Mobirix

Mobirix EBITDA per Employee

The EBITDA per Employee of Mobirix (348030.KQ) as of Oct 21, 2026 is -85.45 M KRW. In the previous year, EBITDA per Employee was -71.85 M KRW — a change of 18.92% (lower).

EBITDA per Employee

-85.45 MKRW

YoY

18.92%

Last updated:

EBITDA per Employee of Mobirix is 2025 -85.45 M KRW. EBITDA per Employee of Mobirix was 2024 -71.85 M KRW. It decreases by 18.92% lower compared to the previous year.

The Mobirix EBITDA per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBITDA per Employee
Date
EBITDA per Employee
Jan 1, 2018
78.07 M KRW
Jan 1, 2019
73.38 M KRW
Jan 1, 2020
101.42 M KRW
Jan 1, 2021
106.39 M KRW
Jan 1, 2022
57.74 M KRW
Jan 1, 2023
2.17 M KRW
Jan 1, 2024
-71.85 M KRW
Jan 1, 2025
-85.45 M KRW
The Mobirix EBITDA per Employee history
YEAREBITDA per EmployeeYoY
-85.45 MKRW+18.92%
-71.85 MKRW-3,403.82%
2.17 MKRW-96.23%
57.74 MKRW-45.73%
106.39 MKRW+4.90%
101.42 MKRW+38.22%
73.38 MKRW-6.01%
78.07 MKRW-923.07%
-9.48 MKRW—

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Mobirix Stock analysis

What does Mobirix do? MOBIRIX Corp. generates revenue through its mobile games such as Brick Breaker Quest, Marvel Missions, Cell Expansion Wars, Tap Defenders, and Brick Breaker Puzzle, which are distributed via market platforms. In-app payments from these games are processed through the platforms, and the company also earns from advertising placements within the games, receiving ad revenue from advertising platforms. The firm sells licenses for its games and distributes them directly through market platforms, with advertising revenue coming from ad platforms. Mobile games published by the Company are distributed directly through the market platforms, and in-app payments generated within the game are received through the market platforms. The company's primary products include Brick Breaker Quest, Marvel Missions, Cell Expansion Wars, Tap Defenders, and Brick Breaker Puzzle, which are sold through market platforms. Advertising revenue is generated by placing ads in the games and sending them to users, with the company receiving this income from advertising platforms. License sales contribute to revenue, and the firm's games are distributed directly through market platforms, with in-app payments handled via these platforms. Mobirix is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Mobirix stock

EBITDA per Employee of Mobirix is -85.45 M KRW in 2025.

EBITDA per Employee of Mobirix changed from -71.85 M KRW to -85.45 M KRW, representing a 18.92% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of EBITDA per Employee Mobirix since 2006 – with annual values, charts, and detailed analysis.

EBITDA per employee measures operating cash earnings generated per employee, showing workforce productivity before depreciation and financing effects.

EBITDA per Employee's KRW is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBITDA per Employee's Mobirix historically and in real time.

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