Bushiroad

Bushiroad R&D per Employee

The R&D Spending per Employee of Bushiroad (7803.T) as of Nov 9, 2026 is 2.54 M JPY.

R&D per Employee

2.54 MJPY

Last updated:

R&D Spending per Employee of Bushiroad is 2025 2.54 M JPY. R&D Spending per Employee of Bushiroad was 2024 - JPY. It decreases by % lower compared to the previous year.

The Bushiroad R&D per Employee history

The Bushiroad R&D per Employee history
YEARR&D per EmployeeYoY
2.54 MJPY—

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Bushiroad Stock analysis

What does Bushiroad do? Bushiroad, Inc. generates revenue through its Entertainment business segment, which includes trading card games & trading cards, mobile apps & games, and media-related services. The company's five departments within this segment—trading card game department, mobile online games department, music department, merchandising (MD) department, and media department—produce and distribute products such as collectible card games, mobile games, music content, live events, and published books. These offerings are sold to consumers interested in collectibles, gaming, and entertainment. The Sports business segment focuses on box office operations, merchandise sales, and video content distribution, targeting fans of sports-related events and media. Both segments leverage intellectual properties to drive sales across multiple consumer-facing channels. The Entertainment segment's merchandising (MD) department plans and releases goods related to intellectual properties, while the music department manages music content and live performances. The Sports segment's box office department handles ticket sales for events, and the content department distributes video content. These departments collectively serve customers seeking physical collectibles, digital gaming experiences, and live entertainment. The company's product portfolio spans card games, mobile applications, music, books, and event tickets, all tied to established IPs to attract dedicated fanbases. Bushiroad's revenue streams are primarily driven by the sale of collectible card games, mobile apps & games, and merchandise from its Entertainment segment. The Sports segment complements this with box office sales and video content distribution. The company targets consumers who engage with its intellectual properties through various media, including card games, mobile games, music, and live events. Its business model relies on creating and monetizing IP-driven products across multiple touchpoints, ensuring consistent revenue from both physical and digital offerings. Bushiroad is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Bushiroad stock

R&D Spending per Employee of Bushiroad is 2.54 M JPY in 2025.

On Eulerpool you can find the complete historical development of R&D Spending per Employee Bushiroad since 2006 – with annual values, charts, and detailed analysis.

R&D per employee shows the research and development investment allocated per employee. Higher values indicate innovation-focused companies.

R&D Spending per Employee's JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track R&D Spending per Employee's Bushiroad historically and in real time.

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Workforce — Bushiroad

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