Digital Network EBITDA per Employee
The EBITDA per Employee of Digital Network (DIG.WA) as of Jul 12, 2026 is 7.91 M PLN. In the previous year, EBITDA per Employee was 6.34 M PLN — a change of 24.87% (higher).
Get this data via API
Financial Data API
EBITDA per Employee
7.91 MPLN
YoY
24.87%
Last updated:
EBITDA per Employee of Digital Network is 2026 7.91 M PLN. EBITDA per Employee of Digital Network was 2025 6.34 M PLN. It decreases by 24.87% higher compared to the previous year.
Access this data via the Eulerpool API
Digital Network Stock analysis
What does Digital Network do? 4Fun Media SA is a company that was founded in Poland in 2003. The company specializes in the development of entertainment products in various formats, including movies and videos, mobile and online games, and interactive products.
Since its founding, the company has experienced significant growth and is now a major player in the gaming industry. An important milestone in 4Fun's history was the acquisition of CD Projekt RED in 2010. The studio is known for developing games like "The Witcher," a famous role-playing series that has gained worldwide recognition. The acquisition of CD Projekt RED not only expanded the company's portfolio, but also increased its visibility.
4Fun's business model is based on developing and marketing games with high entertainment value. The company develops video games in various genres, including action, role-playing, and strategy games. The company strives to maintain a high quality standard in its products to ensure that its games are appreciated by a wide audience.
The company has several business divisions, including a studio division responsible for game development, a publishing division that handles merchandising and game/product marketing, and a subsidiary that operates an online gaming platform.
4Fun offers a wide range of products in its portfolio. Some of the most well-known products include The Witcher 3: Wild Hunt, Cyberpunk 2077, Gwent: The Witcher Card Game, and Thronebreaker: The Witcher Tales. These games are available on various platforms, including PC, Playstation, Xbox, and Nintendo Switch.
In addition to its video game products, 4Fun is also involved in other areas of the entertainment sector. The company produces films and documentaries, such as "Playing Hard," a documentary about the development of the game "For Honor." The company also handles the merchandising and marketing of products such as clothing, posters, artwork, and collectibles.
In recent years, the company has expanded its portfolio to focus on the growing mobile gaming market. Mobile games have been a key factor in the company's growth, as they provide a new access point to a wide audience. Some of 4Fun's mobile games include "The Witcher Battle Arena" and "Gwent: The Witcher Card Game."
4Fun is a company that specializes in entertainment and aims to provide its customers with a high level of quality and enjoyment. With its wide range of products and services, as well as a clear focus on innovation and quality management, 4Fun is expected to continue being a major player in the gaming industry. Digital Network is one of the most popular companies on Eulerpool.
Frequently Asked Questions about Digital Network stock
EBITDA per Employee of Digital Network is 7.91 M PLN in 2026.
Access this data via the Eulerpool API
Workforce — Digital Network
All Key Metrics — Digital Network
Valuation
Income Statement
Margins
Balance Sheet
- Total Assets
- Current Assets
- Cash & Equivalents
- Receivables
- Inventory
- Property, Plant & Equipment
- Goodwill
- Intangible Assets
- Equity
- Liabilities
- Debt
- Current Liabilities
- Long-term Debt
- Short-term Debt
- Retained Earnings
- Book Value per Share
- Tangible Book Value per Share
- Working Capital
- Investments
- Accounts Payable
- Non-Current Assets
- Short-Term Investments
- Long-Term Investments
- Net Debt
- Treasury Stock
- Minority Interest
- Deferred Tax Liabilities
- Net Tangible Assets
- Goodwill/Assets
- Intangibles/Assets
Cash Flow
- Operating Cash Flow
- Capital Expenditures
- Free Cash Flow
- FCF per Share
- Dividends Paid
- Share Buybacks
- Investing Cash Flow
- Financing Cash Flow
- CapEx / Revenue
- Cash Flow per Share
- Stock-Based Compensation
- Change in Working Capital
- Acquisitions (Net)
- Net Change in Cash
- CapEx/OCF
- FCF/Net Income
- FCF Conversion
- Cash Conversion
- Total Shareholder Payout
- CapEx/D&A
Profitability
- ROE
- ROA
- ROCE
- ROIC
- Asset Turnover
- Inventory Turnover
- Receivables Turnover
- Days Sales Outstanding
- Days Inventory Outstanding
- Days Payable Outstanding
- Cash Conversion Cycle
- CROIC
- Gross Profit/Assets
- Fixed Asset Turnover
- Equity Turnover
- Working Capital Turnover
- Payables Turnover
- Capital Intensity
- Receivables/Revenue
- Inventory/Revenue
- EBIT/Assets
Leverage
Growth
- Revenue Growth
- Revenue CAGR 3Y
- Revenue CAGR 5Y
- Revenue CAGR 10Y
- Earnings Growth
- EPS Growth
- EBIT Growth
- EBIT CAGR 3Y
- EBIT CAGR 5Y
- EBIT CAGR 10Y
- Dividend Growth
- FCF Growth
- Book Value Growth
- Earnings CAGR 3Y
- Earnings CAGR 5Y
- Earnings CAGR 10Y
- EPS CAGR 3Y
- EPS CAGR 5Y
- EBITDA Growth YoY
- EBITDA CAGR 3Y
- EBITDA CAGR 5Y
- Gross Profit Growth
- OCF Growth YoY
- Employee Growth
- Dividend CAGR 3Y
- Dividend CAGR 5Y
- Dividend CAGR 10Y
- Asset Growth
- Equity Growth
- Debt Growth
- CapEx Growth
- FCF CAGR 3Y
- FCF CAGR 5Y
- Market Cap Growth
- Share Count Growth