Digital Network Stock

Digital Network Revenue

The The revenue of Digital Network (DIG.WA) as of Aug 16, 2026 is 74.67 M PLN. In the previous year, The revenue was 64.28 M PLN — a change of 16.15% (higher).

Revenue

74.67 MPLN

YoY

16.15%

Last updated:

In 2026, Digital Network's sales reached 74.67 M PLN, a 16.15% difference from the 64.28 M PLN sales recorded in the previous year.

Over the last 8 years Digital Network grew revenue by 8.8% annually, reaching 74.67 M PLN.

The Digital Network Revenue history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

REVENUE (M PLN)
GROSS MARGIN (%)
Date
REVENUE (M PLN)
GROSS MARGIN (%)
Jan 1, 2021
32.07 base
42.52 base
Jan 1, 2022
48.39 base
50.71 base
Jan 1, 2023
64.28 base
58.36 base
Jan 1, 2024
74.67 base
58.13 base
Jan 1, 2025 (e)
113.15 base
38.36 base
Jan 1, 2026 (e)
254.83 base
17.03 base
Jan 1, 2027 (e)
287.50 base
15.10 base
Jan 1, 2028 (e)
321.70 base
13.49 base
YEARREVENUE (M PLN)GROSS MARGIN (%)
2028 est 321.7013.49
2027 est 287.5015.10
2026 est 254.8317.03
2025 est 113.1538.36
2024 74.6758.13
2023 64.2858.36
2022 48.3950.71
2021 32.0742.52
2020 26.2632.66
2019 58.8424.01
2018 60.9336.10
2017 49.2034.79
2016 38.1623.53
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Digital Network Revenue

Digital Network Revenue, EBIT, Net Income

  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Revenue
EBIT
Net Income
Details
Date
Revenue
EBIT
Net Income
Jan 1, 2021
32.07 M PLN
9.81 M PLN
8.10 M PLN
Jan 1, 2022
48.39 M PLN
15.52 M PLN
8.52 M PLN
Jan 1, 2023
64.28 M PLN
25.34 M PLN
21.35 M PLN
Jan 1, 2024
74.67 M PLN
31.65 M PLN
25.15 M PLN
Jan 1, 2025 (e)
113.15 M PLN
45.40 M PLN
38.74 M PLN
Jan 1, 2026 (e)
254.83 M PLN
102.24 M PLN
60.05 M PLN
Jan 1, 2027 (e)
287.50 M PLN
115.35 M PLN
73.46 M PLN
Jan 1, 2028 (e)
321.70 M PLN
129.07 M PLN
86.75 M PLN

Digital Network Margins

Digital Network stock margins

The Digital Network margin analysis displays the gross margin, EBIT margin, as well as the profit margin of Digital Network. The EBIT margin (EBIT/sales) indicates the percentage of sales that remains as operating profit. The profit margin shows the percentage of sales that remains for Digital Network.
  • 3 Years

  • 5 Years

  • 10 Years

  • 25 Years

  • Max

Gross margin
EBIT margin
Profit margin
Details
Date
Gross margin
EBIT margin
Profit margin
Jan 1, 2021
42.52 %
30.59 %
25.24 %
Jan 1, 2022
50.71 %
32.07 %
17.62 %
Jan 1, 2023
58.36 %
39.42 %
33.21 %
Jan 1, 2024
58.13 %
42.38 %
33.68 %
Jan 1, 2025 (e)
58.13 %
40.12 %
34.24 %
Jan 1, 2026 (e)
58.13 %
40.12 %
23.56 %
Jan 1, 2027 (e)
58.13 %
40.12 %
25.55 %
Jan 1, 2028 (e)
58.13 %
40.12 %
26.97 %

Digital Network Stock analysis

What does Digital Network do? 4Fun Media SA is a company that was founded in Poland in 2003. The company specializes in the development of entertainment products in various formats, including movies and videos, mobile and online games, and interactive products. Since its founding, the company has experienced significant growth and is now a major player in the gaming industry. An important milestone in 4Fun's history was the acquisition of CD Projekt RED in 2010. The studio is known for developing games like "The Witcher," a famous role-playing series that has gained worldwide recognition. The acquisition of CD Projekt RED not only expanded the company's portfolio, but also increased its visibility. 4Fun's business model is based on developing and marketing games with high entertainment value. The company develops video games in various genres, including action, role-playing, and strategy games. The company strives to maintain a high quality standard in its products to ensure that its games are appreciated by a wide audience. The company has several business divisions, including a studio division responsible for game development, a publishing division that handles merchandising and game/product marketing, and a subsidiary that operates an online gaming platform. 4Fun offers a wide range of products in its portfolio. Some of the most well-known products include The Witcher 3: Wild Hunt, Cyberpunk 2077, Gwent: The Witcher Card Game, and Thronebreaker: The Witcher Tales. These games are available on various platforms, including PC, Playstation, Xbox, and Nintendo Switch. In addition to its video game products, 4Fun is also involved in other areas of the entertainment sector. The company produces films and documentaries, such as "Playing Hard," a documentary about the development of the game "For Honor." The company also handles the merchandising and marketing of products such as clothing, posters, artwork, and collectibles. In recent years, the company has expanded its portfolio to focus on the growing mobile gaming market. Mobile games have been a key factor in the company's growth, as they provide a new access point to a wide audience. Some of 4Fun's mobile games include "The Witcher Battle Arena" and "Gwent: The Witcher Card Game." 4Fun is a company that specializes in entertainment and aims to provide its customers with a high level of quality and enjoyment. With its wide range of products and services, as well as a clear focus on innovation and quality management, 4Fun is expected to continue being a major player in the gaming industry. Digital Network is one of the most popular companies on Eulerpool.

Revenue Details

Understanding Digital Network's Sales Figures

The sales figures of Digital Network originate from the total revenue accrued from goods sold or services provided during a specific time period. These numbers are a direct reflection of the company’s ability to translate its products or services into revenue, indicating the demand and market presence.

Year-to-Year Comparison

Analyzing Digital Network’s yearly sales data offers insights into the company’s growth and stability. An increase in sales suggests a growing demand for its offerings, efficient marketing, or expansion into new markets. Conversely, a decline might indicate market saturation, increased competition, or less effective strategies.

Impact on Investments

Investors often scrutinize Digital Network's sales data to evaluate its financial health and growth prospects. Consistent sales growth can be a promising indicator of the company’s profitability and potential return on investment, influencing stock prices and investor confidence.

Interpreting Sales Fluctuations

Increases in Digital Network’s sales indicate market growth, innovation, or effective marketing, often leading to a surge in stock prices. A decline, however, can signal challenges requiring strategic adjustments to enhance market share and profitability.

Frequently Asked Questions about Digital Network stock

The revenue of Digital Network is 74.67 M PLN in 2026.

The revenue of Digital Network changed from 64.28 M PLN to 74.67 M PLN, representing a 16.15% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of The revenue Digital Network since 2006 – with annual values, charts, and detailed analysis.

Revenue is the total value of all goods sold in a period. It is calculated by multiplying the quantity of each product sold by its selling price. Revenue does not include any costs (material costs, personnel costs, etc.), whereas net proceeds only deduct revenue reductions associated with the sale (discounts, etc.).

The revenue's PLN is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track The revenue's Digital Network historically and in real time.

The revenue in assessing a stock

Revenue is an important financial measure used in the valuation of stocks. It is a measure of a company's economic activity and can serve as an indicator of the company's success. Revenue is considered one of the most important factors in stock valuation. In addition, revenue can also be used to calculate other financial measures such as earnings per share and price-earnings ratio.

History and utilization of revenue

Revenue has long been considered one of the most important financial indicators. It was used in the 19th century as one of the first financial indicators to measure a company's economic activity. Since then, revenue has been regularly used to evaluate companies.

Revenue is usually calculated as a percentage of the company's equity. It can also be used to determine the overall profitability of a company. There are many different types of revenue that can be used to measure a company's economic activity, such as gross revenue, net revenue, and revenue from international business.

The revenue can also be used to evaluate stocks. For example, the revenue of a company can be used to evaluate the success of the company. If a company has high revenue, it means that it is a profitable company because it has high demand for its products or services.

Calculation and Application of Revenue

In order to calculate a company's revenue, the company's income must be deducted from its expenses. The income can come from various sources, such as sales, licensing fees, services, etc. The expenses can include costs for production, procurement, inventory, sales, and administration.

The revenue can then be used to calculate various financial ratios. For example, the revenue can be used to calculate the price-earnings ratio (P/E ratio) of a company. This is a measure of a company's profitability, calculated by taking the ratio of the stock price to earnings per share.

Revenue can also be used to calculate earnings per share (EPS) of a company. This is a measure of a company's profit per share. EPS is calculated by dividing earnings by the number of shares issued.

Use of revenue by investors

Investors use revenue to evaluate stocks, as revenue is an indicator of a company's success. For example, an investor can compare a company's revenue to see how successful it is. An investor can also use a company's revenue to calculate its price-to-earnings ratio and earnings per share.

An example: An investor looks at a company that has a revenue of 25 million euros. He compares this revenue to that of the competitor, which has a revenue of 35 million euros. The investor can then see that the company with 25 million euros in revenue is less successful than the company with 35 million euros in revenue.

Advantages and Disadvantages of Revenue.

Revenue is a very useful tool for valuing stocks as it measures a company's economic activity. Revenue can also be used to calculate other financial ratios such as the price-earnings ratio and earnings per share.

However, one disadvantage is that revenue alone is not a meaningful indicator of a company's success. It is important to consider revenue in comparison to other financial metrics such as earnings per share and price-to-earnings ratio to get a complete picture of the company.

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Income Statement — Digital Network

All Key Metrics — Digital Network