Render Cube

Render Cube EBITDA Margin

The EBITDA Margin of Render Cube (RND.WA) as of Nov 7, 2026 is 47.96 %. In the previous year, EBITDA Margin was 55.11 % — a change of -12.97% (lower).

EBITDA Margin

47.96 %

YoY

-12.97%

Last updated:

EBITDA Margin of Render Cube is 2025 47.96 % . EBITDA Margin of Render Cube was 2024 55.11 % . It decreases by -12.97% lower compared to the previous year.

The Render Cube EBITDA Margin history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBITDA Margin
Date
EBITDA Margin
Jan 1, 2019
14.57 PLN
Jan 1, 2020
83.91 PLN
Jan 1, 2021
81.36 PLN
Jan 1, 2022
69.90 PLN
Jan 1, 2023
64.00 PLN
Jan 1, 2024
55.11 PLN
Jan 1, 2025
47.96 PLN
The Render Cube EBITDA Margin history
YEAREBITDA MarginYoY
47.96 %-12.97%
55.11 %-13.89%
64.00 %-8.43%
69.90 %-14.09%
81.36 %-3.03%
83.91 %+476.06%
14.57 %—

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Render Cube Stock analysis

What does Render Cube do? Render Cube SA generates revenue through its flagship game Medieval Dynasty, available on the Steam platform. The game combines survival, simulator, RPG, and strategy elements, receiving over 90% positive reviews from more than 22,000 player opinions. The company collaborates with global publisher Toplitz Productions for marketing and sales support, leveraging their expertise to reach a broader audience. Render Cube SA's team of 19 specialists focuses on game development, with the studio crew handling production needs for their titles. The company's primary product, Medieval Dynasty, targets players interested in genre hybrids, attracting a dedicated user base through its unique gameplay. Toplitz Productions assists in marketing and sales, ensuring the game's visibility and commercial success. Render Cube SA's revenue streams are derived from direct sales of the game on Steam, supported by strategic partnerships that enhance market reach without requiring additional infrastructure. Render Cube SA's business model centers on developing and distributing a single, highly-rated game, with minimal operational overhead due to its small team size. The collaboration with Toplitz Productions allows the company to focus on creative development while relying on the publisher's established distribution channels and marketing capabilities to drive sales and maintain player engagement. Render Cube is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Render Cube stock

EBITDA Margin of Render Cube is 47.96 % in 2025.

EBITDA Margin of Render Cube changed from 55.11 % to 47.96 %, representing a -12.97% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of EBITDA Margin Render Cube since 2006 – with annual values, charts, and detailed analysis.

EBITDA Margin shows what percentage of revenue converts to EBITDA. It normalizes for depreciation and capital structure differences.

A 'good' varies by industry and company stage. On Eulerpool, you can compare EBITDA Margin's Render Cube with sector peers and the industry average to assess whether it is attractive.

To evaluate EBITDA Margin's, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EBITDA Margin.

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Margins — Render Cube

All Key Metrics — Render Cube