tournaments, while sponsors and event partners contribute to the Esports segment's income. Licensed partnerships with motorsport series like INDYCAR and BTCC form the core of its product offerings and brand identity. The firm's Gaming segment focuses on delivering interactive racing experiences through official partnerships, with products distributed across digital and retail platforms. The Esports segment leverages these partnerships to host competitive events, attracting participants and spectators who engage with the brand through game purchases and event attendance. Revenue is derived from game sales, downloadable content, and tournament-related sponsorships, with the company's brand reputation built around its exclusive licensing agreements in motorsport gaming. Motorsport Games, Inc. monetizes its official partnerships by developing games tied to major racing series such as the 24 Hours of Le Mans, INDYCAR, and BTCC, which are sold globally through digital and physical retail channels. The Esports segment capitalizes on these partnerships to organize tournaments, generating income from event sponsorships and participation fees. Its customer base includes players who buy games and fans who attend or watch esports events, all drawn to the authenticity of licensed motorsport content. Motorsport Games is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Motorsport Games stock

FCF Conversion Rate (FCF/EBITDA) of Motorsport Games is 58.62 % in 2025.

FCF Conversion Rate (FCF/EBITDA) of Motorsport Games changed from 104.00 % to 58.62 %, representing a -43.64% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of FCF Conversion Rate (FCF/EBITDA) Motorsport Games since 2006 – with annual values, charts, and detailed analysis.

FCF conversion measures how effectively EBITDA converts to free cash flow. Higher conversion indicates efficient capital allocation and low maintenance costs.

A 'good' varies by industry and company stage. On Eulerpool, you can compare FCF Conversion Rate (FCF/EBITDA)'s Motorsport Games with sector peers and the industry average to assess whether it is attractive.

To evaluate FCF Conversion Rate (FCF/EBITDA)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for FCF Conversion Rate (FCF/EBITDA).

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Cash Flow — Motorsport Games

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