Bushiroad

Bushiroad EBIT per Employee

The EBIT per Employee of Bushiroad (7803.T) as of Nov 9, 2026 is 8.07 M JPY. In the previous year, EBIT per Employee was 8.25 M JPY — a change of -2.23% (lower).

EBIT per Employee

8.07 MJPY

YoY

-2.23%

Last updated:

EBIT per Employee of Bushiroad is 2026 8.07 M JPY. EBIT per Employee of Bushiroad was 2025 8.25 M JPY. It decreases by -2.23% lower compared to the previous year.

The Bushiroad EBIT per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBIT per Employee
Date
EBIT per Employee
Jan 1, 2019
5.18 M JPY
Jan 1, 2020
4.59 M JPY
Jan 1, 2021
863,276.54 JPY
Jan 1, 2022
8.78 M JPY
Jan 1, 2023
5.74 M JPY
Jan 1, 2024
1.50 M JPY
Jan 1, 2025
8.25 M JPY
Jan 1, 2026
8.07 M JPY
The Bushiroad EBIT per Employee history
YEAREBIT per EmployeeYoY
8.07 MJPY-2.23%
8.25 MJPY+451.59%
1.50 MJPY-73.93%
5.74 MJPY-34.66%
8.78 MJPY+917.36%
863,276.54JPY-81.21%
4.59 MJPY-11.38%
5.18 MJPY+4.40%
4.97 MJPY+855.94%
519,438.98JPY—

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Bushiroad Stock analysis

What does Bushiroad do? Bushiroad, Inc. generates revenue through its Entertainment business segment, which includes trading card games & trading cards, mobile apps & games, and media-related services. The company's five departments within this segment—trading card game department, mobile online games department, music department, merchandising (MD) department, and media department—produce and distribute products such as collectible card games, mobile games, music content, live events, and published books. These offerings are sold to consumers interested in collectibles, gaming, and entertainment. The Sports business segment focuses on box office operations, merchandise sales, and video content distribution, targeting fans of sports-related events and media. Both segments leverage intellectual properties to drive sales across multiple consumer-facing channels. The Entertainment segment's merchandising (MD) department plans and releases goods related to intellectual properties, while the music department manages music content and live performances. The Sports segment's box office department handles ticket sales for events, and the content department distributes video content. These departments collectively serve customers seeking physical collectibles, digital gaming experiences, and live entertainment. The company's product portfolio spans card games, mobile applications, music, books, and event tickets, all tied to established IPs to attract dedicated fanbases. Bushiroad's revenue streams are primarily driven by the sale of collectible card games, mobile apps & games, and merchandise from its Entertainment segment. The Sports segment complements this with box office sales and video content distribution. The company targets consumers who engage with its intellectual properties through various media, including card games, mobile games, music, and live events. Its business model relies on creating and monetizing IP-driven products across multiple touchpoints, ensuring consistent revenue from both physical and digital offerings. Bushiroad is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Bushiroad stock

EBIT per Employee of Bushiroad is 8.07 M JPY in 2026.

EBIT per Employee of Bushiroad changed from 8.25 M JPY to 8.07 M JPY, representing a -2.23% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of EBIT per Employee Bushiroad since 2006 – with annual values, charts, and detailed analysis.

EBIT per employee measures operating profit per employee, showing how efficiently the workforce generates operating earnings.

EBIT per Employee's JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBIT per Employee's Bushiroad historically and in real time.

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Workforce — Bushiroad

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