The9

The9 Acquisitions (Net)

The Acquisitions (Net) of The9 (NCTY) as of Oct 23, 2026 is -48.00 M CNY. In the previous year, Acquisitions (Net) was 6.58 M CNY — a change of -829.48% (lower).

Acquisitions (Net)

-48.00 MCNY

YoY

-829.48%

Last updated:

Acquisitions (Net) of The9 is 2024 -48.00 M CNY. Acquisitions (Net) of The9 was 2023 6.58 M CNY. It decreases by -829.48% lower compared to the previous year.

The The9 Acquisitions (Net) history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Acquisitions (Net)
Date
Acquisitions (Net)
Jan 1, 2017
162.40 M CNY
Jan 1, 2018
-17.10 M CNY
Jan 1, 2019
61.70 M CNY
Jan 1, 2020
438.60 M CNY
Jan 1, 2021
-49.10 M CNY
Jan 1, 2022
4.90 M CNY
Jan 1, 2023
6.58 M CNY
Jan 1, 2024
-48.00 M CNY
The The9 Acquisitions (Net) history
YEARAcquisitions (Net)YoY
-48.00 MCNY-829.48%
6.58 MCNY+34.29%
4.90 MCNY-109.98%
-49.10 MCNY-111.19%
438.60 MCNY+610.86%
61.70 MCNY-460.82%
-17.10 MCNY-110.53%
162.40 MCNY-7,833.33%
-2.10 MCNY-98.94%
-198.40 MCNY-198.76%
200.90 MCNY—

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The9 Stock analysis

What does The9 do? The9 Ltd. generates revenue through developing and operating online and mobile games, including MMORPGs, MMOFPSs, Web games, social games, mobile games, and television games. The company offers its game titles such as Firefall and Song of Knights, with CrossFire 2 in development. It also operates Fun Box, a home entertainment set-top box enabling online video and games on television, and provides mobile advertising services via its Juzi platform under the wireless business unit. The9 targets college students in China for its smartphone application programming training services, which are part of its mobile application education business. The primary customers for The9's games are players of online and mobile gaming platforms, while its mobile advertising platform Juzi serves advertisers seeking mobile app promotion. Fun Box is sold to consumers interested in home entertainment solutions, and the training services are purchased by educational institutions in China for student programming courses. The company's revenue streams include game sales, advertising on Juzi, and training program fees. The9's business segments are online and mobile games, related services, Fun Box, mobile advertising, and mobile application education. The company's products include Firefall, Song of Knights, CrossFire 2, Fun Box, and the Juzi platform. Its key market is China, with a focus on mobile and online gaming audiences, mobile app developers, and educational institutions offering programming courses. The9 is one of the most popular companies on Eulerpool.

Frequently Asked Questions about The9 stock

Acquisitions (Net) of The9 is -48.00 M CNY in 2024.

Acquisitions (Net) of The9 changed from 6.58 M CNY to -48.00 M CNY, representing a -829.48% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Acquisitions (Net) The9 since 2006 – with annual values, charts, and detailed analysis.

Net acquisitions represent the cash spent on acquiring other businesses, net of divestitures. Large acquisitions can transform a company's growth trajectory.

Acquisitions (Net)'s CNY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Acquisitions (Net)'s The9 historically and in real time.

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Cash Flow — The9

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