Capcom Co

Capcom Co Gross Profit/Assets

The Gross Profit to Assets Ratio of Capcom Co (9697.T) as of Nov 7, 2026 is 32.48 %. In the previous year, Gross Profit to Assets Ratio was 47.37 % — a change of -31.42% (lower).

Gross Profit/Assets

32.48 %

YoY

-31.42%

Last updated:

Gross Profit to Assets Ratio of Capcom Co is 2026 32.48 % . Gross Profit to Assets Ratio of Capcom Co was 2025 47.37 % . It decreases by -31.42% lower compared to the previous year.

The Capcom Co Gross Profit/Assets history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Gross Profit/Assets
Date
Gross Profit/Assets
Jan 1, 2019
51.14 JPY
Jan 1, 2020
45.68 JPY
Jan 1, 2021
46.77 JPY
Jan 1, 2022
48.57 JPY
Jan 1, 2023
51.31 JPY
Jan 1, 2024
52.45 JPY
Jan 1, 2025
47.37 JPY
Jan 1, 2026
32.48 JPY
The Capcom Co Gross Profit/Assets history
YEARGross Profit/AssetsYoY
32.48 %-31.42%
47.37 %-9.68%
52.45 %+2.21%
51.31 %+5.66%
48.57 %+3.84%
46.77 %+2.38%
45.68 %-10.68%
51.14 %+2.13%
50.07 %+3.08%
48.58 %-1.98%
49.56 %-1.04%
50.08 %-11.62%
56.66 %—

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Capcom Co Stock analysis

What does Capcom Co do? Capcom Co. Ltd is a leading Japanese company in the video game industry, known for its innovative and entertaining games. The company was founded in Osaka, Japan in 1979 and has its headquarters in the city to this day. History Capcom's origins can be traced back to the production of electronic board games. However, the company quickly expanded its business and began developing and releasing arcade games in the 1980s. In 1984, the popular game "1942" was released, which made the company internationally known. In the 1990s, Capcom also expanded into other markets, including consoles and PC games. Business model Capcom's business model is based on the development and release of high-quality video games. The company is heavily focused on utilizing its brands and franchises, including well-known games such as Resident Evil, Street Fighter, Mega Man, and Monster Hunter. Capcom also utilizes merchandising, anime, and film adaptations to expand its reach into new markets. Segments Capcom is divided into three main divisions: Consumer, Arcade Operations, and Amusement Equipments. The Consumer segment is responsible for the development and release of video games for consoles, mobile phones, and PCs. Arcade Operations deals with the production and operation of arcade games, while Amusement Equipments specializes in the development of slot machines and other technical devices. Products Capcom produces a variety of games available on different platforms. These include action, adventure, horror, racing, role-playing games, and many more. Capcom's most well-known brands are Resident Evil, Street Fighter, Mega Man, and Monster Hunter. Resident Evil is a survival horror franchise that revolves around biological weapons and infected zombies. The games offer a mix of horror, action, and adventure elements. Resident Evil is one of Capcom's best-selling game series. Street Fighter is a fighting game that was first released in 1987. The game is known for its iconic cast of characters and deep combat mechanics. Street Fighter has become one of the most well-known video game brands and is also played internationally in tournaments. Mega Man is a game series that has been released since 1987 and focuses on platform jump-and-run games. The games offer the opportunity to acquire the abilities of robots and use them against other enemies. Mega Man is a beloved character who has become a fan favorite over the years. Monster Hunter is an action role-playing game that first appeared in 2004. Players fight against giant monsters that live in fantastic worlds. Monster Hunter is known for its challenging difficulty level and the ability to play with other players in multiplayer mode. Conclusion Capcom is a leading company in the video game industry, developing and producing a wide variety of high-quality games. The company is heavily focused on utilizing its brands and franchises to enter new markets. Capcom has earned a reputation as an innovative company that offers a wide range of entertaining games and interactive experiences. Capcom Co is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Capcom Co stock

Gross Profit to Assets Ratio of Capcom Co is 32.48 % in 2026.

Gross Profit to Assets Ratio of Capcom Co changed from 47.37 % to 32.48 %, representing a -31.42% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Gross Profit to Assets Ratio Capcom Co since 2006 – with annual values, charts, and detailed analysis.

Gross Profit/Assets measures how efficiently a company uses its assets to generate gross profit. Research shows it is a strong predictor of future stock returns.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Gross Profit to Assets Ratio's Capcom Co with sector peers and the industry average to assess whether it is attractive.

To evaluate Gross Profit to Assets Ratio's, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Gross Profit to Assets Ratio.

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Profitability — Capcom Co

All Key Metrics — Capcom Co