Motorsport Games

Motorsport Games EBITDA per Employee

The EBITDA per Employee of Motorsport Games (MSGM) as of Oct 28, 2026 is 18,853.28 USD. In the previous year, EBITDA per Employee was -30,893.34 USD — a change of -161.03% (higher).

EBITDA per Employee

18,853.28USD

YoY

-161.03%

Last updated:

EBITDA per Employee of Motorsport Games is 2025 18,853.28 USD. EBITDA per Employee of Motorsport Games was 2024 -30,893.34 USD. It decreases by -161.03% higher compared to the previous year.

The Motorsport Games EBITDA per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBITDA per Employee
Date
EBITDA per Employee
Jan 1, 2018
-4,536.48 USD
Jan 1, 2019
-54,274.01 USD
Jan 1, 2020
694.85 USD
Jan 1, 2021
-389,166.56 USD
Jan 1, 2022
-400,821.02 USD
Jan 1, 2023
-181,512.08 USD
Jan 1, 2024
-30,893.34 USD
Jan 1, 2025
18,853.28 USD
The Motorsport Games EBITDA per Employee history
YEAREBITDA per EmployeeYoY
18,853.28USD-161.03%
-30,893.34USD-82.98%
-181,512.08USD-54.71%
-400,821.02USD+2.99%
-389,166.56USD-56,107.09%
694.85USD-101.28%
-54,274.01USD+1,096.39%
-4,536.48USD—

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Motorsport Games Stock analysis

What does Motorsport Games do? Motorsport Games, Inc. generates revenue through its Gaming segment, which develops and publishes multi-platform racing video games for consoles, PCs, and mobile devices, selling full games and downloadable content via retail and digital channels. The Esports segment organizes tournaments and events for its licensed racing series, including the 24 Hours of Le Mans, INDYCAR, and BTCC, as well as third-party series, creating sponsorship and ticket revenue streams. The company's primary customers are gamers and esports enthusiasts who purchase games or participate in tournaments, while sponsors and event partners contribute to the Esports segment's income. Licensed partnerships with motorsport series like INDYCAR and BTCC form the core of its product offerings and brand identity. The firm's Gaming segment focuses on delivering interactive racing experiences through official partnerships, with products distributed across digital and retail platforms. The Esports segment leverages these partnerships to host competitive events, attracting participants and spectators who engage with the brand through game purchases and event attendance. Revenue is derived from game sales, downloadable content, and tournament-related sponsorships, with the company's brand reputation built around its exclusive licensing agreements in motorsport gaming. Motorsport Games, Inc. monetizes its official partnerships by developing games tied to major racing series such as the 24 Hours of Le Mans, INDYCAR, and BTCC, which are sold globally through digital and physical retail channels. The Esports segment capitalizes on these partnerships to organize tournaments, generating income from event sponsorships and participation fees. Its customer base includes players who buy games and fans who attend or watch esports events, all drawn to the authenticity of licensed motorsport content. Motorsport Games is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Motorsport Games stock

EBITDA per Employee of Motorsport Games is 18,853.28 USD in 2025.

EBITDA per Employee of Motorsport Games changed from -30,893.34 USD to 18,853.28 USD, representing a -161.03% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EBITDA per Employee Motorsport Games since 2006 – with annual values, charts, and detailed analysis.

EBITDA per employee measures operating cash earnings generated per employee, showing workforce productivity before depreciation and financing effects.

EBITDA per Employee's USD is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBITDA per Employee's Motorsport Games historically and in real time.

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Workforce — Motorsport Games

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