The9

The9 Net Debt / EBITDA

The Net Debt to EBITDA of The9 (NCTY) as of Oct 24, 2026 is 0.20. In the previous year, Net Debt to EBITDA was -1.04 — a change of -119.00% (higher).

Net Debt / EBITDA

0.20

YoY

-119.00%

Last updated:

Net Debt to EBITDA of The9 is 2025 0.20 . Net Debt to EBITDA of The9 was 2024 -1.04 . It decreases by -119.00% higher compared to the previous year.

The The9 Net Debt / EBITDA history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Net Debt / EBITDA
Date
Net Debt / EBITDA
Jan 1, 2018
-4.03 CNY
Jan 1, 2019
-4.58 CNY
Jan 1, 2020
0.04 CNY
Jan 1, 2021
1.13 CNY
Jan 1, 2022
-0.03 CNY
Jan 1, 2023
-0.13 CNY
Jan 1, 2024
-1.04 CNY
Jan 1, 2025
0.20 CNY
The The9 Net Debt / EBITDA history
YEARNet Debt / EBITDAYoY
0.20-119.00%
-1.04+671.60%
-0.13+286.98%
-0.03-103.09%
1.13+2,506.36%
0.04-100.94%
-4.58+13.71%
-4.03+96.97%
-2.05+56.84%
-1.30+85.60%
-0.70-279.48%
0.39-25.71%
0.53-71.59%
1.86-64.19%
5.18-42.46%
9.00-202.84%
-8.76-51.64%
-18.11+156.82%
-7.05—

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The9 Stock analysis

What does The9 do? The9 Ltd. generates revenue through developing and operating online and mobile games, including MMORPGs, MMOFPSs, Web games, social games, mobile games, and television games. The company offers its game titles such as Firefall and Song of Knights, with CrossFire 2 in development. It also operates Fun Box, a home entertainment set-top box enabling online video and games on television, and provides mobile advertising services via its Juzi platform under the wireless business unit. The9 targets college students in China for its smartphone application programming training services, which are part of its mobile application education business. The primary customers for The9's games are players of online and mobile gaming platforms, while its mobile advertising platform Juzi serves advertisers seeking mobile app promotion. Fun Box is sold to consumers interested in home entertainment solutions, and the training services are purchased by educational institutions in China for student programming courses. The company's revenue streams include game sales, advertising on Juzi, and training program fees. The9's business segments are online and mobile games, related services, Fun Box, mobile advertising, and mobile application education. The company's products include Firefall, Song of Knights, CrossFire 2, Fun Box, and the Juzi platform. Its key market is China, with a focus on mobile and online gaming audiences, mobile app developers, and educational institutions offering programming courses. The9 is one of the most popular companies on Eulerpool.

Frequently Asked Questions about The9 stock

Net Debt to EBITDA of The9 is 0.20 in 2025.

Net Debt to EBITDA of The9 changed from -1.04 to 0.20, representing a -119.00% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Net Debt to EBITDA The9 since 2006 – with annual values, charts, and detailed analysis.

Net Debt/EBITDA measures how many years it would take to repay all debt using EBITDA. Lower ratios indicate stronger debt repayment capacity.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Net Debt to EBITDA's The9 with sector peers and the industry average to assess whether it is attractive.

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