Motorsport Games

Motorsport Games EV/FCF

The EV/FCF (Enterprise Value to Free Cash Flow) of Motorsport Games (MSGM) as of Oct 29, 2026 is 3.36. In the previous year, EV/FCF (Enterprise Value to Free Cash Flow) was -6.23 — a change of -154.03% (higher).

EV/FCF

3.36

YoY

-154.03%

Last updated:

EV/FCF (Enterprise Value to Free Cash Flow) of Motorsport Games is 2025 3.36 . EV/FCF (Enterprise Value to Free Cash Flow) of Motorsport Games was 2024 -6.23 . It decreases by -154.03% higher compared to the previous year.

The Motorsport Games EV/FCF history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EV/FCF
Date
EV/FCF
Jan 1, 2018
-21.28 USD
Jan 1, 2019
-5.45 USD
Jan 1, 2020
6.51 USD
Jan 1, 2021
-0.04 USD
Jan 1, 2022
-0.94 USD
Jan 1, 2023
-1.25 USD
Jan 1, 2024
-6.23 USD
Jan 1, 2025
3.36 USD
The Motorsport Games EV/FCF history
YEAREV/FCFYoY
3.36-154.03%
-6.23+397.22%
-1.25+32.98%
-0.94+2,084.99%
-0.04-100.66%
6.51-219.38%
-5.45-74.37%
-21.28—

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Motorsport Games Stock analysis

What does Motorsport Games do? Motorsport Games, Inc. generates revenue through its Gaming segment, which develops and publishes multi-platform racing video games for consoles, PCs, and mobile devices, selling full games and downloadable content via retail and digital channels. The Esports segment organizes tournaments and events for its licensed racing series, including the 24 Hours of Le Mans, INDYCAR, and BTCC, as well as third-party series, creating sponsorship and ticket revenue streams. The company's primary customers are gamers and esports enthusiasts who purchase games or participate in tournaments, while sponsors and event partners contribute to the Esports segment's income. Licensed partnerships with motorsport series like INDYCAR and BTCC form the core of its product offerings and brand identity. The firm's Gaming segment focuses on delivering interactive racing experiences through official partnerships, with products distributed across digital and retail platforms. The Esports segment leverages these partnerships to host competitive events, attracting participants and spectators who engage with the brand through game purchases and event attendance. Revenue is derived from game sales, downloadable content, and tournament-related sponsorships, with the company's brand reputation built around its exclusive licensing agreements in motorsport gaming. Motorsport Games, Inc. monetizes its official partnerships by developing games tied to major racing series such as the 24 Hours of Le Mans, INDYCAR, and BTCC, which are sold globally through digital and physical retail channels. The Esports segment capitalizes on these partnerships to organize tournaments, generating income from event sponsorships and participation fees. Its customer base includes players who buy games and fans who attend or watch esports events, all drawn to the authenticity of licensed motorsport content. Motorsport Games is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Motorsport Games stock

EV/FCF (Enterprise Value to Free Cash Flow) of Motorsport Games is 3.36 in 2025.

EV/FCF (Enterprise Value to Free Cash Flow) of Motorsport Games changed from -6.23 to 3.36, representing a -154.03% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EV/FCF (Enterprise Value to Free Cash Flow) Motorsport Games since 2006 – with annual values, charts, and detailed analysis.

The EV/FCF ratio measures the enterprise value relative to free cash flow. It captures the true cash-generating ability of a business.

To evaluate EV/FCF (Enterprise Value to Free Cash Flow)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/FCF (Enterprise Value to Free Cash Flow).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/FCF (Enterprise Value to Free Cash Flow)'s Motorsport Games with sector peers and the industry average to assess whether it is attractive.

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Valuation — Motorsport Games

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