Gaming Corps

Gaming Corps EBITDA per Employee

The EBITDA per Employee of Gaming Corps (GCOR.ST) as of Nov 2, 2026 is -2.81 M SEK. In the previous year, EBITDA per Employee was -1.66 M SEK — a change of 68.90% (lower).

EBITDA per Employee

-2.81 MSEK

YoY

68.90%

Last updated:

EBITDA per Employee of Gaming Corps is 2025 -2.81 M SEK. EBITDA per Employee of Gaming Corps was 2024 -1.66 M SEK. It decreases by 68.90% lower compared to the previous year.

The Gaming Corps EBITDA per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBITDA per Employee
Date
EBITDA per Employee
Jan 1, 2018
-2.73 M SEK
Jan 1, 2019
-680,154.36 SEK
Jan 1, 2020
-1.21 M SEK
Jan 1, 2021
-1.47 M SEK
Jan 1, 2022
-1.64 M SEK
Jan 1, 2023
-1.47 M SEK
Jan 1, 2024
-1.66 M SEK
Jan 1, 2025
-2.81 M SEK
The Gaming Corps EBITDA per Employee history
YEAREBITDA per EmployeeYoY
-2.81 MSEK+68.90%
-1.66 MSEK+13.31%
-1.47 MSEK-10.36%
-1.64 MSEK+11.35%
-1.47 MSEK+21.45%
-1.21 MSEK+78.02%
-680,154.36SEK-75.07%
-2.73 MSEK+25.37%
-2.18 MSEK-7.43%
-2.35 MSEK+36.35%
-1.72 MSEK+480.55%
-296,919.86SEK—

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Gaming Corps Stock analysis

What does Gaming Corps do? Gaming Corps AB is a game development company that was founded in 2014. The company is based in Stockholm, Sweden and currently employs several dozen employees. The history of Gaming Corps AB begins with the merger of two Swedish companies: Stomp Games and Xenomatic. Both companies already had experience in game development, particularly in the areas of mobile games and casino games. Through their merger, they wanted to combine their expertise and strengthen their presence in the market. Gaming Corps AB has a diverse business model, focusing on multiple industries. The company develops games for mobile devices, PCs, and consoles, but also focuses on the development of casino games. It also has its own department for VR/AR development. The company divides its products into three different categories: Mobile Games, Casino Games, and VR/AR Games. Mobile Games In recent years, Gaming Corps AB has developed a variety of mobile games that can be played on iOS and Android devices. Some of its most well-known games include "Tower of Saviors," a puzzle RPG, and "Tales of Yggdrasil," a strategy game. The company is also constantly working on developing new games to strengthen its presence in the mobile market. Some of the upcoming games include "Soccer Tycoon," a football management game, and "Nirvana," a fantasy role-playing game. Casino Games Gaming Corps AB also has a strong focus on developing casino games. The company has established its own department dedicated to the development of slot games and other casino games. An example of a slot game developed by Gaming Corps AB is "Baam Boom," which was released on the NextGen platform. The game is a fun and colorful slot game with a jungle and Tiki theme. VR/AR Games The company also has a department for virtual/augmented reality and is working on developing VR/AR games. The company has also partnered with Fibrum, one of the pioneers in VR/AR development. An example of a VR/AR game developed by Gaming Corps AB is "Ancient Amuletor," a VR action game released on PlayStation VR. The game offers a unique experience where players can fight against monsters as magical characters. Conclusion Gaming Corps AB is a versatile game development company operating in multiple industries. The company has an impressive track record of games developed in a short period of time. Gaming Corps AB is confident that it will continue to achieve many more successes in the future. Gaming Corps is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Gaming Corps stock

EBITDA per Employee of Gaming Corps is -2.81 M SEK in 2025.

EBITDA per Employee of Gaming Corps changed from -1.66 M SEK to -2.81 M SEK, representing a 68.90% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of EBITDA per Employee Gaming Corps since 2006 – with annual values, charts, and detailed analysis.

EBITDA per employee measures operating cash earnings generated per employee, showing workforce productivity before depreciation and financing effects.

EBITDA per Employee's SEK is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBITDA per Employee's Gaming Corps historically and in real time.

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Workforce — Gaming Corps

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