Capcom Co Stock

Capcom Co EV/EBIT

The EV/EBIT (Enterprise Value to EBIT) of Capcom Co (9697.T) as of Jun 25, 2026 is 19.44.In the previous year, EV/EBIT (Enterprise Value to EBIT) was 22.4 — a change of -13.22% (lower).

EV/EBIT

19.44

YoY

-13.22%

Last updated:

EV/EBIT (Enterprise Value to EBIT) of Capcom Co is 2026 19.44 . EV/EBIT (Enterprise Value to EBIT) of Capcom Co was 2025 22.4 . It decreases by -13.22% lower compared to the previous year.

The Capcom Co EV/EBIT history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

PRICE-TO-EBIT
Date
PRICE-TO-EBIT
Jan 1, 2006
607 base
Jan 1, 2007
517 base
Jan 1, 2008
255 base
Jan 1, 2009
175 base
Jan 1, 2010
356 base
Jan 1, 2011
188 base
Jan 1, 2012
155 base
Jan 1, 2013
267 base
Jan 1, 2014
249 base
Jan 1, 2015
391 base
Jan 1, 2016
643 base
Jan 1, 2017
725 base
Jan 1, 2018
741 base
Jan 1, 2019
908 base
Jan 1, 2020
1,567 base
YEARPRICE-TO-EBIT
2026 est -
2025 23,22
2024 25,45
2023 18,85
2022 20,95
2021 16,71
2020 15,67
2019 9,08
2018 7,41
2017 7,25
2016 6,43
2015 3,91
2014 2,49
2013 2,67
2012 1,55
2011 1,88
2010 3,56
2009 1,75
2008 2,55
2007 5,17
2006 6,07
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Capcom Co Valuation

Details

Historical Valuation Multiples

Price-to-Earnings Ratio (P/E)

The P/E ratio divides Capcom Co's share price by its earnings per share. It tells you how many years of current earnings you are "paying for" when you buy the stock. A P/E of 20 means you pay $20 for every $1 of annual earnings. The S&P 500 historically trades at an average P/E of roughly 15–17. A P/E significantly above that may signal high growth expectations; one below may indicate undervaluation — or declining business quality.

Price-to-Sales Ratio (P/S)

The P/S ratio divides market capitalization by total revenue. Unlike the P/E ratio, it works even for companies that are not yet profitable, making it essential for evaluating high-growth firms. A P/S below 1.0 may indicate undervaluation, while ratios above 10 are typically reserved for fast-growing tech or SaaS companies with high expected future margins.

Price-to-EBIT Ratio

This ratio relates Capcom Co's market price to its operating earnings, excluding the effects of debt structure and tax jurisdiction. It is particularly useful for comparing companies across different countries or with different levels of leverage, because it focuses purely on operational profitability. Lower values suggest cheaper operational earnings.

How to Use This Chart

This chart plots Capcom Co's valuation multiples over time. Compare the current P/E, P/S, and P/EBIT to their own historical averages — if the current ratio is well below the multi-year average, the stock may be relatively cheap compared to its own track record. Combine this with industry comparisons: a P/E that looks high in absolute terms may be justified if Capcom Co grows earnings faster than its peers.

Capcom Co Stock analysis

What does Capcom Co do? Capcom Co. Ltd is a leading Japanese company in the video game industry, known for its innovative and entertaining games. The company was founded in Osaka, Japan in 1979 and has its headquarters in the city to this day. History Capcom's origins can be traced back to the production of electronic board games. However, the company quickly expanded its business and began developing and releasing arcade games in the 1980s. In 1984, the popular game "1942" was released, which made the company internationally known. In the 1990s, Capcom also expanded into other markets, including consoles and PC games. Business model Capcom's business model is based on the development and release of high-quality video games. The company is heavily focused on utilizing its brands and franchises, including well-known games such as Resident Evil, Street Fighter, Mega Man, and Monster Hunter. Capcom also utilizes merchandising, anime, and film adaptations to expand its reach into new markets. Segments Capcom is divided into three main divisions: Consumer, Arcade Operations, and Amusement Equipments. The Consumer segment is responsible for the development and release of video games for consoles, mobile phones, and PCs. Arcade Operations deals with the production and operation of arcade games, while Amusement Equipments specializes in the development of slot machines and other technical devices. Products Capcom produces a variety of games available on different platforms. These include action, adventure, horror, racing, role-playing games, and many more. Capcom's most well-known brands are Resident Evil, Street Fighter, Mega Man, and Monster Hunter. Resident Evil is a survival horror franchise that revolves around biological weapons and infected zombies. The games offer a mix of horror, action, and adventure elements. Resident Evil is one of Capcom's best-selling game series. Street Fighter is a fighting game that was first released in 1987. The game is known for its iconic cast of characters and deep combat mechanics. Street Fighter has become one of the most well-known video game brands and is also played internationally in tournaments. Mega Man is a game series that has been released since 1987 and focuses on platform jump-and-run games. The games offer the opportunity to acquire the abilities of robots and use them against other enemies. Mega Man is a beloved character who has become a fan favorite over the years. Monster Hunter is an action role-playing game that first appeared in 2004. Players fight against giant monsters that live in fantastic worlds. Monster Hunter is known for its challenging difficulty level and the ability to play with other players in multiplayer mode. Conclusion Capcom is a leading company in the video game industry, developing and producing a wide variety of high-quality games. The company is heavily focused on utilizing its brands and franchises to enter new markets. Capcom has earned a reputation as an innovative company that offers a wide range of entertaining games and interactive experiences. Capcom Co is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Capcom Co stock

EV/EBIT (Enterprise Value to EBIT) of Capcom Co amounted to 22.4 19.44

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